2453 lines
76 KiB
Plaintext
2453 lines
76 KiB
Plaintext
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cocoaGraphicsWindow.mm
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* @author rdb
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* @date 2012-05-14
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*/
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#include "cocoaGraphicsWindow.h"
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#include "cocoaGraphicsStateGuardian.h"
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#include "config_cocoadisplay.h"
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#include "cocoaGraphicsPipe.h"
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#include "cocoaPandaApp.h"
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#include "graphicsPipe.h"
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#include "keyboardButton.h"
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#include "mouseButton.h"
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#include "clockObject.h"
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#include "pStatTimer.h"
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#include "textEncoder.h"
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#include "throw_event.h"
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#include "lightReMutexHolder.h"
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#include "nativeWindowHandle.h"
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#include "virtualFileSystem.h"
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#import "cocoaPandaView.h"
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#import "cocoaPandaWindow.h"
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#import "cocoaPandaAppDelegate.h"
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#import <ApplicationServices/ApplicationServices.h>
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#import <Foundation/NSAutoreleasePool.h>
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#import <AppKit/NSApplication.h>
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#import <AppKit/NSCursor.h>
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#import <AppKit/NSEvent.h>
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#import <AppKit/NSImage.h>
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#import <AppKit/NSScreen.h>
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#import <AppKit/NSText.h>
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#import <OpenGL/OpenGL.h>
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#import <Carbon/Carbon.h>
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TypeHandle CocoaGraphicsWindow::_type_handle;
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#ifndef MAC_OS_X_VERSION_10_15
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#define NSAppKitVersionNumber10_14 1671
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#endif
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/**
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*
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*/
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CocoaGraphicsWindow::
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CocoaGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host) :
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GraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
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{
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_window = nil;
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_view = nil;
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_cursor = nil;
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_modifier_keys = 0;
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_mouse_hidden = false;
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_context_needs_update = true;
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_fullscreen_mode = NULL;
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_windowed_mode = NULL;
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// Now that we know for sure we want a window, we can create the Cocoa app.
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// This will cause the application icon to appear and start bouncing.
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if (NSApp == nil) {
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[CocoaPandaApp sharedApplication];
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CocoaPandaAppDelegate *delegate = [[CocoaPandaAppDelegate alloc] initWithEngine:engine];
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[NSApp setDelegate:delegate];
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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#endif
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NSMenu *mainMenu = [[NSMenu alloc] init];
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NSMenuItem *applicationMenuItem = [[NSMenuItem alloc] init];
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[mainMenu addItem:applicationMenuItem];
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NSMenu *applicationMenu = [[NSMenu alloc] init];
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NSMenuItem *item = [[NSMenuItem alloc] init];
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item.action = @selector(terminate:);
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item.keyEquivalent = @"q";
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NSString *appName = [NSRunningApplication currentApplication].localizedName;
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item.title = [NSString stringWithFormat:@"Quit %@", appName];
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[applicationMenu addItem:item];
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[mainMenu setSubmenu:applicationMenu forItem:applicationMenuItem];
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[NSApp setMainMenu:mainMenu];
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[NSApp finishLaunching];
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}
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PT(GraphicsWindowInputDevice) device =
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GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard_mouse");
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_input_devices.push_back(device.p());
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_input = std::move(device);
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CocoaGraphicsPipe *cocoa_pipe;
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DCAST_INTO_V(cocoa_pipe, _pipe);
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_display = cocoa_pipe->_display;
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}
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/**
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*
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*/
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CocoaGraphicsWindow::
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~CocoaGraphicsWindow() {
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}
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/**
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* Forces the pointer to the indicated position within the window, if
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* possible.
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*
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* Returns true if successful, false on failure. This may fail if the mouse
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* is not currently within the window, or if the API doesn't support this
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* operation.
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*/
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bool CocoaGraphicsWindow::
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move_pointer(int device, int x, int y) {
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// Hack! Will go away when we have floating-point mouse pos.
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MouseData md = get_pointer(device);
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if (md.get_x() == x && md.get_y() == y) {
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return true;
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}
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if (device == 0) {
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CGPoint point;
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if (_properties.get_fullscreen()) {
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point = CGPointMake(x, y);
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} else {
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point = CGPointMake(x + _properties.get_x_origin(),
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y + _properties.get_y_origin());
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}
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if (CGWarpMouseCursorPosition(point) == kCGErrorSuccess) {
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//After moving (or warping) the mouse position, CG starts an event
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// suppression interval during which no more mouse events can occur
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// This interval can be interupted by the following call :
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CGAssociateMouseAndMouseCursorPosition(YES);
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// Generate a mouse event.
