open_toontown_panda3d/pandatool/src/eggprogs/eggRetargetAnim.cxx

193 lines
6.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggRetargetAnim.cxx
* @author drose
* @date 2005-05-05
*/
#include "eggRetargetAnim.h"
#include "dcast.h"
#include "eggJointData.h"
#include "eggCharacterCollection.h"
#include "eggCharacterData.h"
#include "eggCharacterDb.h"
#include "eggJointPointer.h"
#include "eggTable.h"
#include "compose_matrix.h"
/**
*
*/
EggRetargetAnim::
EggRetargetAnim() {
add_path_replace_options();
add_path_store_options();
set_program_brief("remove transformations from animation data in .egg files");
set_program_description
("egg-retarget-anim reads a character model and its associated animation "
"files, and removes the translations and scales from the animation "
"files, replacing them with the translations and scales from the "
"rest position of the character model.\n\n"
"This allows an animation that was generated for a model with one "
"skeleton to be played successfully on a model with a different "
"skeleton, provided that both skeletons have the same hierarchy and "
"differ only in scales and/or translations of the various joints, "
"and that scales and translations are not part of the per-frame "
"animations.");
add_option
("r", "file.egg", 0,
"Read the reference model from the indicated egg file. All of the "
"animations will be retargeted to match the indicated file.",
&EggRetargetAnim::dispatch_filename, nullptr, &_reference_filename);
add_option
("keep", "joint[,joint...]", 0,
"Preserve the full animation on the named joint(s). This is especially "
"appropriate for the root joint.",
&EggRetargetAnim::dispatch_vector_string_comma, nullptr, &_keep_joints);
}
/**
*
*/
void EggRetargetAnim::
run() {
nassertv(_collection != nullptr);
nassertv(_collection->get_num_eggs() > 0);
if (_reference_filename.empty()) {
nout << "No reference filename specified.\n";
exit(1);
}
int num_characters = _collection->get_num_characters();
if (num_characters != 1) {
nout << "All animations must have the same character name.\n";
exit(1);
}
// Read in the extra egg file that we use for extracting the references out.
PT(EggData) reference_egg = read_egg(_reference_filename);
if (reference_egg == nullptr) {
nout << "Cannot read " << _reference_filename << "\n";
exit(1);
}
// First, we add it to a separate EggCharacterCollection, so we can figure
// out its name.
EggCharacterCollection col;
if (col.add_egg(reference_egg) < 0) {
nout << _reference_filename
<< " does not contain a character model or animation reference.\n";
exit(1);
}
if (col.get_num_characters() != 1) {
nout << "Reference model must contain only one character.\n";
exit(1);
}
std::string ref_name = col.get_character(0)->get_name();
// Now rename all of the animations to the same name as the reference model,
// and add the reference animation in to the same collection to match it up
// joint-for-joint.
_collection->rename_char(0, ref_name);
int reference_egg_index = _collection->add_egg(reference_egg);
nassertv(reference_egg_index > 0);
nassertv(_collection->get_num_characters() == 1);
int reference_model = _collection->get_first_model_index(reference_egg_index);
EggCharacterData *char_data = _collection->get_character(0);
nout << "Processing " << char_data->get_name() << "\n";
typedef pset<std::string> Names;
Names keep_names;
vector_string::const_iterator si;
for (si = _keep_joints.begin(); si != _keep_joints.end(); ++si) {
keep_names.insert(*si);
}
EggCharacterDb db;
EggJointData *root_joint = char_data->get_root_joint();
retarget_anim(char_data, root_joint, reference_model, keep_names, db);
root_joint->do_rebuild_all(db);
write_eggs();
}
/**
* Recursively replaces the scale and translate information on all of the
* joints in the char_data hierarchy wiht this from reference_char.
*/
void EggRetargetAnim::
retarget_anim(EggCharacterData *char_data, EggJointData *joint_data,
int reference_model, const pset<std::string> &keep_names,
EggCharacterDb &db) {
if (keep_names.find(joint_data->get_name()) != keep_names.end()) {
// Don't retarget this joint; keep the translation and scale and whatever.
} else {
// Retarget this joint.
int num_models = joint_data->get_num_models();
for (int i = 0; i < num_models; i++) {
if (joint_data->has_model(i)) {
int num_frames = char_data->get_num_frames(i);
EggBackPointer *back = joint_data->get_model(i);
nassertv(back != nullptr);
EggJointPointer *joint;
DCAST_INTO_V(joint, back);
LMatrix4d ref = joint_data->get_frame(reference_model, 0);
LVecBase3d ref_scale, ref_shear, ref_hpr, ref_translate;
if (!decompose_matrix(ref, ref_scale, ref_shear, ref_hpr, ref_translate)) {
nout << "Could not decompose rest frame for "
<< joint_data->get_name() << "\n";
} else {
int f;
for (f = 0; f < num_frames; f++) {
LMatrix4d mat = joint_data->get_frame(i, f);
LVecBase3d scale, shear, hpr, translate;
if (decompose_matrix(mat, scale, shear, hpr, translate)) {
compose_matrix(mat, ref_scale, ref_shear, hpr, ref_translate);
} else {
nout << "Could not decompose matrix for " << joint_data->get_name()
<< "\n";
}
db.set_matrix(joint, EggCharacterDb::TT_rebuild_frame,
f, mat);
}
}
}
}
}
int num_children = joint_data->get_num_children();
for (int i = 0; i < num_children; i++) {
EggJointData *next_joint_data = joint_data->get_child(i);
retarget_anim(char_data, next_joint_data, reference_model, keep_names, db);
}
}
int main(int argc, char *argv[]) {
EggRetargetAnim prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}