open_toontown_panda3d/panda/src/androiddisplay/androidGraphicsPipe.cxx

234 lines
7.7 KiB
C++

// Filename: androidGraphicsPipe.cxx
// Created by: rdb (11Jan13)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
//#include "androidGraphicsBuffer.h"
#include "androidGraphicsPipe.h"
//#include "androidGraphicsPixmap.h"
#include "androidGraphicsWindow.h"
#include "androidGraphicsStateGuardian.h"
#include "config_androiddisplay.h"
#include "frameBufferProperties.h"
TypeHandle AndroidGraphicsPipe::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AndroidGraphicsPipe::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
AndroidGraphicsPipe::
AndroidGraphicsPipe() {
_is_valid = false;
_supported_types = OT_window | OT_buffer | OT_texture_buffer;
_egl_display = NULL;
_display_width = 0;
_display_height = 0;
_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(_egl_display, NULL, NULL)) {
androiddisplay_cat.error()
<< "Couldn't initialize the EGL display: "
<< get_egl_error_string(eglGetError()) << "\n";
}
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
androiddisplay_cat.error()
<< "Couldn't bind EGL to the OpenGL ES API: "
<< get_egl_error_string(eglGetError()) << "\n";
}
_is_valid = true;
}
////////////////////////////////////////////////////////////////////
// Function: AndroidGraphicsPipe::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
AndroidGraphicsPipe::
~AndroidGraphicsPipe() {
if (_egl_display) {
if (!eglTerminate(_egl_display)) {
androiddisplay_cat.error() << "Failed to terminate EGL display: "
<< get_egl_error_string(eglGetError()) << "\n";
}
}
}
////////////////////////////////////////////////////////////////////
// Function: AndroidGraphicsPipe::get_interface_name
// Access: Published, Virtual
// Description: Returns the name of the rendering interface
// associated with this GraphicsPipe. This is used to
// present to the user to allow him/her to choose
// between several possible GraphicsPipes available on a
// particular platform, so the name should be meaningful
// and unique for a given platform.
////////////////////////////////////////////////////////////////////
string AndroidGraphicsPipe::
get_interface_name() const {
return "OpenGL ES";
}
////////////////////////////////////////////////////////////////////
// Function: AndroidGraphicsPipe::pipe_constructor
// Access: Public, Static
// Description: This function is passed to the GraphicsPipeSelection
// object to allow the user to make a default
// AndroidGraphicsPipe.
////////////////////////////////////////////////////////////////////
PT(GraphicsPipe) AndroidGraphicsPipe::
pipe_constructor() {
return new AndroidGraphicsPipe;
}
////////////////////////////////////////////////////////////////////
// Function: AndroidGraphicsPipe::get_preferred_window_thread
// Access: Public, Virtual
// Description: Returns an indication of the thread in which this
// GraphicsPipe requires its window processing to be
// performed: typically either the app thread (e.g. X)
// or the draw thread (Windows).
////////////////////////////////////////////////////////////////////
GraphicsPipe::PreferredWindowThread
AndroidGraphicsPipe::get_preferred_window_thread() const {
// Most of the Android NDK window functions can be
// called from any thread. Since we're creating the
// context at open_window time, let's choose "draw".
return PWT_app;
}
////////////////////////////////////////////////////////////////////
// Function: AndroidGraphicsPipe::make_output
// Access: Protected, Virtual
// Description: Creates a new window on the pipe, if possible.
////////////////////////////////////////////////////////////////////
PT(GraphicsOutput) AndroidGraphicsPipe::
make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
if (!_is_valid) {
return NULL;
}
AndroidGraphicsStateGuardian *androidgsg = 0;
if (gsg != 0) {
DCAST_INTO_R(androidgsg, gsg, NULL);
}
// First thing to try: an eglGraphicsWindow
if (retry == 0) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_refuse_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_color)!=0)||
((flags&BF_can_bind_every)!=0)) {
return NULL;
}
return new AndroidGraphicsWindow(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Second thing to try: a GLES(2)GraphicsBuffer
/*if (retry == 1) {
if ((host==0)||
// (!gl_support_fbo)||
((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)) {
return NULL;
}
// Early failure - if we are sure that this buffer WONT
// meet specs, we can bail out early.
if ((flags & BF_fb_props_optional)==0) {
if ((fb_prop.get_indexed_color() > 0)||
(fb_prop.get_back_buffers() > 0)||
(fb_prop.get_accum_bits() > 0)||
(fb_prop.get_multisamples() > 0)) {
return NULL;
}
}
// Early success - if we are sure that this buffer WILL
// meet specs, we can precertify it.
if ((eglgsg != 0) &&
(eglgsg->is_valid()) &&
(!eglgsg->needs_reset()) &&
(eglgsg->_supports_framebuffer_object) &&
(eglgsg->_glDrawBuffers != 0)&&
(fb_prop.is_basic())) {
precertify = true;
}
#ifdef OPENGLES_2
return new GLES2GraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
#else
return new GLESGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
#endif
}
// Third thing to try: a eglGraphicsBuffer
if (retry == 2) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)) {
return NULL;
}
if (!support_rtt) {
if (((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_every)!=0)) {
// If we require Render-to-Texture, but can't be sure we
// support it, bail.
return NULL;
}
}
return new eglGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Fourth thing to try: an eglGraphicsPixmap.
if (retry == 3) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)) {
return NULL;
}
if (((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_every)!=0)) {
return NULL;
}
return new eglGraphicsPixmap(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}*/
// Nothing else left to try.
return NULL;
}