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NSPoint pos = [_window mouseLocationOutsideOfEventStream];
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NSPoint loc = [_view convertPoint:pos fromView:nil];
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BOOL inside = [_view mouse:loc inRect:[_view bounds]];
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handle_mouse_moved_event(inside, loc.x, loc.y, true);
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return true;
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}
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} else {
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// No support for raw mice at the moment.
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}
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return false;
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}
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/**
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* This function will be called within the draw thread before beginning
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* rendering for a given frame. It should do whatever setup is required, and
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* return true if the frame should be rendered, or false if it should be
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* skipped.
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*/
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bool CocoaGraphicsWindow::
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begin_frame(FrameMode mode, Thread *current_thread) {
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PStatTimer timer(_make_current_pcollector, current_thread);
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begin_frame_spam(mode);
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if (_gsg == (GraphicsStateGuardian *)NULL) {
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return false;
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}
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CocoaGraphicsStateGuardian *cocoagsg;
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DCAST_INTO_R(cocoagsg, _gsg, false);
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nassertr(cocoagsg->_context != nil, false);
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nassertr(_view != nil, false);
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// Place a lock on the context.
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cocoagsg->lock_context();
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// Set the drawable.
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// Although not recommended, it is technically possible to use the same
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// context with multiple different-sized windows. If that happens, the
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// context needs to be updated accordingly.
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if ([cocoagsg->_context view] != _view) {
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// XXX I'm not 100% sure that changing the view requires it to update.
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_context_needs_update = true;
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[cocoagsg->_context setView:_view];
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if (cocoadisplay_cat.is_spam()) {
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cocoadisplay_cat.spam()
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<< "Switching context to view " << _view << "\n";
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}
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}
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// Update the context if necessary, to make it reallocate buffers etc.
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if (_context_needs_update) {
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if ([NSThread isMainThread]) {
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[cocoagsg->_context update];
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_context_needs_update = false;
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} else {
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cocoagsg->unlock_context();
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return false;
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}
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}
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// Lock the view for drawing.
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if (!_properties.get_fullscreen()) {
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nassertr_always([_view lockFocusIfCanDraw], false);
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}
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// Make the context current.
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[cocoagsg->_context makeCurrentContext];
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// Now that we have made the context current to a window, we can reset the
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// GSG state if this is the first time it has been used. (We can't just
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// call reset() when we construct the GSG, because reset() requires having a
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// current context.)
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cocoagsg->reset_if_new();
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if (mode == FM_render) {
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// begin_render_texture();
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clear_cube_map_selection();
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}
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_gsg->set_current_properties(&get_fb_properties());
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return _gsg->begin_frame(current_thread);
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}
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/**
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* This function will be called within the draw thread after rendering is
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* completed for a given frame. It should do whatever finalization is
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* required.
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*/
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void CocoaGraphicsWindow::
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end_frame(FrameMode mode, Thread *current_thread) {
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end_frame_spam(mode);
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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if (!_properties.get_fullscreen()) {
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[_view unlockFocus];
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}
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// Release the context.
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CocoaGraphicsStateGuardian *cocoagsg;
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DCAST_INTO_V(cocoagsg, _gsg);
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cocoagsg->unlock_context();
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if (mode == FM_render) {
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// end_render_texture();
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copy_to_textures();
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}
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_gsg->end_frame(current_thread);
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if (mode == FM_render) {
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trigger_flip();
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clear_cube_map_selection();
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}
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}
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/**
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* This function will be called within the draw thread after begin_flip() has
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* been called on all windows, to finish the exchange of the front and back
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* buffers.
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*
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* This should cause the window to wait for the flip, if necessary.
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*/
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void CocoaGraphicsWindow::
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end_flip() {
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if (_gsg != (GraphicsStateGuardian *)NULL && _flip_ready) {
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CocoaGraphicsStateGuardian *cocoagsg;
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DCAST_INTO_V(cocoagsg, _gsg);
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if (_vsync_enabled) {
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AtomicAdjust::Integer cur_frame = ClockObject::get_global_clock()->get_frame_count();
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if (AtomicAdjust::set(cocoagsg->_last_wait_frame, cur_frame) != cur_frame) {
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cocoagsg->_swap_lock.lock();
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cocoagsg->_swap_condition.wait();
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cocoagsg->_swap_lock.unlock();
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}
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}
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cocoagsg->lock_context();
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// Swap the front and back buffer.
