873 lines
28 KiB
C++
873 lines
28 KiB
C++
// Filename: connectionReader.cxx
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// Created by: drose (08Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "connectionReader.h"
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#include "connectionManager.h"
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#include "netDatagram.h"
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#include "datagramTCPHeader.h"
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#include "datagramUDPHeader.h"
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#include "config_net.h"
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#include "trueClock.h"
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#include "socket_udp.h"
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#include "socket_tcp.h"
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#include "mutexHolder.h"
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#include "pnotify.h"
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#include "atomicAdjust.h"
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static const int read_buffer_size = maximum_udp_datagram + datagram_udp_header_size;
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static const int max_timeout_ms = 100;
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::SocketInfo::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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ConnectionReader::SocketInfo::
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SocketInfo(const PT(Connection) &connection) :
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_connection(connection)
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{
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_busy = false;
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_error = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::SocketInfo::is_udp
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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bool ConnectionReader::SocketInfo::
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is_udp() const {
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return (_connection->get_socket()->is_exact_type(Socket_UDP::get_class_type()));
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::SocketInfo::get_socket
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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Socket_IP *ConnectionReader::SocketInfo::
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get_socket() const {
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return _connection->get_socket();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::ReaderThread::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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ConnectionReader::ReaderThread::
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ReaderThread(ConnectionReader *reader, int thread_index) :
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Thread("ReaderThread", "ReaderThread"),
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_reader(reader),
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_thread_index(thread_index)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::ReaderThread::thread_main
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::ReaderThread::
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thread_main() {
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_reader->thread_run(_thread_index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::Constructor
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// Access: Public
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// Description: Creates a new ConnectionReader with the indicated
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// number of threads to handle requests. If num_threads
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// is 0, the sockets will only be read by polling,
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// during an explicit poll() call.
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// (QueuedConnectionReader will do this automatically.)
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////////////////////////////////////////////////////////////////////
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ConnectionReader::
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ConnectionReader(ConnectionManager *manager, int num_threads) :
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_manager(manager)
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{
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#ifndef HAVE_THREADS
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#ifndef NDEBUG
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if (num_threads != 0) {
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net_cat.error()
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<< "Threading support is not available.\n";
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}
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#endif // NDEBUG
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num_threads = 0;
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#endif // HAVE_THREADS
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_raw_mode = false;
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_tcp_header_size = datagram_tcp16_header_size;
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_polling = (num_threads <= 0);
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_shutdown = false;
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_next_index = 0;
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_num_results = 0;
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_currently_polling_thread = -1;
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int i;
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for (i = 0; i < num_threads; i++) {
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PT(ReaderThread) thread = new ReaderThread(this, i);
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_threads.push_back(thread);
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}
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for (i = 0; i < num_threads; i++) {
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_threads[i]->start(TP_normal, true, true);
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}
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_manager->add_reader(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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ConnectionReader::
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~ConnectionReader() {
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if (_manager != (ConnectionManager *)NULL) {
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_manager->remove_reader(this);
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}
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shutdown();
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// Delete all of our old sockets.
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Sockets::iterator si;
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for (si = _sockets.begin(); si != _sockets.end(); ++si) {
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delete (*si);
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}
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for (si = _removed_sockets.begin(); si != _removed_sockets.end(); ++si) {
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SocketInfo *sinfo = (*si);
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if (!sinfo->_busy) {
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delete sinfo;
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} else {
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net_cat.error()
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<< "Reentrant deletion of ConnectionReader--don't delete these\n"
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<< "in response to connection_reset().\n";
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// We'll have to do the best we can to recover.
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sinfo->_connection.clear();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::add_connection
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// Access: Public
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// Description: Adds a new socket to the list of sockets the
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// ConnectionReader will monitor. A datagram that comes
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// in on any of the monitored sockets will be reported.
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// In the case of a ConnectionListener, this adds a new
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// rendezvous socket; any activity on any of the
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// monitored sockets will cause a connection to be
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// accepted.
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//
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// The return value is true if the connection was added,
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// false if it was already there.
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//
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// add_connection() is thread-safe, and may be called at
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// will by any thread.
