open_toontown_panda3d/panda/src/egg/eggMorph.h

72 lines
2.6 KiB
C++

// Filename: eggMorph.h
// Created by: drose (29Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGMORPH_H
#define EGGMORPH_H
#include <pandabase.h>
#include <namable.h>
#include <luse.h>
#include "pset.h"
////////////////////////////////////////////////////////////////////
// Class : EggMorph
// Description : A single <Dxyz> or <Duv> or some such entry. This
// simply contains the morph name and the offset value.
// The class EggMorph is actually a template class on
// the type of value that is being offset; the specific
// kinds of morphs are instantiated from this below.
////////////////////////////////////////////////////////////////////
template<class Parameter>
class EggMorph : public Namable {
public:
INLINE EggMorph(const string &name, const Parameter &offset);
INLINE void set_offset(const Parameter &offset);
INLINE const Parameter &get_offset() const;
INLINE bool operator < (const EggMorph<Parameter> &other) const;
INLINE bool operator == (const EggMorph<Parameter> &other) const;
INLINE bool operator != (const EggMorph<Parameter> &other) const;
private:
Parameter _offset;
};
EXPORT_TEMPLATE_CLASS(EXPCL_PANDAEGG, EXPTP_PANDAEGG, EggMorph<LVector3d>);
EXPORT_TEMPLATE_CLASS(EXPCL_PANDAEGG, EXPTP_PANDAEGG, EggMorph<LVector2d>);
EXPORT_TEMPLATE_CLASS(EXPCL_PANDAEGG, EXPTP_PANDAEGG, EggMorph<LVector4f>);
typedef EggMorph<LVector3d> EggMorphVertex;
typedef EggMorph<LVector3d> EggMorphNormal;
typedef EggMorph<LVector2d> EggMorphTexCoord;
typedef EggMorph<LVector4f> EggMorphColor;
INLINE ostream &operator << (ostream &out, const EggMorphVertex &m);
INLINE ostream &operator << (ostream &out, const EggMorphTexCoord &m);
INLINE ostream &operator << (ostream &out, const EggMorphColor &m);
// EggMorphNormal is, by virtue of equivalent typedefs, another name
// for EggMorphVertex. Therefore we shouldn't define its output
// operator again.
//INLINE ostream &operator << (ostream &out, const EggMorphNormal &m);
#include "eggMorph.I"
#endif