open_toontown_panda3d/panda/src/glstuff
rdb 92caea4823 missed one 2012-06-12 13:44:28 +00:00
..
Sources.pp rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
glGeomContext_src.I initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomContext_src.cxx DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
glGeomContext_src.h initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomMunger_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGeomMunger_src.cxx better implementation of vertex-column-alignment 2011-12-17 23:08:03 +00:00
glGeomMunger_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGraphicsBuffer_src.I integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
glGraphicsBuffer_src.cxx DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
glGraphicsBuffer_src.h move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture. 2012-02-11 21:09:35 +00:00
glGraphicsStateGuardian_src.I support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
glGraphicsStateGuardian_src.cxx fix the glShaderSource prototype, also fix compilation for GLES2 2012-06-12 13:34:39 +00:00
glGraphicsStateGuardian_src.h fix the glShaderSource prototype, also fix compilation for GLES2 2012-06-12 13:34:39 +00:00
glImmediateModeSender_src.I stdfloat_double 2011-10-10 05:25:10 +00:00
glImmediateModeSender_src.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
glImmediateModeSender_src.h stdfloat_double 2011-10-10 05:25:10 +00:00
glIndexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glIndexBufferContext_src.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
glIndexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glOcclusionQueryContext_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glOcclusionQueryContext_src.cxx DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
glOcclusionQueryContext_src.h This commit adds more+better support for OpenGL ES: 2009-06-15 13:40:42 +00:00
glShaderContext_src.I gl_Tangent and gl_Binormal 2011-11-28 16:21:21 +00:00
glShaderContext_src.cxx Compile on OpenGL ES, which doesn't have geometry shaders or tesselation shaders 2012-06-12 10:34:07 +00:00
glShaderContext_src.h support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
glTextureContext_src.I finally, pipelined textures 2011-10-08 21:04:05 +00:00
glTextureContext_src.cxx finally, pipelined textures 2011-10-08 21:04:05 +00:00
glTextureContext_src.h finally, pipelined textures 2011-10-08 21:04:05 +00:00
glVertexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glmisc_src.cxx fix color in doc string 2011-08-16 13:36:34 +00:00
glmisc_src.h stdfloat_double 2011-10-10 05:25:10 +00:00
glpure.cxx support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone 2010-05-28 21:09:22 +00:00
glstuff_src.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glstuff_src.h Remove GLU dependency from Panda3D. Yes. That's right, folks. 2010-12-19 07:03:49 +00:00
glstuff_undef_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
panda_glext.h missed one 2012-06-12 13:44:28 +00:00