71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
// Filename: eggFilenameNode.h
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// Created by: drose (11Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGFILENAMENODE_H
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#define EGGFILENAMENODE_H
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#include <pandabase.h>
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#include "eggNode.h"
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#include <filename.h>
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////////////////////////////////////////////////////////////////////
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// Class : EggFilenameNode
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// Description : This is an egg node that contains a filename. It
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// references a physical file relative to the directory
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// the egg file was loaded in. It is a base class for
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// EggTexture and EggExternalReference.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAEGG EggFilenameNode : public EggNode {
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public:
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INLINE EggFilenameNode();
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INLINE EggFilenameNode(const string &node_name, const Filename &filename);
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INLINE EggFilenameNode(const EggFilenameNode ©);
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INLINE EggFilenameNode &operator = (const EggFilenameNode ©);
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virtual string get_default_extension() const;
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INLINE const Filename &get_filename() const;
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INLINE void set_filename(const Filename &filename);
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INLINE Filename &update_filename();
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private:
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Filename _filename;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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EggNode::init_type();
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register_type(_type_handle, "EggFilenameNode",
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EggNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "eggFilenameNode.I"
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#endif
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