open_toontown_panda3d/panda/src/express/referenceCount.I

395 lines
14 KiB
Plaintext

// Filename: referenceCount.I
// Created by: drose (23Oct98)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
template<class Base>
TypeHandle RefCountProxy<Base>::_type_handle;
template<class Base>
TypeHandle RefCountObj<Base>::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Constructor
// Access: Protected
// Description: The ReferenceCount constructor is protected because
// you almost never want to create just a ReferenceCount
// object by itself, and it's probably a mistake if you
// try.
//
// ReferenceCount doesn't store any useful information
// in its own right; its only purpose is to add
// reference-counting to some other class via
// inheritance.
////////////////////////////////////////////////////////////////////
INLINE ReferenceCount::
ReferenceCount() {
_ref_count = 0;
#ifdef DO_MEMORY_USAGE
MemoryUsage::record_pointer(this);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Copy Constructor
// Access: Protected
// Description: The copies of reference-counted objects do not
// themselves inherit the reference count!
//
// This copy constructor is protected because you almost
// never want to create just a ReferenceCount object by
// itself, and it's probably a mistake if you try.
////////////////////////////////////////////////////////////////////
INLINE ReferenceCount::
ReferenceCount(const ReferenceCount &) {
_ref_count = 0;
#ifdef DO_MEMORY_USAGE
MemoryUsage::record_pointer(this);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Copy Assignment Operator
// Access: Protected
// Description: The copies of reference-counted objects do not
// themselves inherit the reference count!
//
// This copy assignment operator is protected because
// you almost never want to copy just a ReferenceCount
// object by itself, and it's probably a mistake if you
// try.
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
operator = (const ReferenceCount &) {
nassertv(this != NULL);
// If this assertion fails, our own pointer was recently deleted.
// Yikes!
nassertv(_ref_count != -100);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Destructor
// Access: Protected
// Description: The ReferenceCount destructor is protected to
// discourage users from accidentally trying to delete a
// ReferenceCount pointer directly. This is almost
// always a bad idea, since the destructor is not
// virtual, and you've almost certainly got some pointer
// to something that inherits from ReferenceCount, not
// just a plain old ReferenceCount object.
////////////////////////////////////////////////////////////////////
INLINE ReferenceCount::
~ReferenceCount() {
nassertv(this != NULL);
// If this assertion fails, we're trying to delete an object that
// was just deleted. Probably you've accidentally made a bitwise
// copy of a PointerTo, by forgetting to write a copy constructor
// for a class that contains PointerTo's.
nassertv(_ref_count != -100);
// If this assertion fails, the reference counts are all screwed
// up altogether. Maybe some errant code stomped all over memory
// somewhere.
nassertv(_ref_count >= 0);
// If this assertion fails, someone tried to delete this object
// while its reference count was still positive. Maybe you tried
// to point a PointerTo at a static object (a local variable,
// instead of one allocated via new)? The test below against 0x7f
// is supposed to check for that, but it's a pretty hokey test.
// Another possibility is you inadvertently omitted a copy
// constructor for a ReferenceCount object, and then bitwise
// copied a dynamically allocated value--reference count and
// all--onto a locally allocated one.
nassertv(_ref_count == 0);
#ifndef NDEBUG
// Ok, all clear to delete. Now set the reference count to -100,
// so we'll have a better chance of noticing if we happen to have
// a stray pointer to it still out there.
_ref_count = -100;
#endif
#ifdef DO_MEMORY_USAGE
MemoryUsage::remove_pointer(this);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::get_ref_count
// Access: Public
// Description: Returns the current reference count.
////////////////////////////////////////////////////////////////////
INLINE int ReferenceCount::
get_ref_count() const {
#ifndef NDEBUG
test_ref_count_integrity();
#endif
return _ref_count;
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::ref
// Access: Public
// Description: Explicitly increments the reference count. User code
// should avoid using ref() and unref() directly, which
// can result in missed reference counts. Instead, let
// a PointerTo object manage the reference counting
// automatically.
//
// This function is const, even though it changes the
// object, because generally fiddling with an object's
// reference count isn't considered part of fiddling
// with the object. An object might be const in other
// ways, but we still need to accurately count the
// number of references to it.
//
// The return value is the new reference count.
