open_toontown_panda3d/panda/src/pgraph
David Rose b053967464 fix threading on windows 2006-06-15 23:39:00 +00:00
..
Sources.pp Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
accumulatedAttribs.I better GeomTransformer, flatten operations 2004-12-21 00:12:09 +00:00
accumulatedAttribs.cxx mo' better pipelining 2006-02-09 23:47:29 +00:00
accumulatedAttribs.h regularize length of comment slashes 2005-05-19 00:22:28 +00:00
alphaTestAttrib.I Correct comment. 2006-05-19 01:14:16 +00:00
alphaTestAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
alphaTestAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
ambientLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
ambientLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
ambientLight.h add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
antialiasAttrib.I better antialias handling 2005-01-28 20:46:22 +00:00
antialiasAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
antialiasAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
attribSlots.I Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
attribSlots.cxx Updated stencil interface. 2006-05-27 00:52:09 +00:00
attribSlots.h Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
auxSceneData.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
auxSceneData.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
auxSceneData.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
bamFile.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
bamFile.cxx fix texture issues; introduce model-cache-dir 2006-06-15 00:22:35 +00:00
bamFile.h compressed textures, texture objects 2006-03-15 20:05:36 +00:00
billboardEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
billboardEffect.cxx compute _net_transform, not _modelview_transform, at each node of cull traversal 2006-03-24 23:41:09 +00:00
billboardEffect.h fix flatten in conjunction with billboards 2005-03-23 23:32:07 +00:00
camera.I show_through() 2006-03-20 20:48:26 +00:00
camera.N *** empty log message *** 2005-05-27 01:52:22 +00:00
camera.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
camera.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
clipPlaneAttrib.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
clipPlaneAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
clipPlaneAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorAttrib.I fix RenderState memory leak 2005-05-09 18:03:44 +00:00
colorAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorBlendAttrib.I TextureStage::M_blend_color_scale, TextureStage::rgb_scale, ColorBlendAttrib::O_color_scale, better handling of state changes in GL 2005-02-25 18:25:00 +00:00
colorBlendAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorBlendAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorScaleAttrib.I fix RenderState memory leak 2005-05-09 18:03:44 +00:00
colorScaleAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorScaleAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorWriteAttrib.I individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
colorWriteAttrib.cxx individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
colorWriteAttrib.h initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
compassEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
compassEffect.cxx fix vp sky 2005-11-30 18:19:59 +00:00
compassEffect.h whoops, broke billboards 2005-03-09 18:40:30 +00:00
config_pgraph.cxx Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
config_pgraph.h fix fog on sprite particles 2006-05-12 18:06:22 +00:00
cullBin.I per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullBin.cxx per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullBin.h per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullBinAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
cullBinAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
cullBinAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
cullBinEnums.h occlusion test 2006-04-06 23:22:03 +00:00
cullBinManager.I occlusion test 2006-04-06 23:22:03 +00:00
cullBinManager.cxx per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullBinManager.h per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullFaceAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
cullFaceAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
cullFaceAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
cullHandler.I more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
cullHandler.cxx more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
cullHandler.h more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
cullPlanes.I PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
cullPlanes.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
cullPlanes.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
cullResult.I per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullResult.cxx fix M_dual 2006-04-29 02:17:51 +00:00
cullResult.h per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullTraverser.I factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
cullTraverser.cxx unify PandaNode::CData again; create PandaNodePipelineReader 2006-04-30 20:24:36 +00:00
cullTraverser.h factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
cullTraverserData.I unify PandaNode::CData again; create PandaNodePipelineReader 2006-04-30 20:24:36 +00:00
cullTraverserData.cxx unify PandaNode::CData again; create PandaNodePipelineReader 2006-04-30 20:24:36 +00:00
cullTraverserData.h unify PandaNode::CData again; create PandaNodePipelineReader 2006-04-30 20:24:36 +00:00
cullableObject.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
cullableObject.cxx fix fog on sprite particles 2006-05-12 18:06:22 +00:00
cullableObject.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
decalEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
decalEffect.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
decalEffect.h merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
depthOffsetAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthOffsetAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthOffsetAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
depthTestAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthTestAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthTestAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
depthWriteAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthWriteAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthWriteAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
directionalLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
directionalLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
directionalLight.h better pipelining 2006-02-03 18:12:08 +00:00
drawMaskAttrib.I add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
drawMaskAttrib.cxx add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
drawMaskAttrib.h add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