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[cocoagsg->_context flushBuffer];
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// Flush the window
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[[_view window] flushWindow];
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cocoagsg->unlock_context();
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}
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GraphicsWindow::end_flip();
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}
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/**
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* Do whatever processing is necessary to ensure that the window responds to
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* user events. Also, honor any requests recently made via
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* request_properties()
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*
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* This function is called only within the window thread.
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*/
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void CocoaGraphicsWindow::
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process_events() {
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GraphicsWindow::process_events();
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSEvent *event = nil;
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while (true) {
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event = [NSApp
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nextEventMatchingMask:NSAnyEventMask
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untilDate:nil
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inMode:NSDefaultRunLoopMode
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dequeue:YES];
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if (event == nil) {
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break;
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}
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// If we're in fullscreen mode, send mouse events directly to the window.
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NSEventType type = [event type];
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if (_properties.get_fullscreen() && (
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type == NSLeftMouseDown || type == NSLeftMouseUp ||
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type == NSRightMouseDown || type == NSRightMouseUp ||
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type == NSOtherMouseDown || type == NSOtherMouseUp ||
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type == NSLeftMouseDragged ||
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type == NSRightMouseDragged ||
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type == NSOtherMouseDragged ||
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type == NSMouseMoved ||
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type == NSScrollWheel)) {
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[_window sendEvent: event];
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} else {
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[NSApp sendEvent: event];
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}
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}
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if (_window != nil) {
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[_window update];
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}
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[pool release];
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if (_context_needs_update && _gsg != nullptr) {
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CocoaGraphicsStateGuardian *cocoagsg;
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DCAST_INTO_V(cocoagsg, _gsg);
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if (cocoagsg != nullptr && cocoagsg->_context != nil) {
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cocoagsg->lock_context();
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_context_needs_update = false;
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[cocoagsg->_context update];
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cocoagsg->unlock_context();
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}
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}
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}
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/**
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* Opens the window right now. Called from the window thread. Returns true
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* if the window is successfully opened, or false if there was a problem.
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*/
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bool CocoaGraphicsWindow::
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open_window() {
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CocoaGraphicsPipe *cocoa_pipe;
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DCAST_INTO_R(cocoa_pipe, _pipe, false);
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// GSG CreationInitialization
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CocoaGraphicsStateGuardian *cocoagsg;
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if (_gsg == 0) {
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// There is no old gsg. Create a new one.
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cocoagsg = new CocoaGraphicsStateGuardian(_engine, _pipe, NULL);
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cocoagsg->choose_pixel_format(_fb_properties, cocoa_pipe->_display, false);
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_gsg = cocoagsg;
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} else {
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// If the old gsg has the wrong pixel format, create a new one that shares
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// with the old gsg.
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DCAST_INTO_R(cocoagsg, _gsg, false);
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if (!cocoagsg->get_fb_properties().subsumes(_fb_properties)) {
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cocoagsg = new CocoaGraphicsStateGuardian(_engine, _pipe, cocoagsg);
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cocoagsg->choose_pixel_format(_fb_properties, cocoa_pipe->_display, false);
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_gsg = cocoagsg;
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}
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}
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if (cocoagsg->_context == nil) {
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// Could not obtain a proper context.
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_gsg.clear();
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close_window();
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return false;
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}
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// Fill in the blanks.
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if (!_properties.has_origin()) {
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_properties.set_origin(-2, -2);
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}
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if (!_properties.has_size()) {
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_properties.set_size(100, 100);
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}
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if (!_properties.has_fullscreen()) {
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_properties.set_fullscreen(false);
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}
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if (!_properties.has_foreground()) {
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_properties.set_foreground(true);
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}
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if (!_properties.has_undecorated()) {
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_properties.set_undecorated(false);
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}
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if (!_properties.has_fixed_size()) {
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_properties.set_fixed_size(false);
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}
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if (!_properties.has_minimized()) {
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_properties.set_minimized(false);
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}
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if (!_properties.has_z_order()) {
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_properties.set_z_order(WindowProperties::Z_normal);
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}
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if (!_properties.has_cursor_hidden()) {
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_properties.set_cursor_hidden(false);
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}
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// Check if we have a parent view.
