53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// Filename: LinearRandomForce.h
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// Created by: charles (19Jun00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEARRANDOMFORCE_H
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#define LINEARRANDOMFORCE_H
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#include <stdlib.h>
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#include <math.h>
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#include "linearForce.h"
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////////////////////////////////////////////////////////////////////
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// Class : LinearRandomForce
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// Description : Pure virtual, parent to noiseForce and jitterForce
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LinearRandomForce : public LinearForce {
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protected:
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static float bounded_rand(void);
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static LVector3f random_unit_vector(void);
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LinearRandomForce(float a = 1.0f, bool m = false);
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LinearRandomForce(const LinearRandomForce ©);
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virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
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virtual LinearForce *make_copy(void) = 0;
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PUBLISHED:
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virtual ~LinearRandomForce(void);
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public:
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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LinearForce::init_type();
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register_type(_type_handle, "LinearRandomForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearRandomForce.I"
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#endif // LINEARRANDOMFORCE_H
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