open_toontown_panda3d/panda/src/pstatclient/pStatClient.I

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// Filename: pStatClient.I
// Created by: drose (16Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PStatClient::set_client_name
// Access: Published
// Description: Sets the name of the client. This is reported to the
// PStatsServer, and will presumably be written in the
// title bar or something.
////////////////////////////////////////////////////////////////////
INLINE void PStatClient::
set_client_name(const string &name) {
get_impl()->set_client_name(name);
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_client_name
// Access: Published
// Description: Retrieves the name of the client as set.
////////////////////////////////////////////////////////////////////
INLINE string PStatClient::
get_client_name() const {
return get_impl()->get_client_name();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::set_max_rate
// Access: Published
// Description: Controls the number of packets that will be sent to
// the server. Normally, one packet is sent per frame,
// but this can flood the server with more packets than
// it can handle if the frame rate is especially good
// (e.g. if nothing is onscreen at the moment). Set
// this parameter to a reasonable number to prevent this
// from happening.
//
// This number specifies the maximum number of packets
// that will be sent to the server per second, per
// thread.
////////////////////////////////////////////////////////////////////
INLINE void PStatClient::
set_max_rate(float rate) {
get_impl()->set_max_rate(rate);
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_max_rate
// Access: Published
// Description: Returns the maximum number of packets that will be
// sent to the server per second, per thread. See
// set_max_rate().
////////////////////////////////////////////////////////////////////
INLINE float PStatClient::
get_max_rate() const {
return get_impl()->get_max_rate();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_num_collectors
// Access: Published
// Description: Returns the total number of collectors the Client
// knows about.
////////////////////////////////////////////////////////////////////
INLINE int PStatClient::
get_num_collectors() const {
ReMutexHolder holder(_lock);
return _num_collectors;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_collector_def
// Access: Published
// Description: Returns the definition body of the nth collector.
////////////////////////////////////////////////////////////////////
INLINE PStatCollectorDef *PStatClient::
get_collector_def(int index) const {
nassertr(index >= 0 && index < _num_collectors, NULL);
return get_collector_ptr(index)->get_def(this, index);
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_num_threads
// Access: Published
// Description: Returns the total number of threads the Client
// knows about.
////////////////////////////////////////////////////////////////////
INLINE int PStatClient::
get_num_threads() const {
ReMutexHolder holder(_lock);
return _num_threads;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_thread_name
// Access: Published
// Description: Returns the name of the indicated thread.
////////////////////////////////////////////////////////////////////
INLINE string PStatClient::
get_thread_name(int index) const {
nassertr(index >= 0 && index < AtomicAdjust::get(_num_threads), string());
return get_thread_ptr(index)->_name;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_thread_sync_name
// Access: Published
// Description: Returns the sync_name of the indicated thread.
////////////////////////////////////////////////////////////////////
INLINE string PStatClient::
get_thread_sync_name(int index) const {
nassertr(index >= 0 && index < AtomicAdjust::get(_num_threads), string());
return get_thread_ptr(index)->_sync_name;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_thread_object
// Access: Published
// Description: Returns the Panda Thread object associated with the
// indicated PStatThread.
////////////////////////////////////////////////////////////////////
INLINE Thread *PStatClient::
get_thread_object(int index) const {
nassertr(index >= 0 && index < AtomicAdjust::get(_num_threads), NULL);
InternalThread *thread = get_thread_ptr(index);
if (thread->_thread.was_deleted()) {
return NULL;
}
return thread->_thread;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_real_time
// Access: Published
// Description: Returns the time according to to the PStatClient's
// clock object. It keeps its own clock, instead of
// using the global clock object, so the stats won't get
// mucked up if you put the global clock in
// non-real-time mode or something.
////////////////////////////////////////////////////////////////////
INLINE double PStatClient::
get_real_time() const {
if (has_impl()) {
return _impl->get_real_time();
}
return 0.0f;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::connect
// Access: Published, Static
// Description: Attempts to establish a connection to the indicated
// PStatServer. Returns true if successful, false on
// failure.
////////////////////////////////////////////////////////////////////
INLINE bool PStatClient::
connect(const string &hostname, int port) {
return get_global_pstats()->client_connect(hostname, port);
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::disconnect
// Access: Published, Static
// Description: Closes the connection previously established.
