open_toontown_panda3d/panda/src/egg2pg/eggRenderState.h

88 lines
2.5 KiB
C++

// Filename: eggRenderState.h
// Created by: drose (12Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGRENDERSTATE_H
#define EGGRENDERSTATE_H
#include "pandabase.h"
#include "eggUserData.h"
#include "eggLoader.h"
#include "renderState.h"
#include "renderAttrib.h"
#include "internalName.h"
#include "qpgeomPrimitive.h"
#include "luse.h"
#include "pointerTo.h"
#include "pvector.h"
#include "pmap.h"
class EggPrimitive;
class EggTexture;
class EggMaterial;
///////////////////////////////////////////////////////////////////
// Class : EggRenderState
// Description : This class is used within this package only to record
// the render state that should be assigned to each
// primitive. It is assigned to EggPrimitive objects
// via the EggBinner.
////////////////////////////////////////////////////////////////////
class EggRenderState : public EggUserData {
public:
INLINE EggRenderState(EggLoader &loader);
INLINE void add_attrib(const RenderAttrib *attrib);
void fill_state(EggPrimitive *egg_prim);
INLINE int compare_to(const EggRenderState &other) const;
private:
CPT(RenderAttrib) get_material_attrib(const EggMaterial *egg_mat,
bool bface);
static TexGenAttrib::Mode get_tex_gen(const EggTexture *egg_tex);
static CPT(RenderAttrib)
apply_tex_mat(CPT(RenderAttrib) tex_mat_attrib,
TextureStage *stage, const EggTexture *egg_tex);
public:
CPT(RenderState) _state;
bool _hidden;
bool _flat_shaded;
qpGeomPrimitive::PrimitiveType _primitive_type;
typedef EggLoader::BakeInUVs BakeInUVs;
typedef EggLoader::TextureDef TextureDef;
typedef EggLoader::Materials Materials;
BakeInUVs _bake_in_uvs;
private:
EggLoader &_loader;
typedef pvector<const TextureDef *> TexMatTextures;
typedef pmap<LMatrix3d, TexMatTextures> TexMatTransforms;
typedef pmap<CPT(InternalName), TexMatTransforms> TexMats;
};
#include "eggRenderState.I"
#endif