open_toontown_panda3d/panda/src/egg/eggTransform3d.I

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// Filename: eggTransform3d.I
// Created by: drose (21Jun02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::Component::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTransform3d::Component::
Component(EggTransform3d::ComponentType type, double number) :
_type(type),
_number(number)
{
_vector = (LVector3d *)NULL;
_matrix = (LMatrix4d *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::Component::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTransform3d::Component::
Component(const EggTransform3d::Component &copy) :
_type(copy._type),
_number(copy._number)
{
_vector = (LVector3d *)NULL;
_matrix = (LMatrix4d *)NULL;
if (copy._vector != (LVector3d *)NULL) {
_vector = new LVector3d(*copy._vector);
}
if (copy._matrix != (LMatrix4d *)NULL) {
_matrix = new LMatrix4d(*copy._matrix);
}
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::Component::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTransform3d::Component::
operator = (const EggTransform3d::Component &copy) {
_type = copy._type;
_number = copy._number;
if (_vector != (LVector3d *)NULL) {
delete _vector;
_vector = (LVector3d *)NULL;
}
if (_matrix != (LMatrix4d *)NULL) {
delete _matrix;
_matrix = (LMatrix4d *)NULL;
}
if (copy._vector != (LVector3d *)NULL) {
_vector = new LVector3d(*copy._vector);
}
if (copy._matrix != (LMatrix4d *)NULL) {
_matrix = new LMatrix4d(*copy._matrix);
}
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::Component::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTransform3d::Component::
~Component() {
if (_vector != (LVector3d *)NULL) {
delete _vector;
}
if (_matrix != (LMatrix4d *)NULL) {
delete _matrix;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::has_transform
// Access: Public
// Description: Returns true if the transform is nonempty, false if
// it is empty (no transform components have been
// added).
////////////////////////////////////////////////////////////////////
INLINE bool EggTransform3d::
has_transform() const {
return !_components.empty();
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::set_transform
// Access: Public
// Description: Sets the overall transform as a 4x4 matrix. This
// completely replaces whatever componentwise transform
// may have been defined.
////////////////////////////////////////////////////////////////////
INLINE void EggTransform3d::
set_transform(const LMatrix4d &mat) {
clear_transform();
add_matrix(mat);
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::get_transform
// Access: Public
// Description: Returns the overall transform as a 4x4 matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggTransform3d::
get_transform() const {
return _transform;
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::transform_is_identity
// Access: Public
// Description: Returns true if the described transform is identity,
// false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTransform3d::
transform_is_identity() const {
return _components.empty() ||
_transform.almost_equal(LMatrix4d::ident_mat(), 0.0001);
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::get_num_components
// Access: Public
// Description: Returns the number of components that make up the
// transform.
////////////////////////////////////////////////////////////////////
INLINE int EggTransform3d::
get_num_components() const {
return _components.size();
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::get_component_type
// Access: Public
// Description: Returns the type of the nth component.
////////////////////////////////////////////////////////////////////
INLINE EggTransform3d::ComponentType EggTransform3d::
get_component_type(int n) const {
nassertr(n >= 0 && n < (int)_components.size(), CT_invalid);
return _components[n]._type;
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::get_component_number
// Access: Public
// Description: Returns the solitary number associated with the nth
// component. In the case of a rotation, this is the
// angle in degrees to rotate; in the case of uniform
// scale, this is the amount of the scale. Other types
// do not use this property.
////////////////////////////////////////////////////////////////////
INLINE double EggTransform3d::
get_component_number(int n) const {
nassertr(n >= 0 && n < (int)_components.size(), 0.0);
return _components[n]._number;
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::get_component_vector
// Access: Public
// Description: Returns the 3-component vector associated with the
// nth component. This may be the translate vector,
// rotate axis, or non-uniform scale. It is an error to
// call this if the component type does not use a vector
// property.
////////////////////////////////////////////////////////////////////
INLINE const LVector3d &EggTransform3d::
get_component_vector(int n) const {
nassertr(n >= 0 && n < (int)_components.size(), LVector3d::zero());
nassertr(_components[n]._vector != (LVector3d *)NULL, LVector3d::zero());
return *_components[n]._vector;
}
////////////////////////////////////////////////////////////////////
// Function: EggTransform3d::get_component_matrix
// Access: Public
// Description: Returns the 4x4 matrix associated with the nth
// component. It is an error to call this if the
// component type is not CT_matrix.
////////////////////////////////////////////////////////////////////
INLINE const LMatrix4d &EggTransform3d::
get_component_matrix(int n) const {
nassertr(n >= 0 && n < (int)_components.size(), LMatrix4d::ident_mat());
nassertr(_components[n]._matrix != (LMatrix4d *)NULL, LMatrix4d::ident_mat());
return *_components[n]._matrix;
}