113 lines
3.6 KiB
C++
Executable File
113 lines
3.6 KiB
C++
Executable File
// Filename: linearControlForce.cxx
|
|
// Created by: Dave Schuyler (2006)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#include "datagram.h"
|
|
#include "datagramIterator.h"
|
|
#include "bamReader.h"
|
|
#include "bamWriter.h"
|
|
|
|
#include "linearControlForce.h"
|
|
|
|
TypeHandle LinearControlForce::_type_handle;
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : LinearControlForce
|
|
// Access : Public
|
|
// Description : Vector Constructor
|
|
////////////////////////////////////////////////////////////////////
|
|
LinearControlForce::
|
|
LinearControlForce(const PhysicsObject *po, float a, bool mass) :
|
|
LinearForce(a, mass),
|
|
_physics_object(po),
|
|
_fvec(0.0f, 0.0f, 0.0f) {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : LinearControlForce
|
|
// Access : Public
|
|
// Description : Copy Constructor
|
|
////////////////////////////////////////////////////////////////////
|
|
LinearControlForce::
|
|
LinearControlForce(const LinearControlForce ©) :
|
|
LinearForce(copy) {
|
|
_physics_object = copy._physics_object;
|
|
_fvec = copy._fvec;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : LinearControlForce
|
|
// Access : Public
|
|
// Description : Destructor
|
|
////////////////////////////////////////////////////////////////////
|
|
LinearControlForce::
|
|
~LinearControlForce() {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : make_copy
|
|
// Access : Public, virtual
|
|
// Description : copier
|
|
////////////////////////////////////////////////////////////////////
|
|
LinearForce *LinearControlForce::
|
|
make_copy() {
|
|
return new LinearControlForce(*this);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : get_child_vector
|
|
// Access : Public
|
|
// Description : vector access
|
|
////////////////////////////////////////////////////////////////////
|
|
LVector3f LinearControlForce::
|
|
get_child_vector(const PhysicsObject *po) {
|
|
if (_physics_object != 0 && po == _physics_object) {
|
|
return _fvec;
|
|
} else {
|
|
return LVector3f::zero();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : output
|
|
// Access : Public
|
|
// Description : Write a string representation of this instance to
|
|
// <out>.
|
|
////////////////////////////////////////////////////////////////////
|
|
void LinearControlForce::
|
|
output(ostream &out) const {
|
|
#ifndef NDEBUG //[
|
|
out<<"LinearControlForce";
|
|
#endif //] NDEBUG
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : write
|
|
// Access : Public
|
|
// Description : Write a string representation of this instance to
|
|
// <out>.
|
|
////////////////////////////////////////////////////////////////////
|
|
void LinearControlForce::
|
|
write(ostream &out, unsigned int indent) const {
|
|
#ifndef NDEBUG //[
|
|
out.width(indent); out<<""; out<<"LinearControlForce:\n";
|
|
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
|
|
out.width(indent+2); out<<""; out<<"_physics_object "<<_physics_object<<"\n";
|
|
LinearForce::write(out, indent+2);
|
|
#endif //] NDEBUG
|
|
}
|