open_toontown_panda3d/panda/src/egg/eggXfmSAnim.h

121 lines
3.4 KiB
C++

// Filename: eggXfmSAnim.h
// Created by: drose (19Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGXFMSANIM_H
#define EGGXFMSANIM_H
#include <pandabase.h>
#include "eggGroupNode.h"
class EggXfmAnimData;
////////////////////////////////////////////////////////////////////
// Class : EggXfmSAnim
// Description : This corresponds to an <Xfm$Anim_S$> entry, which is
// a collection of up to nine <S$Anim> entries that
// specify the nine components of a transformation.
// It's implemented as a group that can contain
// any number of EggSAnimData children.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggXfmSAnim : public EggGroupNode {
public:
INLINE EggXfmSAnim(const string &name = "",
CoordinateSystem cs = CS_default);
EggXfmSAnim(const EggXfmAnimData &convert_from);
INLINE EggXfmSAnim(const EggXfmSAnim &copy);
INLINE EggXfmSAnim &operator = (const EggXfmSAnim &copy);
INLINE void set_fps(double type);
INLINE void clear_fps();
INLINE bool has_fps() const;
INLINE double get_fps() const;
INLINE void set_order(const string &order);
INLINE void clear_order();
INLINE bool has_order() const;
INLINE const string &get_order() const;
INLINE static const string &get_standard_order();
INLINE CoordinateSystem get_coordinate_system() const;
void optimize();
void optimize_to_standard_order();
void normalize();
int get_num_rows() const;
void get_value(int row, LMatrix4d &mat) const;
bool set_value(int row, const LMatrix4d &mat);
INLINE void clear_data();
bool add_data(const LMatrix4d &mat);
virtual void write(ostream &out, int indent_level) const;
static void compose_with_order(LMatrix4d &mat,
const LVecBase3d &scale,
const LVecBase3d &hpr,
const LVecBase3d &trans,
const string &order,
CoordinateSystem cs);
protected:
virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv,
CoordinateSystem to_cs);
virtual void r_mark_coordsys(CoordinateSystem cs);
private:
void normalize_by_rebuilding();
void normalize_by_expanding();
private:
double _fps;
bool _has_fps;
string _order;
CoordinateSystem _coordsys;
static string _standard_order;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggGroupNode::init_type();
register_type(_type_handle, "EggXfmSAnim",
EggGroupNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggXfmSAnim.I"
#endif