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////////////////////////////////////////////////////////////////////
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bool ConnectionReader::
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add_connection(Connection *connection) {
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nassertr(connection != (Connection *)NULL, false);
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MutexHolder holder(_sockets_mutex);
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// Make sure it's not already on the _sockets list.
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Sockets::const_iterator si;
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for (si = _sockets.begin(); si != _sockets.end(); ++si) {
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if ((*si)->_connection == connection) {
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// Whoops, already there.
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return false;
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}
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}
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_sockets.push_back(new SocketInfo(connection));
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::remove_connection
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// Access: Public
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// Description: Removes a socket from the list of sockets being
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// monitored. Returns true if the socket was correctly
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// removed, false if it was not on the list in the first
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// place.
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//
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// remove_connection() is thread-safe, and may be called
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// at will by any thread.
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////////////////////////////////////////////////////////////////////
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bool ConnectionReader::
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remove_connection(Connection *connection) {
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MutexHolder holder(_sockets_mutex);
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// Walk through the list of sockets to find the one we're removing.
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Sockets::iterator si;
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si = _sockets.begin();
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while (si != _sockets.end() && (*si)->_connection != connection) {
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++si;
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}
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if (si == _sockets.end()) {
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return false;
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}
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_removed_sockets.push_back(*si);
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_sockets.erase(si);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::is_connection_ok
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// Access: Public
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// Description: Returns true if the indicated connection has been
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// added to the ConnectionReader and is being monitored
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// properly, false if it is not known, or if there was
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// some error condition detected on the connection. (If
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// there was an error condition, normally the
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// ConnectionManager would have been informed and closed
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// the connection.)
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////////////////////////////////////////////////////////////////////
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bool ConnectionReader::
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is_connection_ok(Connection *connection) {
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MutexHolder holder(_sockets_mutex);
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// Walk through the list of sockets to find the one we're asking
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// about.
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Sockets::iterator si;
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si = _sockets.begin();
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while (si != _sockets.end() && (*si)->_connection != connection) {
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++si;
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}
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if (si == _sockets.end()) {
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// Don't know that connection.
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return false;
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}
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SocketInfo *sinfo = (*si);
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bool is_ok = !sinfo->_error;
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return is_ok;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::poll
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// Access: Public
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// Description: Explicitly polls the available sockets to see if any
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// of them have any noise. This function does nothing
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// unless this is a polling-type ConnectionReader,
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// i.e. it was created with zero threads (and
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// is_polling() will return true).
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//
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// It is not necessary to call this explicitly for a
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// QueuedConnectionReader.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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poll() {
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if (!_polling) {
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return;
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}
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SocketInfo *sinfo = get_next_available_socket(false, -2);
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if (sinfo != (SocketInfo *)NULL) {
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double max_poll_cycle = get_max_poll_cycle();
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if (max_poll_cycle < 0.0) {
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// Continue to read all data.
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while (sinfo != (SocketInfo *)NULL) {
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process_incoming_data(sinfo);
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sinfo = get_next_available_socket(false, -2);
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}
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} else {
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// Read only until a certain amount of time has elapsed.
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TrueClock *global_clock = TrueClock::get_global_ptr();
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double stop = global_clock->get_short_time() + max_poll_cycle;
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while (sinfo != (SocketInfo *)NULL) {
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process_incoming_data(sinfo);
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if (global_clock->get_short_time() >= stop) {
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return;
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}
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sinfo = get_next_available_socket(false, -2);
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::get_manager
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// Access: Public
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// Description: Returns a pointer to the ConnectionManager object
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// that serves this ConnectionReader.
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////////////////////////////////////////////////////////////////////
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ConnectionManager *ConnectionReader::
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get_manager() const {
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return _manager;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::is_polling
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// Access: Public
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// Description: Returns true if the reader is a polling reader,
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// i.e. it has no threads.
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////////////////////////////////////////////////////////////////////
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bool ConnectionReader::
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is_polling() const {
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return _polling;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::get_num_threads
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// Access: Public
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// Description: Returns the number of threads the ConnectionReader
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// has been created with.
