167 lines
6.2 KiB
C++
167 lines
6.2 KiB
C++
// Filename: depthWriteAttrib.cxx
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// Created by: drose (04Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "depthWriteAttrib.h"
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#include "graphicsStateGuardianBase.h"
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#include "dcast.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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TypeHandle DepthWriteAttrib::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::make
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// Access: Published, Static
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// Description: Constructs a new DepthWriteAttrib object.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) DepthWriteAttrib::
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make(DepthWriteAttrib::Mode mode) {
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DepthWriteAttrib *attrib = new DepthWriteAttrib(mode);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::issue
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// Access: Public, Virtual
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// Description: Calls the appropriate method on the indicated GSG
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// to issue the graphics commands appropriate to the
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// given attribute. This is normally called
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// (indirectly) only from
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// GraphicsStateGuardian::set_state() or modify_state().
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////////////////////////////////////////////////////////////////////
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void DepthWriteAttrib::
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issue(GraphicsStateGuardianBase *gsg) const {
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gsg->issue_depth_write(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void DepthWriteAttrib::
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output(ostream &out) const {
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out << get_type() << ":";
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switch (get_mode()) {
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case M_off:
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out << "off";
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break;
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case M_on:
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out << "on";
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::compare_to_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived DepthWriteAttrib
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// types to return a unique number indicating whether
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// this DepthWriteAttrib is equivalent to the other one.
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//
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// This should return 0 if the two DepthWriteAttrib objects
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// are equivalent, a number less than zero if this one
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// should be sorted before the other one, and a number
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// greater than zero otherwise.
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//
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// This will only be called with two DepthWriteAttrib
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// objects whose get_type() functions return the same.
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////////////////////////////////////////////////////////////////////
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int DepthWriteAttrib::
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compare_to_impl(const RenderAttrib *other) const {
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const DepthWriteAttrib *ta;
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DCAST_INTO_R(ta, other, 0);
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return (int)_mode - (int)ta->_mode;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::make_default_impl
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// Access: Protected, Virtual
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// Description: Intended to be overridden by derived DepthWriteAttrib
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// types to specify what the default property for a
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// DepthWriteAttrib of this type should be.
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//
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// This should return a newly-allocated DepthWriteAttrib of
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// the same type that corresponds to whatever the
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// standard default for this kind of DepthWriteAttrib is.
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////////////////////////////////////////////////////////////////////
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RenderAttrib *DepthWriteAttrib::
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make_default_impl() const {
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return new DepthWriteAttrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::register_with_read_factory
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// Access: Public, Static
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// Description: Tells the BamReader how to create objects of type
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// DepthWriteAttrib.
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////////////////////////////////////////////////////////////////////
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void DepthWriteAttrib::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void DepthWriteAttrib::
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write_datagram(BamWriter *manager, Datagram &dg) {
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RenderAttrib::write_datagram(manager, dg);
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dg.add_int8(_mode);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::make_from_bam
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// Access: Protected, Static
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// Description: This function is called by the BamReader's factory
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// when a new object of type DepthWriteAttrib is encountered
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// in the Bam file. It should create the DepthWriteAttrib
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// and extract its information from the file.
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////////////////////////////////////////////////////////////////////
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TypedWritable *DepthWriteAttrib::
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make_from_bam(const FactoryParams ¶ms) {
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DepthWriteAttrib *attrib = new DepthWriteAttrib;
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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attrib->fillin(scan, manager);
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return attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DepthWriteAttrib::fillin
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// Access: Protected
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new DepthWriteAttrib.
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////////////////////////////////////////////////////////////////////
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void DepthWriteAttrib::
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fillin(DatagramIterator &scan, BamReader *manager) {
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RenderAttrib::fillin(scan, manager);
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_mode = (Mode)scan.get_int8();
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}
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