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NSView *parent_nsview = nil;
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_parent_window_handle = NULL;
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WindowHandle *window_handle = _properties.get_parent_window();
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if (window_handle != NULL) {
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cocoadisplay_cat.info()
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<< "Got parent_window " << *window_handle << "\n";
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WindowHandle::OSHandle *os_handle = window_handle->get_os_handle();
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if (os_handle != NULL) {
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cocoadisplay_cat.info()
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<< "os_handle type " << os_handle->get_type() << "\n";
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void *ptr_handle = nullptr;
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// Depending on whether the window handle comes from a Carbon or a Cocoa
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// application, it could be either a HIViewRef or an NSView or NSWindow.
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// Currently, we only support a Cocoa NSView, but we could in the future
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// add support for Carbon parents using HICocoaView.
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if (os_handle->is_of_type(NativeWindowHandle::IntHandle::get_class_type())) {
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NativeWindowHandle::IntHandle *int_handle = DCAST(NativeWindowHandle::IntHandle, os_handle);
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ptr_handle = (void*) int_handle->get_handle();
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}
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if (ptr_handle != NULL) {
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NSObject *nsobj = (NSObject *)ptr_handle;
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if ([nsobj isKindOfClass:[NSView class]]) {
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parent_nsview = (NSView *)nsobj;
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_parent_window_handle = window_handle;
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cocoadisplay_cat.info()
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<< "Parent window handle is a valid NSView pointer\n";
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} else {
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cocoadisplay_cat.error()
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<< "Parent window handle is not a valid NSView pointer!\n";
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return false;
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}
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}
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}
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}
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// Iterate over the screens to find the one with our display ID.
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NSScreen *screen;
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NSEnumerator *e = [[NSScreen screens] objectEnumerator];
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while (screen = (NSScreen *) [e nextObject]) {
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NSNumber *num = [[screen deviceDescription] objectForKey: @"NSScreenNumber"];
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if (cocoa_pipe->_display == (CGDirectDisplayID) [num longValue]) {
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break;
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}
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}
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// Center the window if coordinates were set to -1 or -2 TODO: perhaps in
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// future, in the case of -1, it should use the origin used in a previous
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// run of Panda
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NSRect container;
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if (parent_nsview != NULL) {
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container = [parent_nsview bounds];
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} else {
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container = [screen frame];
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container.origin = NSMakePoint(0, 0);
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}
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int x = _properties.get_x_origin();
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int y = _properties.get_y_origin();
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if (x < 0) {
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x = floor(container.size.width / 2 - _properties.get_x_size() / 2);
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}
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if (y < 0) {
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y = floor(container.size.height / 2 - _properties.get_y_size() / 2);
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}
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_properties.set_origin(x, y);
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if (_parent_window_handle == (WindowHandle *)NULL) {
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// Content rectangle
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NSRect rect;
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if (_properties.get_fullscreen()) {
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rect = container;
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} else {
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rect = NSMakeRect(x, container.size.height - _properties.get_y_size() - y,
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_properties.get_x_size(), _properties.get_y_size());
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}
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|
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// Configure the window decorations
|
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NSUInteger windowStyle;
|
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if (_properties.get_undecorated() || _properties.get_fullscreen()) {
|
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windowStyle = NSBorderlessWindowMask;
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} else if (_properties.get_fixed_size()) {
|
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// Fixed size windows should not show the resize button.
|
|
windowStyle = NSTitledWindowMask | NSClosableWindowMask |
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NSMiniaturizableWindowMask;
|
|
} else {
|
|
windowStyle = NSTitledWindowMask | NSClosableWindowMask |
|
|
NSMiniaturizableWindowMask | NSResizableWindowMask;
|
|
}
|
|
|
|
// Create the window.