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////////////////////////////////////////////////////////////////////
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int ConnectionReader::
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get_num_threads() const {
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return _threads.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::set_raw_mode
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// Access: Public
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// Description: Sets the ConnectionReader into raw mode (or turns off
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// raw mode). In raw mode, datagram headers are not
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// expected; instead, all the data available on the pipe
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// is treated as a single datagram.
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//
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// This is similar to set_tcp_header_size(0), except that it
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// also turns off headers for UDP packets.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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set_raw_mode(bool mode) {
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_raw_mode = mode;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::get_raw_mode
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// Access: Public
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// Description: Returns the current setting of the raw mode flag.
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// See set_raw_mode().
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////////////////////////////////////////////////////////////////////
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bool ConnectionReader::
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get_raw_mode() const {
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return _raw_mode;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::set_tcp_header_size
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// Access: Public
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// Description: Sets the header size of TCP packets. At the present,
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// legal values for this are 0, 2, or 4; this specifies
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// the number of bytes to use encode the datagram length
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// at the start of each TCP datagram. Sender and
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// receiver must independently agree on this.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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set_tcp_header_size(int tcp_header_size) {
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_tcp_header_size = tcp_header_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::get_tcp_header_size
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// Access: Public
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// Description: Returns the current setting of TCP header size.
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// See set_tcp_header_size().
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////////////////////////////////////////////////////////////////////
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int ConnectionReader::
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get_tcp_header_size() const {
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return _tcp_header_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::shutdown
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// Access: Protected
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// Description: Terminates all threads cleanly. Normally this is
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// only called by the destructor.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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shutdown() {
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if (_shutdown) {
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return;
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}
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// First, begin the shutdown. This will tell our threads we want
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// them to quit.
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_shutdown = true;
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// Now wait for all of our threads to terminate.
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Threads::iterator ti;
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for (ti = _threads.begin(); ti != _threads.end(); ++ti) {
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(*ti)->join();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::clear_manager
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// Access: Protected
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// Description: This should normally only be called when the
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// associated ConnectionManager destructs. It resets
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// the ConnectionManager pointer to NULL so we don't
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// have a floating pointer. This makes the
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// ConnectionReader invalid; presumably it also will be
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// destructed momentarily.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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clear_manager() {
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_manager = (ConnectionManager *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::finish_socket
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// Access: Protected
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// Description: To be called when a socket has been fully read and is
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// ready for polling for additional data.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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finish_socket(SocketInfo *sinfo) {
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nassertv(sinfo->_busy);
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// By marking the SocketInfo nonbusy, we make it available for
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// future polls.
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sinfo->_busy = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::process_incoming_data
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// Access: Protected, Virtual
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// Description: This is run within a thread when the call to
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// select() indicates there is data available on a
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// socket.
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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process_incoming_data(SocketInfo *sinfo) {
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if (_raw_mode) {
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if (sinfo->is_udp()) {
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process_raw_incoming_udp_data(sinfo);
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} else {
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process_raw_incoming_tcp_data(sinfo);
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}
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} else {
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if (sinfo->is_udp()) {
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process_incoming_udp_data(sinfo);
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} else {
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process_incoming_tcp_data(sinfo);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::process_incoming_udp_data
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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process_incoming_udp_data(SocketInfo *sinfo) {
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Socket_UDP *socket;
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DCAST_INTO_V(socket, sinfo->get_socket());
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Socket_Address addr;
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// Read as many bytes as we can.
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char buffer[read_buffer_size];
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int bytes_read = read_buffer_size;
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bool okflag = socket->GetPacket(buffer, &bytes_read, addr);
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if (!okflag) {
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finish_socket(sinfo);
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return;
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} else if (bytes_read == 0) {
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// The socket was closed (!). This shouldn't happen with a UDP
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// connection. Oh well. Report that and return.
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if (_manager != (ConnectionManager *)NULL) {
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_manager->connection_reset(sinfo->_connection, 0);
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}
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finish_socket(sinfo);
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return;
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}
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// Since we are not running in raw mode, we decode the header to
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// determine how big the datagram is. This means we must have read
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// at least a full header.
