open_toontown_panda3d/panda/src/dxgsg8
David Rose 44375f019d explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
..
Sources.pp clean up Sources.pp files 2008-11-11 23:31:09 +00:00
config_dxgsg8.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
config_dxgsg8.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
dxGeomMunger8.I merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
dxGeomMunger8.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGeomMunger8.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGraphicsDevice8.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGraphicsDevice8.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGraphicsStateGuardian8.I Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
dxGraphicsStateGuardian8.cxx explicit occlusion culling support from community member teedee, with additional enhancements by drwr 2011-03-18 01:56:09 +00:00
dxGraphicsStateGuardian8.h texture-minfilter etc. 2009-03-30 20:00:42 +00:00
dxIndexBufferContext8.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxIndexBufferContext8.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
dxIndexBufferContext8.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
dxInput8.cxx Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
dxInput8.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxTextureContext8.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxTextureContext8.cxx Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
dxTextureContext8.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
dxVertexBufferContext8.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxVertexBufferContext8.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
dxVertexBufferContext8.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
dxgsg8_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg8_composite1.cxx Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
dxgsg8base.h Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
wdxGraphicsBuffer8.cxx prevent crash with window-type offscreen 2009-03-10 20:12:03 +00:00
wdxGraphicsBuffer8.h Clean up nonexisting include 2009-10-07 17:47:36 +00:00
wdxGraphicsPipe8.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wdxGraphicsPipe8.cxx Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
wdxGraphicsPipe8.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wdxGraphicsWindow8.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wdxGraphicsWindow8.cxx Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
wdxGraphicsWindow8.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00