open_toontown_panda3d/panda/src/wgldisplay/wglGraphicsWindow.h

77 lines
2.2 KiB
C++

// Filename: wglGraphicsWindow.h
// Created by: drose (20Dec02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef WGLGRAPHICSWINDOW_H
#define WGLGRAPHICSWINDOW_H
#include "pandabase.h"
#include "winGraphicsWindow.h"
////////////////////////////////////////////////////////////////////
// Class : wglGraphicsWindow
// Description : A single graphics window for rendering OpenGL under
// Microsoft Windows.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAGL wglGraphicsWindow : public WinGraphicsWindow {
public:
wglGraphicsWindow(GraphicsPipe *pipe, GraphicsStateGuardian *gsg);
virtual ~wglGraphicsWindow();
virtual void make_current();
virtual void release_gsg();
virtual void begin_flip();
protected:
virtual void close_window();
virtual bool open_window();
virtual void reconsider_fullscreen_size(DWORD &x_size, DWORD &y_size,
DWORD &bitdepth);
private:
void setup_colormap(const PIXELFORMATDESCRIPTOR &pixelformat);
#ifdef _DEBUG
static void print_pfd(PIXELFORMATDESCRIPTOR *pfd, char *msg);
#endif
HDC _hdc;
HPALETTE _colormap;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WinGraphicsWindow::init_type();
register_type(_type_handle, "wglGraphicsWindow",
WinGraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "wglGraphicsWindow.I"
#endif