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if (bytes_read < datagram_udp_header_size) {
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net_cat.error()
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<< "Did not read entire header, discarding UDP datagram.\n";
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finish_socket(sinfo);
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return;
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}
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DatagramUDPHeader header(buffer);
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char *dp = buffer + datagram_udp_header_size;
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bytes_read -= datagram_udp_header_size;
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NetDatagram datagram(dp, bytes_read);
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// Now that we've read all the data, it's time to finish the socket
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// so another thread can read the next datagram.
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finish_socket(sinfo);
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if (_shutdown) {
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return;
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}
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// And now do whatever we need to do to process the datagram.
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if (!header.verify_datagram(datagram)) {
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net_cat.error()
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<< "Ignoring invalid UDP datagram.\n";
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} else {
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datagram.set_connection(sinfo->_connection);
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datagram.set_address(NetAddress(addr));
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receive_datagram(datagram);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConnectionReader::process_incoming_tcp_data
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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void ConnectionReader::
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process_incoming_tcp_data(SocketInfo *sinfo) {
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Socket_TCP *socket;
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DCAST_INTO_V(socket, sinfo->get_socket());
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// Read only the header bytes to start with.
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char buffer[read_buffer_size];
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int header_bytes_read = 0;
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// First, we have to read the first _tcp_header_size bytes.
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while (header_bytes_read < _tcp_header_size) {
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int bytes_read =
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socket->RecvData(buffer + header_bytes_read,
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_tcp_header_size - header_bytes_read);
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if (bytes_read <= 0) {
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// The socket was closed. Report that and return.
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if (_manager != (ConnectionManager *)NULL) {
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_manager->connection_reset(sinfo->_connection, 0);
|
|
}
|
|
finish_socket(sinfo);
|
|
return;
|
|
}
|
|
|
|
header_bytes_read += bytes_read;
|
|
}
|
|
|
|
// Now we must decode the header to determine how big the datagram
|
|
// is. This means we must have read at least a full header.
|
|
if (header_bytes_read != _tcp_header_size) {
|
|
// This should actually be impossible, by the read-loop logic
|
|
// above.
|
|
net_cat.error()
|
|
<< "Did not read entire header, discarding TCP datagram.\n";
|
|
finish_socket(sinfo);
|
|
return;
|
|
}
|
|
|
|
DatagramTCPHeader header(buffer, _tcp_header_size);
|
|
int size = header.get_datagram_size(_tcp_header_size);
|
|
|
|
// We have to loop until the entire datagram is read.
|
|
NetDatagram datagram;
|
|
|
|
while (!_shutdown && (int)datagram.get_length() < size) {
|
|
int bytes_read;
|
|
|
|
bytes_read =
|
|
socket->RecvData(buffer, min(read_buffer_size,
|
|
(int)(size - datagram.get_length())));
|
|
char *dp = buffer;
|
|
|
|
if (bytes_read <= 0) {
|
|
// The socket was closed. Report that and return.
|
|
if (_manager != (ConnectionManager *)NULL) {
|
|
_manager->connection_reset(sinfo->_connection, 0);
|
|
}
|
|
finish_socket(sinfo);
|
|
return;
|
|
}
|
|
|
|
int datagram_bytes =
|
|
min(bytes_read, (int)(size - datagram.get_length()));
|
|
datagram.append_data(dp, datagram_bytes);
|
|
|
|
if (bytes_read > datagram_bytes) {
|
|
// There were some extra bytes at the end of the datagram. Maybe
|
|
// the beginning of the next datagram? Huh.
|
|
net_cat.error()
|
|
<< "Discarding " << bytes_read - datagram_bytes
|
|
<< " bytes following TCP datagram.\n";
|
|
}
|
|
}
|
|
|
|
// Now that we've read all the data, it's time to finish the socket
|
|
// so another thread can read the next datagram.
|
|
finish_socket(sinfo);
|
|
|
|
if (_shutdown) {
|
|
return;
|
|
}
|
|
|
|
// And now do whatever we need to do to process the datagram.
