This vector implementation does is optimized for the case of having only a small number of elements, which are stored directly on the vector object rather than being allocated from the heap. If the capacity exceeds this small number, then a heap allocation is done. This should improve performance in a couple of cases where vectors typically store 1 element and rarely more than that. |
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| .. | ||
| CMakeLists.txt | ||
| config_gsgbase.cxx | ||
| config_gsgbase.h | ||
| graphicsOutputBase.I | ||
| graphicsOutputBase.cxx | ||
| graphicsOutputBase.h | ||
| graphicsStateGuardianBase.cxx | ||
| graphicsStateGuardianBase.h | ||
| p3gsgbase_composite1.cxx | ||
| test_gsgbase.cxx | ||