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
NSString *str = NSStringFromRect(rect);
|
|
cocoadisplay_cat.debug()
|
|
<< "Creating NSWindow with content rect " << [str UTF8String] << "\n";
|
|
}
|
|
|
|
_window = [[CocoaPandaWindow alloc]
|
|
initWithContentRect: rect
|
|
styleMask:windowStyle
|
|
screen:screen
|
|
window:this];
|
|
|
|
if (_window == nil) {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to create Cocoa window.\n";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Lock the context, so we can safely operate on it.
|
|
cocoagsg->lock_context();
|
|
|
|
// Create the NSView to render to.
|
|
NSRect rect = NSMakeRect(0, 0, _properties.get_x_size(), _properties.get_y_size());
|
|
_view = [[CocoaPandaView alloc] initWithFrame:rect context:cocoagsg->_context window:this];
|
|
if (_parent_window_handle == (WindowHandle *)NULL) {
|
|
[_window setContentView:_view];
|
|
[_window makeFirstResponder:_view];
|
|
}
|
|
|
|
// Check if we have an NSView to attach our NSView to.
|
|
if (parent_nsview != NULL) {
|
|
[parent_nsview addSubview:_view];
|
|
}
|
|
|
|
// Create a WindowHandle for ourselves. wxWidgets seems to use the NSView
|
|
// pointer approach, so let's do the same here.
|
|
_window_handle = NativeWindowHandle::make_int((size_t) _view);
|
|
|
|
// And tell our parent window that we're now its child.
|
|
if (_parent_window_handle != (WindowHandle *)NULL) {
|
|
_parent_window_handle->attach_child(_window_handle);
|
|
}
|
|
|
|
// Always disable application HiDPI support, Cocoa will do the eventual upscaling for us.
|
|
// Note: setWantsBestResolutionOpenGLSurface method is supported from MacOS 10.7 onwards
|
|
if ([_view respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
|
|
[_view setWantsBestResolutionOpenGLSurface:NO];
|
|
}
|
|
if (_properties.has_icon_filename()) {
|
|
NSImage *image = load_image(_properties.get_icon_filename());
|
|
if (image != nil) {
|
|
// We're technically changing the application icon, but this is most
|
|
// likely what the developer means. There isn't really a "window icon"
|
|
// in Mac OS X.
|
|
[NSApp setApplicationIconImage:image];
|
|
} else {
|
|
_properties.clear_icon_filename();
|
|
}
|
|
}
|
|
|
|
if (_properties.has_cursor_filename()) {
|
|
NSCursor *cursor = load_cursor(_properties.get_cursor_filename());
|
|
|
|
if (cursor != nil) {
|
|
if (_cursor != nil) {
|
|
[_cursor release];
|
|
}
|
|
_cursor = cursor;
|
|
} else {
|
|
_properties.clear_cursor_filename();
|
|
}
|
|
|
|
// This will ensure that NSView's resetCursorRects gets called, which sets
|
|
// the appropriate cursor rects.
|
|
[[_view window] invalidateCursorRectsForView:_view];
|
|
}
|
|
|
|
// Set the properties
|
|
if (_window != nil) {
|
|
if (_properties.has_title()) {
|
|
[_window setTitle: [NSString stringWithUTF8String: _properties.get_title().c_str()]];
|
|
}
|
|
|
|
[_window setShowsResizeIndicator: !_properties.get_fixed_size()];
|
|
|
|
if (_properties.get_fullscreen()) {
|
|
[_window makeKeyAndOrderFront:nil];
|
|
} else if (_properties.get_minimized()) {
|
|
[_window makeKeyAndOrderFront:nil];
|
|
[_window miniaturize:nil];
|
|
} else if (_properties.get_foreground()) {
|
|
[_window makeKeyAndOrderFront:nil];
|
|
} else {
|
|
[_window orderBack:nil];
|
|
}
|
|
|
|
if (_properties.get_fullscreen()) {
|
|
[_window setLevel: CGShieldingWindowLevel()];
|
|
} else {
|
|
switch (_properties.get_z_order()) {
|
|
case WindowProperties::Z_bottom:
|
|
// Seems to work!
|
|
[_window setLevel: NSNormalWindowLevel - 1];
|
|
break;
|
|
|
|
case WindowProperties::Z_normal:
|
|
[_window setLevel: NSNormalWindowLevel];
|
|
break;
|
|
|
|
case WindowProperties::Z_top:
|
|
[_window setLevel: NSPopUpMenuWindowLevel];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_properties.get_fullscreen()) {
|
|
// Change the display mode.