|
|
if (!header.verify_datagram(datagram, _tcp_header_size)) {
|
|
net_cat.error()
|
|
<< "Ignoring invalid TCP datagram.\n";
|
|
} else {
|
|
datagram.set_connection(sinfo->_connection);
|
|
datagram.set_address(NetAddress(socket->GetPeerName()));
|
|
receive_datagram(datagram);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConnectionReader::process_raw_incoming_udp_data
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void ConnectionReader::
|
|
process_raw_incoming_udp_data(SocketInfo *sinfo) {
|
|
Socket_UDP *socket;
|
|
DCAST_INTO_V(socket, sinfo->get_socket());
|
|
Socket_Address addr;
|
|
|
|
// Read as many bytes as we can.
|
|
char buffer[read_buffer_size];
|
|
int bytes_read = read_buffer_size;
|
|
|
|
bool okflag = socket->GetPacket(buffer, &bytes_read, addr);
|
|
|
|
if (!okflag) {
|
|
finish_socket(sinfo);
|
|
return;
|
|
|
|
} else if (bytes_read == 0) {
|
|
// The socket was closed (!). This shouldn't happen with a UDP
|
|
// connection. Oh well. Report that and return.
|
|
if (_manager != (ConnectionManager *)NULL) {
|
|
_manager->connection_reset(sinfo->_connection, 0);
|
|
}
|
|
finish_socket(sinfo);
|
|
return;
|
|
}
|
|
|
|
// In raw mode, we simply extract all the bytes and make that a
|
|
// datagram.
|
|
NetDatagram datagram(buffer, bytes_read);
|
|
|
|
// Now that we've read all the data, it's time to finish the socket
|
|
// so another thread can read the next datagram.
|
|
finish_socket(sinfo);
|
|
|
|
if (_shutdown) {
|
|
return;
|
|
}
|
|
|
|
datagram.set_connection(sinfo->_connection);
|
|
datagram.set_address(NetAddress(addr));
|
|
receive_datagram(datagram);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConnectionReader::process_raw_incoming_tcp_data
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void ConnectionReader::
|
|
process_raw_incoming_tcp_data(SocketInfo *sinfo) {
|
|
Socket_TCP *socket;
|
|
DCAST_INTO_V(socket, sinfo->get_socket());
|
|
|
|
// Read as many bytes as we can.
|
|
char buffer[read_buffer_size];
|
|
int bytes_read = socket->RecvData(buffer, read_buffer_size);
|
|
|
|
if (bytes_read <= 0) {
|
|
// The socket was closed. Report that and return.
|
|
if (_manager != (ConnectionManager *)NULL) {
|
|
_manager->connection_reset(sinfo->_connection, 0);
|
|
}
|
|
finish_socket(sinfo);
|
|
return;
|
|
}
|
|
|
|
// In raw mode, we simply extract all the bytes and make that a
|
|
// datagram.
|
|
NetDatagram datagram(buffer, bytes_read);
|
|
|
|
// Now that we've read all the data, it's time to finish the socket
|
|
// so another thread can read the next datagram.
|
|
finish_socket(sinfo);
|
|
|
|
if (_shutdown) {
|
|
return;
|
|
}
|
|
|
|
datagram.set_connection(sinfo->_connection);
|
|
datagram.set_address(NetAddress(socket->GetPeerName()));
|
|
receive_datagram(datagram);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConnectionReader::thread_run
|
|
// Access: Private
|
|
// Description: This is the actual executing function for each
|
|
// thread.
|
|
////////////////////////////////////////////////////////////////////
|
|
void ConnectionReader::
|
|
thread_run(int thread_index) {
|
|
nassertv(!_polling);
|
|
nassertv(_threads[thread_index] == Thread::get_current_thread());
|
|
|
|
while (!_shutdown) {
|
|
SocketInfo *sinfo =
|
|
get_next_available_socket(false, thread_index);
|
|
if (sinfo != (SocketInfo *)NULL) {
|
|
process_incoming_data(sinfo);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConnectionReader::get_next_available_socket
|
|
// Access: Private
|
|
// Description: Polls the known connections for activity and returns
|
|
// the next one known to have activity, or NULL if no
|
|
// activity is detected within the timeout interval.
|
|
//
|
|
// This function may block indefinitely if it is being
|
|
// called by multiple threads; if there are no other
|
|
// threads, it may block only if allow_block is true.
