82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Filename: vrpnButton.h
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// Created by: drose (26Jan01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef VRPNBUTTON_H
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#define VRPNBUTTON_H
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#include "pandabase.h"
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#include "vrpn_interface.h"
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#include "pvector.h"
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class VrpnButtonDevice;
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////////////////////////////////////////////////////////////////////
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// Class : VrpnButton
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// Description : This is the actual interface to a particular VRPN
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// button device, and all of its numbered buttons. A
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// pointer to this object is stored in the VrpnClient
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// class for each differently-named VRPN button device
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// we connect to.
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//
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// The VRPN callbacks go here, which in turn get
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// vectored out to any VrpnButtonDevice objects that
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// register with this. When the last VrpnButtonDevice
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// object unregisters, the VrpnButton will be deleted
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// by the VrpnClient.
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//
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// This class does not need to be exported from the DLL.
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////////////////////////////////////////////////////////////////////
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class VrpnButton {
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public:
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VrpnButton(const string &button_name, vrpn_Connection *connection);
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~VrpnButton();
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INLINE const string &get_button_name() const;
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INLINE bool is_empty() const;
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void mark(VrpnButtonDevice *device);
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void unmark(VrpnButtonDevice *device);
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INLINE void poll();
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void output(ostream &out) const;
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void write(ostream &out, int indent_level = 0) const;
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private:
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static void
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vrpn_button_callback(void *userdata, const vrpn_BUTTONCB info);
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private:
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string _button_name;
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vrpn_Button_Remote *_button;
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typedef pvector<VrpnButtonDevice *> Devices;
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Devices _devices;
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};
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INLINE ostream &operator << (ostream &out, const VrpnButton &button) {
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button.output(out);
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return out;
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}
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#include "vrpnButton.I"
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#endif
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