open_toontown_panda3d/panda/src/pgraphnodes/uvScrollNode.cxx

153 lines
4.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file uvScrollNode.cxx
* @author drose
* @date 2002-03-16
*/
#include "uvScrollNode.h"
#include "bamReader.h"
#include "cullTraverserData.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "luse.h"
#include "renderState.h"
#include "texMatrixAttrib.h"
#include "textureStage.h"
#include "transformState.h"
TypeHandle UvScrollNode::_type_handle;
/**
* Returns a newly-allocated Node that is a shallow copy of this one. It will
* be a different Node pointer, but its internal data may or may not be shared
* with that of the original Node.
*/
PandaNode *UvScrollNode::
make_copy() const {
return new UvScrollNode(*this);
}
/**
* Tells the BamReader how to create objects of type UvScrollNode.
*/
void UvScrollNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void UvScrollNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
dg.add_stdfloat(_u_speed);
dg.add_stdfloat(_v_speed);
if (manager->get_file_minor_ver() >= 33) {
dg.add_stdfloat(_w_speed);
}
if (manager->get_file_minor_ver() >= 22) {
dg.add_stdfloat(_r_speed);
}
}
/**
* This function is called by the BamReader's factory when a new object of
* type ModelNode is encountered in the Bam file. It should create the
* ModelNode and extract its information from the file.
*/
TypedWritable *UvScrollNode::
make_from_bam(const FactoryParams &params) {
UvScrollNode *node = new UvScrollNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new ModelNode.
*/
void UvScrollNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
_u_speed = scan.get_stdfloat();
_v_speed = scan.get_stdfloat();
if (manager->get_file_minor_ver() >= 33) {
_w_speed = scan.get_stdfloat();
}
if (manager->get_file_minor_ver() >= 22) {
_r_speed = scan.get_stdfloat();
}
}
/**
* This function will be called during the cull traversal to perform any
* additional operations that should be performed at cull time. This may
* include additional manipulation of render state or additional
* visible/invisible decisions, or any other arbitrary operation.
*
* Note that this function will *not* be called unless set_cull_callback() is
* called in the constructor of the derived class. It is necessary to call
* set_cull_callback() to indicated that we require cull_callback() to be
* called.
*
* By the time this function is called, the node has already passed the
* bounding-volume test for the viewing frustum, and the node's transform and
* state have already been applied to the indicated CullTraverserData object.
*
* The return value is \true if this node should be visible, or false if it
* should be culled.
*/
bool UvScrollNode::
cull_callback(CullTraverser * trav, CullTraverserData &data) {
double elapsed = ClockObject::get_global_clock()->get_frame_time() - _start_time;
CPT(TransformState) ts = TransformState::make_pos_hpr(
LVecBase3(cmod(elapsed * _u_speed, 1.0) / 1.0,
cmod(elapsed * _v_speed, 1.0) / 1.0,
cmod(elapsed * _w_speed, 1.0) / 1.0),
LVecBase3((cmod(elapsed * _r_speed, 1.0) / 1.0) * 360, 0, 0));
CPT(RenderAttrib) tm = TexMatrixAttrib::make(TextureStage::get_default(), ts);
CPT(RenderState) rs = RenderState::make_empty()->set_attrib(tm);
data._state = data._state->compose(rs);
return true;
}
/**
* Returns true if it is generally safe to flatten out this particular kind of
* PandaNode by duplicating instances (by calling dupe_for_flatten()), false
* otherwise (for instance, a Camera cannot be safely flattened, because the
* Camera pointer itself is meaningful).
*/
bool UvScrollNode::
safe_to_flatten() const {
return false;
}
/**
* Returns true if it is generally safe to combine this with other nodes,
* which it isn't, so don't. Ever.
*/
bool UvScrollNode::
safe_to_combine() const {
return false;
}