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
CFMutableArrayRef modes;
|
|
|
|
modes = find_display_modes(_properties.get_x_size(),
|
|
_properties.get_y_size());
|
|
|
|
if (CFArrayGetCount(modes) > 0) {
|
|
bool switched = false;
|
|
for (CFIndex i = 0; i < CFArrayGetCount(modes); i++) {
|
|
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
|
if (do_switch_fullscreen(mode)) {
|
|
switched = true;
|
|
break;
|
|
}
|
|
}
|
|
CFRelease(modes);
|
|
|
|
if (!switched) {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to change display mode.\n";
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not find a suitable display mode!\n";
|
|
CFRelease(modes);
|
|
return false;
|
|
}
|
|
#else
|
|
CFDictionaryRef mode;
|
|
|
|
mode = find_display_mode(_properties.get_x_size(),
|
|
_properties.get_y_size());
|
|
|
|
if (mode == NULL) {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not find a suitable display mode!\n";
|
|
return false;
|
|
|
|
} else if (!do_switch_fullscreen(mode)) {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to change display mode.\n";
|
|
return false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Make the context current.
|
|
_context_needs_update = false;
|
|
[cocoagsg->_context makeCurrentContext];
|
|
[cocoagsg->_context setView:_view];
|
|
[cocoagsg->_context update];
|
|
|
|
cocoagsg->reset_if_new();
|
|
|
|
// Release the context.
|
|
cocoagsg->unlock_context();
|
|
|
|
if (!cocoagsg->is_valid()) {
|
|
close_window();
|
|
return false;
|
|
}
|
|
|
|
if (!cocoagsg->get_fb_properties().verify_hardware_software
|
|
(_fb_properties, cocoagsg->get_gl_renderer())) {
|
|
close_window();
|
|
return false;
|
|
}
|
|
_fb_properties = cocoagsg->get_fb_properties();
|
|
|
|
// Reset dead key state.
|
|
_dead_key_state = 0;
|
|
|
|
// Get the initial mouse position.
|
|
NSPoint pos = [_window mouseLocationOutsideOfEventStream];
|
|
NSPoint loc = [_view convertPoint:pos fromView:nil];
|
|
BOOL inside = [_view mouse:loc inRect:[_view bounds]];
|
|
handle_mouse_moved_event(inside, loc.x, loc.y, true);
|
|
|
|
// Enable relative mouse mode, if this was requested.
|
|
if (_properties.has_mouse_mode() &&
|
|
_properties.get_mouse_mode() == WindowProperties::M_relative) {
|
|
mouse_mode_relative();
|
|
}
|
|
|
|
_vsync_enabled = sync_video && cocoagsg->setup_vsync();
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Closes the window right now. Called from the window thread.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
close_window() {
|
|
if (_mouse_hidden) {
|
|
[NSCursor unhide];
|
|
_mouse_hidden = false;
|
|
}
|
|
|
|
if (_cursor != nil) {
|
|
[_cursor release];
|
|
_cursor = nil;
|
|
}
|
|
|
|
if (_gsg != (GraphicsStateGuardian *)NULL) {
|
|
CocoaGraphicsStateGuardian *cocoagsg;
|
|
cocoagsg = DCAST(CocoaGraphicsStateGuardian, _gsg);
|
|
|
|
if (cocoagsg != NULL && cocoagsg->_context != nil) {
|
|
cocoagsg->lock_context();
|
|
[cocoagsg->_context clearDrawable];
|
|
cocoagsg->unlock_context();
|
|
}
|
|
_gsg.clear();
|
|
}
|
|
|
|
if (_window != nil) {
|
|
[_window close];
|
|
|
|
// Process events once more so any pending NSEvents are cleared. Not doing
|
|
// this causes the window to stick around after calling [_window close].
|
|
process_events();
|
|
_window = nil;
|
|
}
|
|
|
|
if (_view != nil) {
|
|
[_view release];
|
|
_view = nil;
|
|
}
|
|
|
|
_vsync_enabled = false;
|
|
|
|
GraphicsWindow::close_window();
|
|
}
|
|
|
|
/**
|
|
* Overridden from GraphicsWindow.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
mouse_mode_absolute() {
|
|
CGAssociateMouseAndMouseCursorPosition(YES);
|
|
}
|
|
|
|
/**
|
|
* Overridden from GraphicsWindow.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
mouse_mode_relative() {
|
|
CGAssociateMouseAndMouseCursorPosition(NO);
|
|
}
|
|
|
|
/**
|
|
* Applies the requested set of properties to the window, if possible, for
|
|
* instance to request a change in size or minimization status.
|
|
*
|
|
* The window properties are applied immediately, rather than waiting until
|
|
* the next frame. This implies that this method may *only* be called from
|
|
* within the window thread.
