395 lines
14 KiB
Plaintext
395 lines
14 KiB
Plaintext
// Filename: referenceCount.I
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// Created by: drose (23Oct98)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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template<class Base>
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TypeHandle RefCountProxy<Base>::_type_handle;
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template<class Base>
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TypeHandle RefCountObj<Base>::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::Constructor
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// Access: Protected
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// Description: The ReferenceCount constructor is protected because
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// you almost never want to create just a ReferenceCount
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// object by itself, and it's probably a mistake if you
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// try.
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//
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// ReferenceCount doesn't store any useful information
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// in its own right; its only purpose is to add
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// reference-counting to some other class via
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// inheritance.
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////////////////////////////////////////////////////////////////////
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INLINE ReferenceCount::
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ReferenceCount() {
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_ref_count = 0;
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::record_pointer(this);
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::Copy Constructor
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// Access: Protected
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// Description: The copies of reference-counted objects do not
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// themselves inherit the reference count!
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//
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// This copy constructor is protected because you almost
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// never want to create just a ReferenceCount object by
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// itself, and it's probably a mistake if you try.
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////////////////////////////////////////////////////////////////////
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INLINE ReferenceCount::
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ReferenceCount(const ReferenceCount &) {
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_ref_count = 0;
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::record_pointer(this);
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::Copy Assignment Operator
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// Access: Protected
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// Description: The copies of reference-counted objects do not
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// themselves inherit the reference count!
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//
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// This copy assignment operator is protected because
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// you almost never want to copy just a ReferenceCount
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// object by itself, and it's probably a mistake if you
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// try.
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////////////////////////////////////////////////////////////////////
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INLINE void ReferenceCount::
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operator = (const ReferenceCount &) {
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nassertv(this != NULL);
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// If this assertion fails, our own pointer was recently deleted.
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// Yikes!
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nassertv(_ref_count != -100);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::Destructor
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// Access: Protected
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// Description: The ReferenceCount destructor is protected to
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// discourage users from accidentally trying to delete a
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// ReferenceCount pointer directly. This is almost
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// always a bad idea, since the destructor is not
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// virtual, and you've almost certainly got some pointer
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// to something that inherits from ReferenceCount, not
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// just a plain old ReferenceCount object.
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////////////////////////////////////////////////////////////////////
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INLINE ReferenceCount::
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~ReferenceCount() {
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nassertv(this != NULL);
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// If this assertion fails, we're trying to delete an object that
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// was just deleted. Probably you've accidentally made a bitwise
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// copy of a PointerTo, by forgetting to write a copy constructor
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// for a class that contains PointerTo's.
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nassertv(_ref_count != -100);
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// If this assertion fails, the reference counts are all screwed
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// up altogether. Maybe some errant code stomped all over memory
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// somewhere.
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nassertv(_ref_count >= 0);
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// If this assertion fails, someone tried to delete this object
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// while its reference count was still positive. Maybe you tried
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// to point a PointerTo at a static object (a local variable,
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// instead of one allocated via new)? The test below against 0x7f
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// is supposed to check for that, but it's a pretty hokey test.
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// Another possibility is you inadvertently omitted a copy
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// constructor for a ReferenceCount object, and then bitwise
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// copied a dynamically allocated value--reference count and
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// all--onto a locally allocated one.
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nassertv(_ref_count == 0);
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#ifndef NDEBUG
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// Ok, all clear to delete. Now set the reference count to -100,
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// so we'll have a better chance of noticing if we happen to have
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// a stray pointer to it still out there.
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_ref_count = -100;
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#endif
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::remove_pointer(this);
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::get_ref_count
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// Access: Public
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// Description: Returns the current reference count.
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////////////////////////////////////////////////////////////////////
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INLINE int ReferenceCount::
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get_ref_count() const {
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#ifndef NDEBUG
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test_ref_count_integrity();
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#endif
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return _ref_count;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::ref
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// Access: Public
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// Description: Explicitly increments the reference count. User code
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// should avoid using ref() and unref() directly, which
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// can result in missed reference counts. Instead, let
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// a PointerTo object manage the reference counting
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// automatically.
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//
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// This function is const, even though it changes the
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// object, because generally fiddling with an object's
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// reference count isn't considered part of fiddling
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// with the object. An object might be const in other
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// ways, but we still need to accurately count the
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// number of references to it.
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//
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// The return value is the new reference count.
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////////////////////////////////////////////////////////////////////
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INLINE int ReferenceCount::
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ref() const {
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nassertr(this != NULL, 0);
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// If this assertion fails, we're trying to ref a pointer that was
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// just deleted. Probably you used a real pointer instead of a
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// PointerTo at some point, and the object was deleted when the
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// PointerTo went out of scope. Either that, or you forgot to
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// define a copy constructor for a class that contains
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// PointerTo's.
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nassertr(_ref_count != -100, 0);
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// If this assertion fails, the reference counts are all screwed
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// up altogether. Maybe some errant code stomped all over memory
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// somewhere.