////////////////////////////////////////////////////////////////////
INLINE void PStatClient::
disconnect() {
get_global_pstats()->client_disconnect();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::is_connected
// Access: Published, Static
// Description: Returns true if the client believes it is connected
// to a working PStatServer, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool PStatClient::
is_connected() {
return get_global_pstats()->client_is_connected();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::resume_after_pause
// Access: Published, Static
// Description: Resumes the PStatClient after the simulation has been
// paused for a while. This allows the stats to
// continue exactly where it left off, instead of
// leaving a big gap that would represent a chug.
////////////////////////////////////////////////////////////////////
INLINE void PStatClient::
resume_after_pause() {
get_global_pstats()->client_resume_after_pause();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::client_connect
// Access: Published
// Description: The nonstatic implementation of connect().
////////////////////////////////////////////////////////////////////
INLINE bool PStatClient::
client_connect(string hostname, int port) {
ReMutexHolder holder(_lock);
client_disconnect();
return get_impl()->client_connect(hostname, port);
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::client_is_connected
// Access: Published
// Description: The nonstatic implementation of is_connected().
////////////////////////////////////////////////////////////////////
INLINE bool PStatClient::
client_is_connected() const {
return has_impl() && _impl->client_is_connected();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::client_resume_after_pause
// Access: Published
// Description: Resumes the PStatClient after the simulation has been
// paused for a while. This allows the stats to
// continue exactly where it left off, instead of
// leaving a big gap that would represent a chug.
////////////////////////////////////////////////////////////////////
INLINE void PStatClient::
client_resume_after_pause() {
if (has_impl()) {
_impl->client_resume_after_pause();
}
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::has_impl
// Access: Private
// Description: Returns true if the PStatClientImpl object has been
// created for this object yet, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool PStatClient::
has_impl() const {
return (_impl != (PStatClientImpl *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_impl
// Access: Private
// Description: Returns the PStatClientImpl object for this object.
// If the PStatClientImpl object has not yet been
// created, implicitly creates it.
////////////////////////////////////////////////////////////////////
INLINE PStatClientImpl *PStatClient::
get_impl() {
ReMutexHolder holder(_lock);
if (_impl == (PStatClientImpl *)NULL) {
_impl = new PStatClientImpl(this);
}
return _impl;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_impl
// Access: Private
// Description: Returns the PStatClientImpl object for this object.
// If the PStatClientImpl object has not yet been
// created, implicitly creates it.
////////////////////////////////////////////////////////////////////
INLINE const PStatClientImpl *PStatClient::
get_impl() const {
return ((PStatClient *)this)->get_impl();
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_collector_ptr
// Access: Private
// Description: Returns the nth collector in a thread-safe manner,
// even if _lock is not held.
////////////////////////////////////////////////////////////////////
INLINE PStatClient::Collector *PStatClient::
get_collector_ptr(int collector_index) const {
CollectorPointer *collectors = (CollectorPointer *)AtomicAdjust::get_ptr(_collectors);
return collectors[collector_index];
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::get_thread_ptr
// Access: Private
// Description: Returns the nth thread in a thread-safe manner,
// even if _lock is not held.
////////////////////////////////////////////////////////////////////
INLINE PStatClient::InternalThread *PStatClient::
get_thread_ptr(int thread_index) const {
ThreadPointer *threads = (ThreadPointer *)AtomicAdjust::get_ptr(_threads);
return threads[thread_index];
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::Collector::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE PStatClient::Collector::
Collector(int parent_index, const string &name) :
_def(NULL),
_parent_index(parent_index),
_name(name)
{
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::Collector::get_parent_index
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE int PStatClient::Collector::
get_parent_index() const {
return _parent_index;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::Collector::get_name
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE const string &PStatClient::Collector::
get_name() const {
return _name;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::Collector::is_active
// Access: Public
// Description: Returns true if the indicated collector has been
// designated as active, false otherwise. This might
// return initially false until the collector def has
// actually been created.
////////////////////////////////////////////////////////////////////
INLINE bool PStatClient::Collector::
is_active() const {
return _def != (PStatCollectorDef *)NULL && _def->_is_active;
}
////////////////////////////////////////////////////////////////////
// Function: PStatClient::Collector::get_def
// Access: Public
// Description: Returns the PStatCollectorDef that contains all of
// the information about the collector. If this object
// has not yet been created, creates it.
////////////////////////////////////////////////////////////////////
INLINE PStatCollectorDef *PStatClient::Collector::
get_def(const PStatClient *client, int this_index) const {
if (_def == (PStatCollectorDef *)NULL) {
((Collector *)this)->make_def(client, this_index);
}
return _def;
}