|
|
*
|
|
* The return value is true if the properties are set, false if they are
|
|
* ignored. This is mainly useful for derived classes to implement extensions
|
|
* to this function.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
set_properties_now(WindowProperties &properties) {
|
|
if (_pipe == (GraphicsPipe *)NULL) {
|
|
// If the pipe is null, we're probably closing down.
|
|
GraphicsWindow::set_properties_now(properties);
|
|
return;
|
|
}
|
|
|
|
GraphicsWindow::set_properties_now(properties);
|
|
if (!properties.is_any_specified()) {
|
|
// The base class has already handled this case.
|
|
return;
|
|
}
|
|
|
|
if (properties.has_fullscreen()) {
|
|
if (_properties.get_fullscreen() != properties.get_fullscreen()) {
|
|
if (properties.get_fullscreen()) {
|
|
int width, height;
|
|
if (properties.has_size()) {
|
|
width = properties.get_x_size();
|
|
height = properties.get_y_size();
|
|
} else {
|
|
width = _properties.get_x_size();
|
|
height = _properties.get_y_size();
|
|
}
|
|
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
CFMutableArrayRef modes = find_display_modes(width, height);
|
|
|
|
if (CFArrayGetCount(modes) > 0) {
|
|
bool switched = false;
|
|
for (CFIndex i = 0; i < CFArrayGetCount(modes); i++) {
|
|
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
|
if (do_switch_fullscreen(mode)) {
|
|
switched = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (switched) {
|
|
if (_window != nil) {
|
|
// For some reason, setting the style mask makes it give up its
|
|
// first-responder status. And for some reason, we need to first
|
|
// restore the window to normal level before we switch fullscreen,
|
|
// otherwise we may get a black bar if we're currently on Z_top.
|
|
if (_properties.get_z_order() != WindowProperties::Z_normal) {
|
|
[_window setLevel: NSNormalWindowLevel];
|
|
}
|
|
if ([_window respondsToSelector:@selector(setStyleMask:)]) {
|
|
[_window setStyleMask:([_window styleMask] & NSFullScreenWindowMask)];
|
|
}
|
|
[_window makeFirstResponder:_view];
|
|
[_window setLevel:CGShieldingWindowLevel()];
|
|
[_window makeKeyAndOrderFront:nil];
|
|
}
|
|
|
|
// We've already set the size property this way; clear it.
|
|
properties.clear_size();
|
|
_properties.set_size(width, height);
|
|
properties.clear_origin();
|
|
_properties.set_origin(0, 0);
|
|
properties.clear_fullscreen();
|
|
_properties.set_fullscreen(true);
|
|
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to change display mode.\n";
|
|
}
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not find a suitable display mode with size " << width
|
|
<< "x" << height << "!\n";
|
|
}
|
|
CFRelease(modes);
|
|
#else
|
|
CFDictionaryRef mode;
|
|
mode = find_display_mode(width, height);
|
|
|
|
if (mode == NULL) {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not find a suitable display mode with size " << width
|
|
<< "x" << height << "!\n";
|
|
|
|
} else if (do_switch_fullscreen(mode)) {
|
|
if (_window != nil) {
|
|
// For some reason, setting the style mask makes it give up its
|
|
// first-responder status.
|
|
if ([_window respondsToSelector:@selector(setStyleMask:)]) {
|
|
[_window setStyleMask:([_window styleMask] & NSFullScreenWindowMask)];
|
|
}
|
|
[_window makeFirstResponder:_view];
|
|
[_window setLevel:CGShieldingWindowLevel()];
|
|
[_window makeKeyAndOrderFront:nil];
|
|
}
|
|
|
|
// We've already set the size property this way; clear it.
