open_toontown_panda3d/panda/src/putil/bamWriter.I

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// Filename: bamWriter.I
// Created by: jason (08Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: BamWriter::get_filename
// Access: Public
// Description: If a BAM is a file, then the BamWriter should
// contain the name of the file. This enables the
// writer to convert pathnames in the BAM to relative
// to the directory containing the BAM.
////////////////////////////////////////////////////////////////////
INLINE const Filename &BamWriter::
get_filename() const {
return _filename;
}
////////////////////////////////////////////////////////////////////
// Function: BamWriter::get_file_endian
// Access: Public
// Description: Returns the endian preference indicated by the Bam
// file currently being written. This does not imply
// that every number is stored using the indicated
// convention, but individual objects may choose to
// respect this flag when recording data.
////////////////////////////////////////////////////////////////////
INLINE BamEndian BamWriter::
get_file_endian() const {
return _file_endian;
}
////////////////////////////////////////////////////////////////////
// Function: BamWriter::get_file_texture_mode
// Access: Public
// Description: Returns the BamTextureMode preference indicated by
// the Bam file currently being written. Texture
// objects written to this Bam file will be encoded
// according to the specified mode.
////////////////////////////////////////////////////////////////////
INLINE BamTextureMode BamWriter::
get_file_texture_mode() const {
return _file_texture_mode;
}
////////////////////////////////////////////////////////////////////
// Function: BamWriter::set_file_texture_mode
// Access: Public
// Description: Changes the BamTextureMode preference for
// the Bam file currently being written. Texture
// objects written to this Bam file will be encoded
// according to the specified mode.
////////////////////////////////////////////////////////////////////
INLINE void BamWriter::
set_file_texture_mode(BamTextureMode file_texture_mode) {
_file_texture_mode = file_texture_mode;
}