open_toontown_panda3d/panda/src/grutil/cardMaker.cxx

273 lines
8.0 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cardMaker.cxx
* @author drose
* @date 2002-03-16
*/
#include "cardMaker.h"
#include "geomNode.h"
#include "transformState.h"
#include "colorAttrib.h"
#include "sceneGraphReducer.h"
#include "geom.h"
#include "geomTristrips.h"
#include "geomVertexWriter.h"
#include "geomVertexFormat.h"
/**
* Resets all the parameters to their initial defaults.
*/
void CardMaker::
reset() {
set_frame(0.0f, 1.0f, 0.0f, 1.0f);
set_uv_range(LTexCoord(0.0f, 0.0f), LTexCoord(1.0f, 1.0f));
_has_color = false;
_color.set(1.0f, 1.0f, 1.0f, 1.0f);
_has_normals = true;
_source_geometry = nullptr;
_source_frame.set(0.0f, 0.0f, 0.0f, 0.0f);
}
/**
* Generates a GeomNode that renders the specified geometry.
*/
PT(PandaNode) CardMaker::
generate() {
if (_source_geometry != nullptr) {
return rescale_source_geometry();
}
PT(GeomNode) gnode = new GeomNode(get_name());
CPT(GeomVertexFormat) format;
if (_has_normals) {
if (_has_uvs) {
if (_has_3d_uvs) {
format = GeomVertexFormat::register_format
(new GeomVertexArrayFormat
(InternalName::get_vertex(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_point,
InternalName::get_normal(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_normal,
InternalName::get_texcoord(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_texcoord));
} else {
format = GeomVertexFormat::get_v3n3t2();
}
} else {
format = GeomVertexFormat::get_v3n3();
}
} else {
if (_has_uvs) {
if (_has_3d_uvs) {
format = GeomVertexFormat::register_format
(new GeomVertexArrayFormat
(InternalName::get_vertex(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_point,
InternalName::get_texcoord(), 3,
GeomEnums::NT_stdfloat, GeomEnums::C_texcoord));
} else {
format = GeomVertexFormat::get_v3t2();
}
} else {
format = GeomVertexFormat::get_v3();
}
}
PT(GeomVertexData) vdata = new GeomVertexData
("card", format, Geom::UH_static);
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
vertex.add_data3(_ul_pos);
vertex.add_data3(_ll_pos);
vertex.add_data3(_ur_pos);
vertex.add_data3(_lr_pos);
if (_has_uvs) {
GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
texcoord.add_data3(_ul_tex);
texcoord.add_data3(_ll_tex);
texcoord.add_data3(_ur_tex);
texcoord.add_data3(_lr_tex);
}
if (_has_normals) {
GeomVertexWriter normal(vdata, InternalName::get_normal());
LVector3 n;
n = (_ll_pos - _ul_pos).cross(_ur_pos - _ul_pos);
n.normalize();
normal.add_data3(n);
n = (_lr_pos - _ll_pos).cross(_ul_pos - _ll_pos);
n.normalize();
normal.add_data3(n);
n = (_ul_pos - _ur_pos).cross(_lr_pos - _ur_pos);
n.normalize();
normal.add_data3(n);
n = (_ur_pos - _lr_pos).cross(_ll_pos - _lr_pos);
n.normalize();
normal.add_data3(n);
}
PT(GeomTristrips) strip = new GeomTristrips(Geom::UH_static);
strip->set_shade_model(Geom::SM_uniform);
strip->add_next_vertices(4);
strip->close_primitive();
PT(Geom) geom = new Geom(vdata);
geom->add_primitive(strip);
CPT(RenderState) state = RenderState::make_empty();
if (_has_color) {
state = RenderState::make(ColorAttrib::make_flat(_color));
}
gnode->add_geom(geom, state);
return gnode;
}
/**
* Sets the range of UV's that will be applied to the vertices. If
* set_has_uvs() is true (as it is by default), the vertices will be generated
* with the indicated range of UV's, which will be useful if a texture is
* applied.
*/
void CardMaker::
set_uv_range(const LTexCoord3 &ll, const LTexCoord3 &lr, const LTexCoord3 &ur, const LTexCoord3 &ul) {
_ll_tex = ll;
_lr_tex = lr;
_ur_tex = ur;
_ul_tex = ul;
_has_uvs = true;
_has_3d_uvs = true;
}
/**
* Sets the range of UV's that will be applied to the vertices. If
* set_has_uvs() is true (as it is by default), the vertices will be generated
* with the indicated range of UV's, which will be useful if a texture is
* applied.