fadeLodNode.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNode.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNode.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNodeData.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNodeData.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
findApproxLevelEntry.I multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
findApproxLevelEntry.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
findApproxLevelEntry.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
findApproxPath.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
findApproxPath.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
findApproxPath.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fogAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fogAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
fogAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
geomNode.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
geomNode.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
geomNode.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
geomTransformer.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomTransformer.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
geomTransformer.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
lensNode.I straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
lensNode.cxx expose Texture::T_depth_component, sanify a few things 2005-07-23 18:03:10 +00:00
lensNode.h straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
light.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
light.cxx correct old usage 2006-06-09 17:57:40 +00:00
light.h correct old usage 2006-06-09 17:57:40 +00:00
lightAttrib.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
lightAttrib.cxx untabify 2006-01-13 18:38:07 +00:00
lightAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
lightLensNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightLensNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightLensNode.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
loader.I LoaderOptions, supporting auto-converting animation from maya filess 2005-10-05 22:35:23 +00:00
loader.cxx fix texture issues; introduce model-cache-dir 2006-06-15 00:22:35 +00:00
loader.h OSX Commit 2006-03-17 22:57:38 +00:00
loaderFileType.cxx implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
loaderFileType.h implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
loaderFileTypeBam.cxx implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
loaderFileTypeBam.h implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
loaderFileTypeRegistry.cxx protect debug statements 2006-03-21 01:42:53 +00:00
loaderFileTypeRegistry.h fix PandaSystem.hasSystem() etc. 2005-02-19 00:00:47 +00:00
loaderOptions.I LoaderOptions, supporting auto-converting animation from maya filess 2005-10-05 22:35:23 +00:00
loaderOptions.cxx LoaderOptions, supporting auto-converting animation from maya filess 2005-10-05 22:35:23 +00:00
loaderOptions.h add more loader options 2006-01-14 00:43:50 +00:00
lodNode.I (void) -> () 2005-09-06 20:16:09 +00:00
lodNode.cxx compute _net_transform, not _modelview_transform, at each node of cull traversal 2006-03-24 23:41:09 +00:00
lodNode.h better pipelining 2006-02-03 18:12:08 +00:00
materialAttrib.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialAttrib.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialAttrib.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
modelNode.I PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
modelNode.cxx pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
modelNode.h (void) -> () 2005-09-06 20:16:09 +00:00
modelPool.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
modelPool.cxx remove unused parameter 2005-01-06 15:56:42 +00:00
modelPool.h remove unused parameter 2005-01-06 15:56:42 +00:00
modelRoot.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
modelRoot.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
modelRoot.h (void) -> () 2005-09-06 20:16:09 +00:00
nodePath.I factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
nodePath.cxx add set_render_mode_thickness(), set_render_mode_perspective() 2006-05-12 20:37:21 +00:00
nodePath.h add set_render_mode_thickness(), set_render_mode_perspective() 2006-05-12 20:37:21 +00:00
nodePathCollection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
nodePathCollection.cxx better NodePath interfaces for set_collide_mask() 2004-09-23 20:57:34 +00:00
nodePathCollection.h better NodePath interfaces for set_collide_mask() 2004-09-23 20:57:34 +00:00
nodePathComponent.I pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
nodePathComponent.cxx reduced need for read locks 2006-05-02 00:48:10 +00:00
nodePathComponent.h reduced need for read locks 2006-05-02 00:48:10 +00:00
nodePathLerps.cxx (void) -> () 2005-09-06 20:16:09 +00:00
nodePathLerps.h untabify 2006-01-13 18:38:07 +00:00
pandaNode.I fix threading on windows 2006-06-15 23:39:00 +00:00
pandaNode.cxx fix threading on windows 2006-06-15 23:39:00 +00:00
pandaNode.h fix threading on windows 2006-06-15 23:39:00 +00:00
pandaNodeChain.I fix LinkedListNode assertion on exit 2006-05-12 21:24:42 +00:00
pandaNodeChain.cxx missing files 2006-04-25 14:02:49 +00:00
pandaNodeChain.h missing files 2006-04-25 14:02:49 +00:00
pgraph_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
pgraph_composite1.cxx isolate cull from pgraph 2006-03-24 01:01:34 +00:00
pgraph_composite2.cxx isolate cull from pgraph 2006-03-24 01:01:34 +00:00
pgraph_composite3.cxx better PandaNode::get_children(), introduce PandaNode::reset_all_prev_transform() 2006-04-25 13:55:46 +00:00
pgraph_composite4.cxx Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
planeNode.I visualize PlaneNodes 2006-03-14 01:32:58 +00:00
planeNode.cxx reduced need for read locks 2006-05-02 00:48:10 +00:00
planeNode.h reduced need for read locks 2006-05-02 00:48:10 +00:00
pointLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pointLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
pointLight.h better pipelining 2006-02-03 18:12:08 +00:00
polylightEffect.I add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions 2004-08-04 22:41:10 +00:00
polylightEffect.cxx various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes 2005-04-30 00:09:07 +00:00
polylightEffect.h OSX Commit 2006-03-17 22:57:38 +00:00
polylightNode.I Polylight Color storage corrected and SeaPatch removed 2004-07-27 17:42:24 +00:00
polylightNode.cxx instead of parent light_color get the root node's color for scene_color. It is more reliable 2004-09-16 01:13:34 +00:00
polylightNode.h OSX Commit 2006-03-17 22:57:38 +00:00
portalClipper.I pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
portalClipper.cxx portalClipper that clips with clip planes 2006-03-14 05:26:26 +00:00
portalClipper.h fix core dump when rendering frustum 2005-09-02 00:01:35 +00:00