|
|
////////////////////////////////////////////////////////////////////
|
|
ConnectionReader::SocketInfo *ConnectionReader::
|
|
get_next_available_socket(bool allow_block, int current_thread_index) {
|
|
// Go to sleep on the select() mutex. This guarantees that only one
|
|
// thread is in this function at a time.
|
|
MutexHolder holder(_select_mutex);
|
|
|
|
do {
|
|
// First, check the result from the previous select call. If
|
|
// there are any sockets remaining there, process them first.
|
|
while (!_shutdown && _num_results > 0) {
|
|
nassertr(_next_index < (int)_selecting_sockets.size(), NULL);
|
|
int i = _next_index;
|
|
_next_index++;
|
|
|
|
if (_fdset.IsSetFor(*_selecting_sockets[i]->get_socket())) {
|
|
_num_results--;
|
|
SocketInfo *sinfo = _selecting_sockets[i];
|
|
|
|
// Some noise on this socket.
|
|
sinfo->_busy = true;
|
|
return sinfo;
|
|
}
|
|
}
|
|
|
|
bool interrupted;
|
|
do {
|
|
interrupted = false;
|
|
|
|
// Ok, no results from previous select calls. Prepare to set up
|
|
// for a new select.
|
|
|
|
// First, report to anyone else who cares that we're the thread
|
|
// about to do the poll. That way, if any new sockets come
|
|
// available while we're polling, we can service them.
|
|
AtomicAdjust::set(_currently_polling_thread, current_thread_index);
|
|
|
|
rebuild_select_list();
|
|
|
|
// Now we can execute the select.
|
|
_num_results = 0;
|
|
_next_index = 0;
|
|
|
|
if (!_shutdown) {
|
|
PN_uint32 timeout = max_timeout_ms;
|
|
if (!allow_block) {
|
|
timeout = 0;
|
|
}
|
|
|
|
_num_results = _fdset.WaitForRead(false, timeout);
|
|
}
|
|
|
|
if (_num_results == 0 && allow_block) {
|
|
// If we reached max_timeout_ms, go back and reconsider. (We
|
|
// never timeout indefinitely, so we can check the shutdown
|
|
// flag every once in a while.)
|
|
interrupted = true;
|
|
|
|
} else if (_num_results < 0) {
|
|
// If we had an error, just return.
|
|
return (SocketInfo *)NULL;
|
|
}
|
|
} while (!_shutdown && interrupted);
|
|
|
|
AtomicAdjust::set(_currently_polling_thread, current_thread_index);
|
|
|
|
// Repeat the above until we (a) find a socket with actual noise
|
|
// on it, or (b) return from PR_Poll() with no sockets available.
|
|
} while (!_shutdown && _num_results > 0);
|
|
|
|
return (SocketInfo *)NULL;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConnectionReader::rebuild_select_list
|
|
// Access: Private
|
|
// Description: Rebuilds the _fdset and _selecting_sockets arrays
|
|
// based on the sockets that are currently available for
|
|
// selecting.
|
|
////////////////////////////////////////////////////////////////////
|
|
void ConnectionReader::
|
|
rebuild_select_list() {
|
|
_fdset.clear();
|
|
_selecting_sockets.clear();
|
|
|
|
MutexHolder holder(_sockets_mutex);
|
|
Sockets::const_iterator si;
|
|
for (si = _sockets.begin(); si != _sockets.end(); ++si) {
|
|
SocketInfo *sinfo = (*si);
|
|
if (!sinfo->_busy && !sinfo->_error) {
|
|
_fdset.setForSocket(*sinfo->get_socket());
|
|
_selecting_sockets.push_back(sinfo);
|
|
}
|
|
}
|
|
|
|
// This is also a fine time to delete the contents of the
|
|
// _removed_sockets list.
|
|
if (!_removed_sockets.empty()) {
|
|
Sockets still_busy_sockets;
|
|
for (si = _removed_sockets.begin(); si != _removed_sockets.end(); ++si) {
|
|
SocketInfo *sinfo = (*si);
|
|
if (sinfo->_busy) {
|
|
still_busy_sockets.push_back(sinfo);
|
|
} else {
|
|
delete sinfo;
|
|
}
|
|
}
|
|
_removed_sockets.swap(still_busy_sockets);
|
|
}
|
|
}
|