146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
// Filename: buttonThrower.h
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// Created by: drose (12Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef BUTTONTHROWER_H
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#define BUTTONTHROWER_H
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#include "pandabase.h"
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#include "dataNode.h"
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#include "modifierButtons.h"
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#include "buttonEventList.h"
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#include "pvector.h"
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#include "pmap.h"
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#include "eventParameter.h"
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////////////////////////////////////////////////////////////////////
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// Class : ButtonThrower
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// Description : Throws Panda Events for button down/up events
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// generated within the data graph.
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//
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// This is a DataNode which is intended to be parented
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// to the data graph below a device which is generating
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// a sequence of button events, like a MouseAndKeyboard
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// device. It simply takes each button it finds and
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// throws a corresponding event based on the button name
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// via the throw_event() call.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_TFORM ButtonThrower : public DataNode {
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PUBLISHED:
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ButtonThrower(const string &name);
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~ButtonThrower();
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INLINE void set_button_down_event(const string &button_down_event);
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INLINE const string &get_button_down_event() const;
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INLINE void set_button_up_event(const string &button_up_event);
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INLINE const string &get_button_up_event() const;
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INLINE void set_button_repeat_event(const string &button_repeat_event);
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INLINE const string &get_button_repeat_event() const;
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INLINE void set_keystroke_event(const string &keystroke_event);
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INLINE const string &get_keystroke_event() const;
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INLINE void set_candidate_event(const string &candidate_event);
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INLINE const string &get_candidate_event() const;
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INLINE void set_move_event(const string &move_event);
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INLINE const string &get_move_event() const;
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INLINE void set_prefix(const string &prefix);
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INLINE const string &get_prefix() const;
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INLINE void set_specific_flag(bool specific_flag);
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INLINE bool get_specific_flag() const;
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INLINE void set_time_flag(bool time_flag);
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INLINE bool get_time_flag() const;
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void add_parameter(const EventParameter &obj);
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int get_num_parameters() const;
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EventParameter get_parameter(int n) const;
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MAKE_SEQ(get_parameters, get_num_parameters, get_parameter);
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INLINE const ModifierButtons &get_modifier_buttons() const;
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INLINE void set_modifier_buttons(const ModifierButtons &mods);
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INLINE void set_throw_buttons_active(bool flag);
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INLINE bool get_throw_buttons_active() const;
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bool add_throw_button(const ModifierButtons &mods, const ButtonHandle &button);
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bool remove_throw_button(const ModifierButtons &mods, const ButtonHandle &button);
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bool has_throw_button(const ModifierButtons &mods, const ButtonHandle &button) const;
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bool has_throw_button(const ButtonHandle &button) const;
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void clear_throw_buttons();
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public:
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virtual void write(ostream &out, int indent_level = 0) const;
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private:
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void do_specific_event(const string &event_name, double time);
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void do_general_event(const ButtonEvent &button_event,
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const string &event_name);
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private:
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string _button_down_event;
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string _button_up_event;
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string _button_repeat_event;
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string _keystroke_event;
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string _candidate_event;
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string _move_event;
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bool _specific_flag;
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string _prefix;
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bool _time_flag;
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ModifierButtons _mods;
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typedef pvector<EventParameter> ParameterList;
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ParameterList _parameters;
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typedef pvector<ModifierButtons> ThrowButtonDef;
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typedef pmap<ButtonHandle, ThrowButtonDef> ThrowButtons;
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ThrowButtons _throw_buttons;
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bool _throw_buttons_active;
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protected:
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// Inherited from DataNode
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virtual void do_transmit_data(DataGraphTraverser *trav,
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const DataNodeTransmit &input,
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DataNodeTransmit &output);
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private:
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// inputs
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int _button_events_input;
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// outputs
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int _button_events_output;
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PT(ButtonEventList) _button_events;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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DataNode::init_type();
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register_type(_type_handle, "ButtonThrower",
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DataNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "buttonThrower.I"
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#endif
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