portalNode.I portalClipper that clips with clip planes 2006-03-14 05:26:26 +00:00
portalNode.cxx unify PandaNode::CData again; create PandaNodePipelineReader 2006-04-30 20:24:36 +00:00
portalNode.h factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
renderAttrib.I fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
renderAttrib.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
renderAttrib.h update comments 2005-10-06 13:32:55 +00:00
renderEffect.I fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
renderEffect.cxx qpgeom in bam files 2005-04-08 23:27:55 +00:00
renderEffect.h qpgeom in bam files 2005-04-08 23:27:55 +00:00
renderEffects.I fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
renderEffects.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
renderEffects.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
renderModeAttrib.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
renderModeAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
renderModeAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
renderState.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
renderState.cxx more minor speed improvements 2006-04-30 22:10:49 +00:00
renderState.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
rescaleNormalAttrib.I add RescaleNormalAttrib 2004-12-30 21:06:42 +00:00
rescaleNormalAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
rescaleNormalAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
sceneGraphAnalyzer.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
sceneGraphAnalyzer.h bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
sceneGraphReducer.I improve ability of flattenStrong() to unify Geoms 2006-03-27 02:37:31 +00:00
sceneGraphReducer.cxx better PandaNode::get_children(), introduce PandaNode::reset_all_prev_transform() 2006-04-25 13:55:46 +00:00
sceneGraphReducer.h improve ability of flattenStrong() to unify Geoms 2006-03-27 02:37:31 +00:00
sceneSetup.I simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
sceneSetup.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
sceneSetup.h simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
selectiveChildNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
selectiveChildNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
selectiveChildNode.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
sequenceNode.I SequenceNode inherits from AnimInterface 2005-09-27 17:52:39 +00:00
sequenceNode.cxx pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
sequenceNode.h untabify 2006-01-13 18:38:07 +00:00
shadeModelAttrib.I more new geom work 2005-03-15 00:22:22 +00:00
shadeModelAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
shadeModelAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
shader.I Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
shader.cxx Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
shader.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
shaderAttrib.I A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
shaderAttrib.cxx A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
shaderAttrib.h A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
shaderInput.I squelch warnings on gcc 2005-09-26 17:41:51 +00:00
shaderInput.cxx New shader system 2005-09-25 04:06:31 +00:00
shaderInput.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
shaderPool.I Initial version of shader pool (this was ported from the font pool code). 2006-03-07 20:06:19 +00:00
shaderPool.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
shaderPool.h Initial version of shader pool (this was ported from the font pool code). 2006-03-07 20:06:19 +00:00
showBoundsEffect.I fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
showBoundsEffect.cxx fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
showBoundsEffect.h fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
spotlight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
spotlight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
spotlight.h better pipelining 2006-02-03 18:12:08 +00:00
stateMunger.I color-scale-via-lighting 2005-05-05 18:19:41 +00:00
stateMunger.cxx fix RenderState memory leak 2005-05-09 18:03:44 +00:00
stateMunger.h bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
stencilAttrib.I Updated stencil interface. 2006-05-27 00:52:09 +00:00
stencilAttrib.cxx clarify intention of assignment 2006-05-31 16:51:48 +00:00
stencilAttrib.h Updated stencil interface. 2006-05-27 00:52:09 +00:00
switchNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
switchNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
switchNode.h better pipelining 2006-02-03 18:12:08 +00:00
test_pgraph.cxx Further NodePath::find() optimizations 2004-06-14 19:02:29 +00:00
texGenAttrib.I fix primitive bumpmap support 2005-07-02 13:21:46 +00:00
texGenAttrib.cxx untabify 2006-01-13 18:38:07 +00:00
texGenAttrib.h read from bam properly 2005-12-07 21:42:35 +00:00
texMatrixAttrib.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
texMatrixAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
texMatrixAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
texProjectorEffect.I merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
texProjectorEffect.cxx better output when one NodePath is empty 2005-09-30 00:30:58 +00:00
texProjectorEffect.h merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureAttrib.I add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions 2004-08-04 22:41:10 +00:00
textureAttrib.cxx untabify 2006-01-13 18:38:07 +00:00
textureAttrib.h integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
textureCollection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textureCollection.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textureCollection.h merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureStageCollection.I merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureStageCollection.cxx add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
textureStageCollection.h add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
transformState.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformState.cxx more minor speed improvements 2006-04-30 22:10:49 +00:00
transformState.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transparencyAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
transparencyAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
transparencyAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
weakNodePath.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
weakNodePath.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
weakNodePath.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
workingNodePath.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
workingNodePath.cxx factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
workingNodePath.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00