open_toontown_panda3d/panda/src/pgraph/textureAttrib.cxx

204 lines
7.5 KiB
C++

// Filename: textureAttrib.cxx
// Created by: drose (21Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "textureAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle TextureAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::make
// Access: Published, Static
// Description: Constructs a new TextureAttrib object suitable for
// rendering the indicated texture onto geometry.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) TextureAttrib::
make(Texture *texture) {
TextureAttrib *attrib = new TextureAttrib;
attrib->_texture = texture;
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::make_off
// Access: Published, Static
// Description: Constructs a new TextureAttrib object suitable for
// rendering untextured geometry.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) TextureAttrib::
make_off() {
TextureAttrib *attrib = new TextureAttrib;
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::issue
// Access: Public, Virtual
// Description: Calls the appropriate method on the indicated GSG
// to issue the graphics commands appropriate to the
// given attribute. This is normally called
// (indirectly) only from
// GraphicsStateGuardian::set_state() or modify_state().
////////////////////////////////////////////////////////////////////
void TextureAttrib::
issue(GraphicsStateGuardianBase *gsg) const {
gsg->issue_texture(this);
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void TextureAttrib::
output(ostream &out) const {
out << get_type() << ":";
if (is_off()) {
out << "(off)";
} else {
out << _texture->get_name();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived TextureAttrib
// types to return a unique number indicating whether
// this TextureAttrib is equivalent to the other one.
//
// This should return 0 if the two TextureAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two TextureAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int TextureAttrib::
compare_to_impl(const RenderAttrib *other) const {
const TextureAttrib *ta;
DCAST_INTO_R(ta, other, 0);
// Comparing pointers by subtraction is problematic. Instead of
// doing this, we'll just depend on the built-in != and < operators
// for comparing pointers.
if (_texture != ta->_texture) {
return _texture < ta->_texture ? -1 : 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived TextureAttrib
// types to specify what the default property for a
// TextureAttrib of this type should be.
//
// This should return a newly-allocated TextureAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of TextureAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *TextureAttrib::
make_default_impl() const {
return new TextureAttrib;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// TextureAttrib.
////////////////////////////////////////////////////////////////////
void TextureAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void TextureAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
manager->write_pointer(dg, _texture);
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int TextureAttrib::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = RenderAttrib::complete_pointers(p_list, manager);
TypedWritable *texture = p_list[pi++];
if (texture != (TypedWritable *)NULL) {
_texture = DCAST(Texture, texture);
}
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type TextureAttrib is encountered
// in the Bam file. It should create the TextureAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *TextureAttrib::
make_from_bam(const FactoryParams &params) {
TextureAttrib *attrib = new TextureAttrib;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new TextureAttrib.
////////////////////////////////////////////////////////////////////
void TextureAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
// Read the _texture pointer.
manager->read_pointer(scan);
}