*/
void CardMaker::
set_uv_range(const LTexCoord &ll, const LTexCoord &lr, const LTexCoord &ur, const LTexCoord &ul) {
_ll_tex.set(ll[0], ll[1], 0.0f);
_lr_tex.set(lr[0], lr[1], 0.0f);
_ur_tex.set(ur[0], ur[1], 0.0f);
_ul_tex.set(ul[0], ul[1], 0.0f);
_has_uvs = true;
_has_3d_uvs = false;
}
/**
* Sets the range of UV's that will be applied to the vertices. If
* set_has_uvs() is true (as it is by default), the vertices will be generated
* with the indicated range of UV's, which will be useful if a texture is
* applied.
*/
void CardMaker::
set_uv_range(const LTexCoord &ll, const LTexCoord &ur) {
_ll_tex.set(ll[0], ll[1], 0.0f);
_lr_tex.set(ur[0], ll[1], 0.0f);
_ur_tex.set(ur[0], ur[1], 0.0f);
_ul_tex.set(ll[0], ur[1], 0.0f);
_has_uvs = true;
_has_3d_uvs = false;
}
/**
* Sets the range of UV's that will be applied to the vertices. If
* set_has_uvs() is true (as it is by default), the vertices will be generated
* with the indicated range of UV's, which will be useful if a texture is
* applied.
*/
void CardMaker::
set_uv_range(const LVector4 &x, const LVector4 &y, const LVector4 &z) {
_ll_tex.set(x[0], y[0], z[0]);
_lr_tex.set(x[1], y[1], z[1]);
_ur_tex.set(x[2], y[2], z[2]);
_ul_tex.set(x[3], y[3], z[3]);
_has_uvs = true;
_has_3d_uvs = true;
}
/**
* Sets the range of UV's that will be applied to the vertices appropriately
* for a cube-map face.
*/
void CardMaker::
set_uv_range_cube(int face) {
LVector4 varya(-1, 1, 1, -1);
LVector4 varyb(-1, -1, 1, 1);
LVector4 fixed( 1, 1, 1, 1);
switch(face) {
case 0: set_uv_range( fixed, -varyb, -varya); break; // positive_x
case 1: set_uv_range(-fixed, -varyb, varya); break; // negative_x
case 2: set_uv_range( varya, fixed, varyb); break; // positive_y
case 3: set_uv_range( varya, -fixed, -varyb); break; // negative_y
case 4: set_uv_range( varya, -varyb, fixed); break; // positive_z
case 5: set_uv_range(-varya, -varyb, -fixed); break; // negative_z
}
}
/**
* Sets the range of UV's that will be applied to the vertices appropriately
* to show the non-pad region of the texture.
*/
void CardMaker::
set_uv_range(const Texture *tex) {
nassertv(tex->get_texture_type() == Texture::TT_2d_texture);
int nonpadx = tex->get_x_size() - tex->get_pad_x_size();
int nonpady = tex->get_y_size() - tex->get_pad_y_size();
double maxu = (nonpadx*1.0) / tex->get_x_size();
double maxv = (nonpady*1.0) / tex->get_y_size();
set_uv_range(LTexCoord(0.0,0.0), LTexCoord(maxu,maxv));
}
/**
* Generates the card by rescaling the source geometry appropriately.
*/
PT(PandaNode) CardMaker::
rescale_source_geometry() {
PT(PandaNode) root = _source_geometry->copy_subgraph();
// Determine the translate and scale appropriate for our geometry.
LVector3 frame_max = _ll_pos.fmax(_lr_pos.fmax(_ur_pos.fmax(_ul_pos)));
LVector3 frame_min = _ll_pos.fmin(_lr_pos.fmin(_ur_pos.fmax(_ul_pos)));
LVector3 frame_ctr = (frame_max + frame_min) * 0.5f;
LVector3 geom_center((_source_frame[0] + _source_frame[1]) * 0.5f,
frame_ctr[1],
(_source_frame[2] + _source_frame[3]) * 0.5f);
LVector3 scale((frame_max[0] - frame_min[0]) / (_source_frame[1] - _source_frame[0]),
0.0,
(frame_max[2] - frame_min[2]) / (_source_frame[3] - _source_frame[2]));
LVector3 trans = frame_ctr - geom_center;
CPT(TransformState) transform =
TransformState::make_pos_hpr_scale(trans, LPoint3(0.0f, 0.0f, 0.0f), scale);
root->set_transform(transform);
if (_has_color) {
root->set_attrib(ColorAttrib::make_flat(_color));
}
// Now flatten out the geometry as much as we can.
SceneGraphReducer reducer;
reducer.apply_attribs(root);
reducer.flatten(root, ~0);
return root;
}