////////////////////////////////////////////////////////////////////
INLINE int ReferenceCount::
ref() const {
nassertr(this != NULL, 0);
// If this assertion fails, we're trying to ref a pointer that was
// just deleted. Probably you used a real pointer instead of a
// PointerTo at some point, and the object was deleted when the
// PointerTo went out of scope. Either that, or you forgot to
// define a copy constructor for a class that contains
// PointerTo's.
nassertr(_ref_count != -100, 0);
// If this assertion fails, the reference counts are all screwed
// up altogether. Maybe some errant code stomped all over memory
// somewhere.
nassertr(_ref_count >= 0, 0);
return AtomicAdjust::inc(((ReferenceCount *)this)->_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::unref
// Access: Public
// Description: Explicitly decrements the reference count. Note that
// the object will not be implicitly deleted by unref()
// simply because the reference count drops to zero.
// (Having a member function delete itself is
// problematic; plus, we don't have a virtual destructor
// anyway.) However, see the helper function
// unref_delete().
//
// User code should avoid using ref() and unref()
// directly, which can result in missed reference
// counts. Instead, let a PointerTo object manage the
// reference counting automatically.
//
// This function is const, even though it changes the
// object, because generally fiddling with an object's
// reference count isn't considered part of fiddling
// with the object. An object might be const in other
// ways, but we still need to accurately count the
// number of references to it.
//
// The return value is the new reference count.
////////////////////////////////////////////////////////////////////
INLINE int ReferenceCount::
unref() const {
nassertr(this != NULL, false);
// If this assertion fails, we're trying to unref a pointer that
// was just deleted. Probably you used a real pointer instead of
// a PointerTo at some point, and the object was deleted when the
// PointerTo went out of scope. Either that, or you forgot to
// define a copy constructor for a class that contains
// PointerTo's.
nassertr(_ref_count != -100, false);
// If this assertion fails, the reference counts are all screwed
// up altogether. Maybe some errant code stomped all over memory
// somewhere.
nassertr(_ref_count >= 0, false);
// If this assertion fails, you tried to unref an object with a
// zero reference count. Are you using ref() and unref()
// directly? Are you sure you can't use PointerTo's?
nassertr(_ref_count > 0, false);
return AtomicAdjust::dec(((ReferenceCount *)this)->_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::test_ref_count_integrity
// Access: Public
// Description: Does some easy checks to make sure that the reference
// count isn't completely bogus.
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
test_ref_count_integrity() const {
#ifndef NDEBUG
nassertv(this != NULL);
// If this assertion fails, we're trying to access a pointer that
// was just deleted. Probably you used a real pointer instead of
// a PointerTo at some point, and the object was deleted when the
// PointerTo went out of scope. Either that, or you forgot to
// define a copy constructor for a class that contains
// PointerTo's.
nassertv(_ref_count != -100);
// If this assertion fails, the reference counts are all screwed
// up altogether. Maybe some errant code stomped all over memory
// somewhere.
nassertv(_ref_count >= 0);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: unref_delete
// Description: This global helper function will unref the given
// ReferenceCount object, and if the reference count
// reaches zero, automatically delete it. It can't be a
// member function because it's usually a bad idea to
// delete an object from within its own member function.
// It's a template function so the destructor doesn't
// have to be virtual.
////////////////////////////////////////////////////////////////////
template<class RefCountType>
INLINE void
unref_delete(RefCountType *ptr) {
if (((ReferenceCount *)ptr)->unref() == 0) {
#ifndef NDEBUG
if (get_leak_memory()) {
// In leak-memory mode, we don't actually delete the pointer,
// although we do call the destructor explicitly. This has
// exactly the same effect as deleting it, without actually
// freeing up the memory it uses.
// Furthermore, if we have never-destruct set, we don't even
// call the destructor.
if (!get_never_destruct()) {
ptr->~RefCountType();
}
return;
}
#endif
delete ptr;
}
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
RefCountProxy() {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
RefCountProxy(const Base &copy) : _base(copy) {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Base Typecast Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
operator Base &() {
return _base;
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Base Typecast Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
operator const Base &() const {
return _base;
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::init_type
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
void RefCountProxy<Base>::
init_type() {
do_init_type(Base);
register_type(_type_handle,
"RefCountProxy<" + get_type_handle(Base).get_name() + ">",
get_type_handle(Base));
}
////////////////////////////////////////////////////////////////////
// Function: RefCountObj::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountObj<Base>::
RefCountObj() {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountObj::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountObj<Base>::
RefCountObj(const Base &copy) : Base(copy) {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountObj::init_type
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
void RefCountObj<Base>::
init_type() {
#ifdef HAVE_RTTI
// If we have RTTI, we can determine the name of the base type.
string base_name = typeid(Base).name();
#else
string base_name = "unknown";
#endif
TypeHandle base_type = register_dynamic_type(base_name);
ReferenceCount::init_type();
_type_handle =
register_dynamic_type("RefCountObj<" + base_name + ">",
base_type, ReferenceCount::get_class_type());
}