77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
// Filename: wglGraphicsWindow.h
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// Created by: drose (20Dec02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef WGLGRAPHICSWINDOW_H
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#define WGLGRAPHICSWINDOW_H
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#include "pandabase.h"
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#include "winGraphicsWindow.h"
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////////////////////////////////////////////////////////////////////
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// Class : wglGraphicsWindow
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// Description : A single graphics window for rendering OpenGL under
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// Microsoft Windows.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAGL wglGraphicsWindow : public WinGraphicsWindow {
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public:
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wglGraphicsWindow(GraphicsPipe *pipe, GraphicsStateGuardian *gsg);
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virtual ~wglGraphicsWindow();
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virtual void make_current();
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virtual void release_gsg();
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virtual void begin_flip();
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protected:
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virtual void close_window();
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virtual bool open_window();
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virtual void reconsider_fullscreen_size(DWORD &x_size, DWORD &y_size,
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DWORD &bitdepth);
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private:
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void setup_colormap(const PIXELFORMATDESCRIPTOR &pixelformat);
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#ifdef _DEBUG
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static void print_pfd(PIXELFORMATDESCRIPTOR *pfd, char *msg);
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#endif
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HDC _hdc;
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HPALETTE _colormap;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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WinGraphicsWindow::init_type();
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register_type(_type_handle, "wglGraphicsWindow",
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WinGraphicsWindow::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "wglGraphicsWindow.I"
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#endif
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