119 lines
4.6 KiB
Plaintext
119 lines
4.6 KiB
Plaintext
// Filename: pStatClient.I
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// Created by: drose (16Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::set_client_name
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// Access: Public
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// Description: Sets the name of the client. This is reported to the
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// PStatsServer, and will presumably be written in the
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// title bar or something.
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////////////////////////////////////////////////////////////////////
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INLINE void PStatClient::
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set_client_name(const string &name) {
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_client_name = name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::get_client_name
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// Access: Public
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// Description: Retrieves the name of the client as set.
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////////////////////////////////////////////////////////////////////
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INLINE string PStatClient::
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get_client_name() const {
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return _client_name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::set_max_rate
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// Access: Public
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// Description: Controls the number of packets that will be sent to
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// the server. Normally, one packet is sent per frame,
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// but this can flood the server with more packets than
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// it can handle if the frame rate is especially good
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// (e.g. if nothing is onscreen at the moment). Set
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// this parameter to a reasonable number to prevent this
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// from happening.
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//
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// This number specifies the maximum number of packets
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// that will be sent to the server per second, per
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// thread.
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////////////////////////////////////////////////////////////////////
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INLINE void PStatClient::
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set_max_rate(float rate) {
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_max_rate = rate;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::get_max_rate
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// Access: Public
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// Description: Returns the maximum number of packets that will be
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// sent to the server per second, per thread. See
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// set_max_rate().
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////////////////////////////////////////////////////////////////////
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INLINE float PStatClient::
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get_max_rate() const {
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return _max_rate;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::connect
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// Access: Published
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// Description: Attempts to establish a connection to the indicated
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// PStatServer. Returns true if successful, false on
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// failure.
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////////////////////////////////////////////////////////////////////
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INLINE bool PStatClient::
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connect(const string &hostname, int port) {
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return get_global_pstats()->client_connect(hostname, port);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::disconnect
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// Access: Published
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// Description: Closes the connection previously established.
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////////////////////////////////////////////////////////////////////
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INLINE void PStatClient::
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disconnect() {
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get_global_pstats()->client_disconnect();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::is_connected
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// Access: Published
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// Description: Returns true if the client believes it is connected
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// to a working PStatServer, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool PStatClient::
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is_connected() {
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return get_global_pstats()->client_is_connected();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PStatClient::resume_after_pause
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// Access: Published
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// Description: Resumes the PStatClient after the simulation has been
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// paused for a while. This allows the stats to
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// continue exactly where it left off, instead of
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// leaving a big gap that would represent a chug.
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////////////////////////////////////////////////////////////////////
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INLINE void PStatClient::
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resume_after_pause() {
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get_global_pstats()->client_resume_after_pause();
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}
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