open_toontown_panda3d/panda/src/physics/linearJitterForce.h

61 lines
1.9 KiB
C++

// Filename: linearJitterForce.h
// Created by: charles (13Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARJITTERFORCE_H
#define LINEARJITTERFORCE_H
#include "linearRandomForce.h"
////////////////////////////////////////////////////////////////////
// Class : LinearJitterForce
// Description : Completely random noise force vector. Not
// repeatable, reliable, or predictable.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearJitterForce : public LinearRandomForce {
PUBLISHED:
LinearJitterForce(float a = 1.0f, bool m = false);
LinearJitterForce(const LinearJitterForce &copy);
virtual ~LinearJitterForce();
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
virtual LVector3f get_child_vector(const PhysicsObject *po);
virtual LinearForce *make_copy();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearRandomForce::init_type();
register_type(_type_handle, "LinearJitterForce",
LinearRandomForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif // LINEARJITTERFORCE_H