open_toontown_panda3d/panda/src/physics/linearControlForce.cxx

113 lines
3.6 KiB
C++
Executable File

// Filename: linearControlForce.cxx
// Created by: Dave Schuyler (2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "linearControlForce.h"
TypeHandle LinearControlForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearControlForce
// Access : Public
// Description : Vector Constructor
////////////////////////////////////////////////////////////////////
LinearControlForce::
LinearControlForce(const PhysicsObject *po, float a, bool mass) :
LinearForce(a, mass),
_physics_object(po),
_fvec(0.0f, 0.0f, 0.0f) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearControlForce
// Access : Public
// Description : Copy Constructor
////////////////////////////////////////////////////////////////////
LinearControlForce::
LinearControlForce(const LinearControlForce &copy) :
LinearForce(copy) {
_physics_object = copy._physics_object;
_fvec = copy._fvec;
}
////////////////////////////////////////////////////////////////////
// Function : LinearControlForce
// Access : Public
// Description : Destructor
////////////////////////////////////////////////////////////////////
LinearControlForce::
~LinearControlForce() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public, virtual
// Description : copier
////////////////////////////////////////////////////////////////////
LinearForce *LinearControlForce::
make_copy() {
return new LinearControlForce(*this);
}
////////////////////////////////////////////////////////////////////
// Function : get_child_vector
// Access : Public
// Description : vector access
////////////////////////////////////////////////////////////////////
LVector3f LinearControlForce::
get_child_vector(const PhysicsObject *po) {
if (_physics_object != 0 && po == _physics_object) {
return _fvec;
} else {
return LVector3f::zero();
}
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearControlForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearControlForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearControlForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearControlForce:\n";
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
out.width(indent+2); out<<""; out<<"_physics_object "<<_physics_object<<"\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}