open_toontown_panda3d/panda/src/net/netAddress.h

63 lines
1.7 KiB
C++

// Filename: netAddress.h
// Created by: drose (08Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef NETADDRESS_H
#define NETADDRESS_H
#include "pandabase.h"
#include "numeric_types.h"
#include "socket_address.h"
////////////////////////////////////////////////////////////////////
// Class : NetAddress
// Description : Represents a network address to which UDP packets may
// be sent or to which a TCP socket may be bound.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA NetAddress {
PUBLISHED:
NetAddress();
NetAddress(const Socket_Address &addr);
bool set_any(int port);
bool set_localhost(int port);
bool set_host(const string &hostname, int port);
void clear();
int get_port() const;
void set_port(int port);
string get_ip_string() const;
PN_uint32 get_ip() const;
PN_uint8 get_ip_component(int n) const;
const Socket_Address &get_addr() const;
void output(ostream &out) const;
private:
Socket_Address _addr;
};
INLINE ostream &operator << (ostream &out, const NetAddress &addr) {
addr.output(out);
return out;
}
#endif