open_toontown_panda3d/panda/src/physics/physicalNode.h

66 lines
1.7 KiB
C++

// Filename: physicalNode.h
// Created by: charles (01Aug00)
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSICALNODE_H
#define PHYSICALNODE_H
#include <pandabase.h>
#include <namedNode.h>
#include <vector>
#include "physical.h"
#include "config_physics.h"
////////////////////////////////////////////////////////////////////
// Class : PhysicalNode
// Description : Graph node that encapsulated a series of physical
// objects
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PhysicalNode : public NamedNode {
private:
vector< PT(Physical) > _physicals;
PUBLISHED:
PhysicalNode(const string &name = "");
PhysicalNode(const PhysicalNode &copy);
virtual ~PhysicalNode(void);
PhysicalNode &operator =(const PhysicalNode &copy);
virtual bool safe_to_flatten(void) const { return false; }
virtual Node *make_copy(void) const;
INLINE void clear(void);
INLINE Physical *get_physical(int index) const;
INLINE int get_num_physicals(void) const;
INLINE void add_physical(Physical *physical);
void add_physicals_from(const PhysicalNode &other);
void remove_physical(Physical *physical);
void remove_physical(int index);
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
NamedNode::init_type();
register_type(_type_handle, "PhysicalNode",
NamedNode::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "physicalNode.I"
#endif // PHYSICALNODE_H