open_toontown_panda3d/panda/src/putil/buttonRegistry.h

87 lines
2.6 KiB
C++

// Filename: buttonRegistry.h
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BUTTONREGISTRY_H
#define BUTTONREGISTRY_H
#include "pandabase.h"
#include "buttonHandle.h"
#include "pvector.h"
#include "pmap.h"
////////////////////////////////////////////////////////////////////
// Class : ButtonRegistry
// Description : The ButtonRegistry class maintains all the assigned
// ButtonHandles in a given system. There should be only
// one ButtonRegistry class during the lifetime of the
// application.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ButtonRegistry {
protected:
class EXPCL_PANDA RegistryNode {
public:
INLINE RegistryNode(ButtonHandle handle, ButtonHandle alias,
const string &name);
ButtonHandle _handle;
ButtonHandle _alias;
string _name;
};
public:
bool register_button(ButtonHandle &button_handle, const string &name,
ButtonHandle alias = ButtonHandle::none(),
char ascii_equivalent = '\0');
PUBLISHED:
ButtonHandle get_button(const string &name);
ButtonHandle find_ascii_button(char ascii_equivalent) const;
void write(ostream &out) const;
// ptr() returns the pointer to the global ButtonRegistry object.
INLINE static ButtonRegistry *ptr();
public:
INLINE string get_name(ButtonHandle button) const;
INLINE ButtonHandle get_alias(ButtonHandle button) const;
private:
// The ButtonRegistry class should never be constructed by user code.
// There is only one in the universe, and it constructs itself!
ButtonRegistry();
static void init_global_pointer();
RegistryNode *look_up(ButtonHandle button) const;
typedef pvector<RegistryNode *> HandleRegistry;
HandleRegistry _handle_registry;
typedef phash_map<string, RegistryNode *, string_hash> NameRegistry;
NameRegistry _name_registry;
static ButtonRegistry *_global_pointer;
};
#include "buttonRegistry.I"
#endif