open_toontown_panda3d/panda/src/text/dynamicTextFont.h

124 lines
3.3 KiB
C++

// Filename: dynamicTextFont.h
// Created by: drose (08Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DYNAMICTEXTFONT_H
#define DYNAMICTEXTFONT_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "config_text.h"
#include "textFont.h"
#include "dynamicTextGlyph.h"
#include "dynamicTextPage.h"
#include "filename.h"
#include "pvector.h"
#include "pmap.h"
#include <ft2build.h>
#include FT_FREETYPE_H
////////////////////////////////////////////////////////////////////
// Class : DynamicTextFont
// Description : A DynamicTextFont is a special TextFont object that
// rasterizes its glyphs from a standard font file
// (e.g. a TTF file) on the fly. It requires the
// FreeType 2.0 library (or any higher,
// backward-compatible version).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DynamicTextFont : public TextFont {
PUBLISHED:
DynamicTextFont(const Filename &font_filename, int face_index = 0);
INLINE bool set_point_size(float point_size);
INLINE float get_point_size() const;
INLINE bool set_pixels_per_unit(float pixels_per_unit);
INLINE float get_pixels_per_unit() const;
INLINE void set_texture_margin(int texture_margin);
INLINE int get_texture_margin() const;
INLINE void set_poly_margin(float poly_margin);
INLINE float get_poly_margin() const;
INLINE void set_page_size(int x_size, int y_size);
INLINE int get_page_x_size() const;
INLINE int get_page_y_size() const;
int get_num_pages() const;
DynamicTextPage *get_page(int n) const;
void clear();
virtual void write(ostream &out, int indent_level) const;
public:
virtual const TextGlyph *get_glyph(int character);
private:
bool reset_scale();
DynamicTextGlyph *make_glyph(int character);
DynamicTextGlyph *slot_glyph(int x_size, int y_size);
static void initialize_ft_library();
float _point_size;
float _pixels_per_unit;
int _texture_margin;
float _poly_margin;
int _page_x_size, _page_y_size;
typedef pvector< PT(DynamicTextPage) > Pages;
Pages _pages;
typedef pmap<int, DynamicTextGlyph *> Cache;
Cache _cache;
FT_Face _face;
static FT_Library _ft_library;
static bool _ft_initialized;
static bool _ft_ok;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextFont::init_type();
register_type(_type_handle, "DynamicTextFont",
TextFont::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class TextNode;
};
#include "dynamicTextFont.I"
#endif // HAVE_FREETYPE
#endif