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nassertr(_ref_count >= 0, 0);
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return AtomicAdjust::inc(((ReferenceCount *)this)->_ref_count);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::unref
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// Access: Public
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// Description: Explicitly decrements the reference count. Note that
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// the object will not be implicitly deleted by unref()
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// simply because the reference count drops to zero.
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// (Having a member function delete itself is
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// problematic; plus, we don't have a virtual destructor
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// anyway.) However, see the helper function
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// unref_delete().
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//
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// User code should avoid using ref() and unref()
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// directly, which can result in missed reference
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// counts. Instead, let a PointerTo object manage the
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// reference counting automatically.
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//
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// This function is const, even though it changes the
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// object, because generally fiddling with an object's
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// reference count isn't considered part of fiddling
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// with the object. An object might be const in other
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// ways, but we still need to accurately count the
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// number of references to it.
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//
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// The return value is the new reference count.
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////////////////////////////////////////////////////////////////////
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INLINE int ReferenceCount::
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unref() const {
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nassertr(this != NULL, false);
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// If this assertion fails, we're trying to unref a pointer that
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// was just deleted. Probably you used a real pointer instead of
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// a PointerTo at some point, and the object was deleted when the
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// PointerTo went out of scope. Either that, or you forgot to
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// define a copy constructor for a class that contains
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// PointerTo's.
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nassertr(_ref_count != -100, false);
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// If this assertion fails, the reference counts are all screwed
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// up altogether. Maybe some errant code stomped all over memory
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// somewhere.
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nassertr(_ref_count >= 0, false);
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// If this assertion fails, you tried to unref an object with a
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// zero reference count. Are you using ref() and unref()
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// directly? Are you sure you can't use PointerTo's?
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nassertr(_ref_count > 0, false);
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return AtomicAdjust::dec(((ReferenceCount *)this)->_ref_count);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ReferenceCount::test_ref_count_integrity
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// Access: Public
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// Description: Does some easy checks to make sure that the reference
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// count isn't completely bogus.
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////////////////////////////////////////////////////////////////////
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INLINE void ReferenceCount::
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test_ref_count_integrity() const {
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#ifndef NDEBUG
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nassertv(this != NULL);
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// If this assertion fails, we're trying to access a pointer that
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// was just deleted. Probably you used a real pointer instead of
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// a PointerTo at some point, and the object was deleted when the
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// PointerTo went out of scope. Either that, or you forgot to
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// define a copy constructor for a class that contains
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// PointerTo's.
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nassertv(_ref_count != -100);
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// If this assertion fails, the reference counts are all screwed
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// up altogether. Maybe some errant code stomped all over memory
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// somewhere.
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nassertv(_ref_count >= 0);
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: unref_delete
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// Description: This global helper function will unref the given
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// ReferenceCount object, and if the reference count
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// reaches zero, automatically delete it. It can't be a
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// member function because it's usually a bad idea to
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// delete an object from within its own member function.
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// It's a template function so the destructor doesn't
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// have to be virtual.
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////////////////////////////////////////////////////////////////////
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template<class RefCountType>
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INLINE void
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unref_delete(RefCountType *ptr) {
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if (((ReferenceCount *)ptr)->unref() == 0) {
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#ifndef NDEBUG
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if (get_leak_memory()) {
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// In leak-memory mode, we don't actually delete the pointer,
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// although we do call the destructor explicitly. This has
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// exactly the same effect as deleting it, without actually
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// freeing up the memory it uses.
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// Furthermore, if we have never-destruct set, we don't even
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// call the destructor.
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if (!get_never_destruct()) {
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ptr->~RefCountType();
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}
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return;
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}
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#endif
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delete ptr;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountProxy::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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INLINE RefCountProxy<Base>::
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RefCountProxy() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountProxy::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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INLINE RefCountProxy<Base>::
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RefCountProxy(const Base ©) : _base(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountProxy::Base Typecast Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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INLINE RefCountProxy<Base>::
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operator Base &() {
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return _base;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountProxy::Base Typecast Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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INLINE RefCountProxy<Base>::
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operator const Base &() const {
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return _base;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountProxy::init_type
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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void RefCountProxy<Base>::
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init_type() {
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do_init_type(Base);
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register_type(_type_handle,
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"RefCountProxy<" + get_type_handle(Base).get_name() + ">",
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get_type_handle(Base));
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountObj::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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INLINE RefCountObj<Base>::
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RefCountObj() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountObj::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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INLINE RefCountObj<Base>::
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RefCountObj(const Base ©) : Base(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: RefCountObj::init_type
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Base>
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void RefCountObj<Base>::
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init_type() {
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#ifdef HAVE_RTTI
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// If we have RTTI, we can determine the name of the base type.
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string base_name = typeid(Base).name();
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#else
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string base_name = "unknown";
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#endif
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TypeHandle base_type = register_dynamic_type(base_name);
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ReferenceCount::init_type();
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_type_handle =
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register_dynamic_type("RefCountObj<" + base_name + ">",
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base_type, ReferenceCount::get_class_type());
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}
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