open_toontown_panda3d/panda/src/gobj/textureReloadRequest.cxx

51 lines
1.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureReloadRequest.cxx
* @author drose
* @date 2008-08-12
*/
#include "textureReloadRequest.h"
#include "textureContext.h"
TypeHandle TextureReloadRequest::_type_handle;
/**
* Performs the task: that is, loads the one model.
*/
AsyncTask::DoneStatus TextureReloadRequest::
do_task() {
// Don't reload the texture if it doesn't need it.
if (_texture->was_image_modified(_pgo)) {
double delay = async_load_delay;
if (delay != 0.0) {
Thread::sleep(delay);
}
if (_texture->was_image_modified(_pgo)) {
if (_allow_compressed) {
_texture->get_ram_image();
} else {
_texture->get_uncompressed_ram_image();
}
// Now that we've loaded the texture, we should ensure it actually gets
// prepared--even if it's no longer visible in the frame--or it may
// become a kind of a leak (if the texture is never rendered again on
// this GSG, we'll just end up carrying the texture memory in RAM
// forever, instead of dumping it as soon as it gets prepared).
_texture->prepare(_pgo);
}
}
_is_ready = true;
// Don't continue the task; we're done.
return DS_done;
}