open_toontown_panda3d/panda/src/androiddisplay/androidGraphicsPipe.h

95 lines
2.8 KiB
C++

// Filename: androidGraphicsPipe.h
// Created by: rdb (11Jan13)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ANDROIDGRAPHICSPIPE_H
#define ANDROIDGRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "graphicsPipe.h"
#ifdef OPENGLES_2
#include "gles2gsg.h"
// #define NativeDisplayType EGLNativeDisplayType
// #define NativePixmapType EGLNativePixmapType
// #define NativeWindowType EGLNativeWindowType
#else
#include "glesgsg.h"
#endif
#include <EGL/egl.h>
class FrameBufferProperties;
class AndroidGraphicsBuffer;
class AndroidGraphicsPixmap;
class AndroidGraphicsWindow;
////////////////////////////////////////////////////////////////////
// Class : AndroidGraphicsPipe
// Description : This graphics pipe represents the interface for
// creating OpenGL ES graphics windows on an X-based
// (e.g. Unix) client.
////////////////////////////////////////////////////////////////////
class AndroidGraphicsPipe : public GraphicsPipe {
public:
AndroidGraphicsPipe();
virtual ~AndroidGraphicsPipe();
virtual string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
public:
virtual PreferredWindowThread get_preferred_window_thread() const;
protected:
virtual PT(GraphicsOutput) make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
private:
EGLDisplay _egl_display;
GraphicsWindow *_window;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsPipe::init_type();
register_type(_type_handle, "AndroidGraphicsPipe",
GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class AndroidGraphicsBuffer;
friend class AndroidGraphicsPixmap;
friend class AndroidGraphicsWindow;
};
#include "androidGraphicsPipe.I"
#endif