open_toontown_panda3d/panda/src/pgraph/depthOffsetAttrib.cxx

207 lines
8.3 KiB
C++

// Filename: depthOffsetAttrib.cxx
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "depthOffsetAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle DepthOffsetAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make
// Access: Published, Static
// Description: Constructs a new DepthOffsetAttrib object that
// indicates the relative amount of bias to write to the
// depth buffer for subsequent geometry.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
make(int offset) {
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(offset);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::issue
// Access: Public, Virtual
// Description: Calls the appropriate method on the indicated GSG
// to issue the graphics commands appropriate to the
// given attribute. This is normally called
// (indirectly) only from
// GraphicsStateGuardian::set_state() or modify_state().
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
issue(GraphicsStateGuardianBase *gsg) const {
gsg->issue_depth_offset(this);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
output(ostream &out) const {
out << get_type() << ":(" << get_offset() << ")";
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DepthOffsetAttrib
// types to return a unique number indicating whether
// this DepthOffsetAttrib is equivalent to the other one.
//
// This should return 0 if the two DepthOffsetAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two DepthOffsetAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int DepthOffsetAttrib::
compare_to_impl(const RenderAttrib *other) const {
const DepthOffsetAttrib *ta;
DCAST_INTO_R(ta, other, 0);
return _offset - ta->_offset;
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// This should return the result of applying the other
// RenderAttrib to a node in the scene graph below this
// RenderAttrib, which was already applied. In most
// cases, the result is the same as the other
// RenderAttrib (that is, a subsequent RenderAttrib
// completely replaces the preceding one). On the other
// hand, some kinds of RenderAttrib (for instance,
// ColorTransformAttrib) might combine in meaningful
// ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
compose_impl(const RenderAttrib *other) const {
const DepthOffsetAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int new_offset = ta->_offset + _offset;
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(new_offset);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::invert_compose_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to specify how two consecutive RenderAttrib
// objects of the same type interact.
//
// See invert_compose() and compose_impl().
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) DepthOffsetAttrib::
invert_compose_impl(const RenderAttrib *other) const {
const DepthOffsetAttrib *ta;
DCAST_INTO_R(ta, other, 0);
int new_offset = ta->_offset - _offset;
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(new_offset);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DepthOffsetAttrib
// types to specify what the default property for a
// DepthOffsetAttrib of this type should be.
//
// This should return a newly-allocated DepthOffsetAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of DepthOffsetAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *DepthOffsetAttrib::
make_default_impl() const {
return new DepthOffsetAttrib(0);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// DepthOffsetAttrib.
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_int32(_offset);
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type DepthOffsetAttrib is encountered
// in the Bam file. It should create the DepthOffsetAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *DepthOffsetAttrib::
make_from_bam(const FactoryParams &params) {
DepthOffsetAttrib *attrib = new DepthOffsetAttrib(0);
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: DepthOffsetAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new DepthOffsetAttrib.
////////////////////////////////////////////////////////////////////
void DepthOffsetAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_offset = scan.get_int32();
}