|
|
properties.clear_size();
|
|
_properties.set_size(width, height);
|
|
properties.clear_origin();
|
|
_properties.set_origin(0, 0);
|
|
properties.clear_fullscreen();
|
|
_properties.set_fullscreen(true);
|
|
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to change display mode.\n";
|
|
}
|
|
#endif
|
|
|
|
} else {
|
|
do_switch_fullscreen(NULL);
|
|
_properties.set_fullscreen(false);
|
|
|
|
// Force properties to be reset to their actual values
|
|
if (!properties.has_undecorated()) {
|
|
properties.set_undecorated(_properties.get_undecorated());
|
|
}
|
|
if (!properties.has_z_order()) {
|
|
properties.set_z_order(_properties.get_z_order());
|
|
}
|
|
properties.clear_fullscreen();
|
|
}
|
|
}
|
|
_context_needs_update = true;
|
|
}
|
|
|
|
if (properties.has_minimized() && !_properties.get_fullscreen() && _window != nil) {
|
|
_properties.set_minimized(properties.get_minimized());
|
|
if (properties.get_minimized()) {
|
|
[_window miniaturize:nil];
|
|
} else {
|
|
[_window deminiaturize:nil];
|
|
}
|
|
properties.clear_minimized();
|
|
}
|
|
|
|
if (properties.has_title() && _window != nil) {
|
|
_properties.set_title(properties.get_title());
|
|
[_window setTitle:[NSString stringWithUTF8String:properties.get_title().c_str()]];
|
|
properties.clear_title();
|
|
}
|
|
|
|
if (properties.has_fixed_size() && _window != nil) {
|
|
_properties.set_fixed_size(properties.get_fixed_size());
|
|
[_window setShowsResizeIndicator:!properties.get_fixed_size()];
|
|
|
|
if (!_properties.get_fullscreen()) {
|
|
// If our window is decorated, change the style mask to show or hide the
|
|
// resize button appropriately. However, if we're specifying the
|
|
// 'undecorated' property also, then we'll be setting the style mask
|
|
// about 25 LOC further down, so we won't need to bother setting it
|
|
// here.
|
|
if (!properties.has_undecorated() && !_properties.get_undecorated() &&
|
|
[_window respondsToSelector:@selector(setStyleMask:)]) {
|
|
NSUInteger style = ([_window styleMask] & NSFullScreenWindowMask);
|
|
style |= NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask;
|
|
if (!properties.get_fixed_size()) {
|
|
style |= NSResizableWindowMask;
|
|
}
|
|
[_window setStyleMask:style];
|
|
[_window makeFirstResponder:_view];
|
|
}
|
|
}
|
|
|
|
properties.clear_fixed_size();
|
|
}
|
|
|
|
if (properties.has_undecorated() && _window != nil && [_window respondsToSelector:@selector(setStyleMask:)]) {
|
|
_properties.set_undecorated(properties.get_undecorated());
|
|
|
|
if (!_properties.get_fullscreen()) {
|
|
NSUInteger style = ([_window styleMask] & NSFullScreenWindowMask);
|
|
if (!properties.get_undecorated()) {
|
|
style |= NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask;
|
|
if (!properties.get_fixed_size()) {
|
|
style |= NSResizableWindowMask;
|
|
}
|
|
}
|
|
[_window setStyleMask:style];
|
|
[_window makeFirstResponder:_view];
|
|
}
|
|
|
|
properties.clear_undecorated();
|
|
}
|
|
|
|
if (properties.has_size()) {
|
|
int width = properties.get_x_size();
|
|
int height = properties.get_y_size();
|
|
|
|
if (!_properties.get_fullscreen()) {
|
|
if (_window != nil) {
|
|
[_window setContentSize:NSMakeSize(width, height)];
|
|
}
|
|
[_view setFrameSize:NSMakeSize(width, height)];
|
|
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
cocoadisplay_cat.debug()
|
|
<< "Setting size to " << width << ", " << height << "\n";
|
|
}
|
|
|
|
// Cocoa doesn't send an event, and the other resize-window handlers
|
|
// will do nothing once the properties have been changed, so do this now
|
|
handle_resize_event();
|
|
properties.clear_size();
|
|
|
|
} else {
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
CFMutableArrayRef modes = find_display_modes(width, height);
|
|
|
|
if (CFArrayGetCount(modes) > 0) {
|
|
bool switched = false;
|
|
for (CFIndex i = 0; i < CFArrayGetCount(modes); i++) {
|
|
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
|
if (do_switch_fullscreen(mode)) {
|
|
switched = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (switched) {
|
|
// Yay! Our resolution has changed.
|
|
_properties.set_size(width, height);
|
|
properties.clear_size();
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to change display mode.\n";
|
|
}
|
|
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not find a suitable display mode with size " << width
|
|
<< "x" << height << "!\n";
|
|
}
|
|
CFRelease(modes);
|
|
|
|
#else
|
|
CFDictionaryRef mode = find_display_mode(width, height);
|
|
if (mode == NULL) {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not find a suitable display mode with size " << width
|
|
<< "x" << height << "!\n";
|
|
|
|
} else if (do_switch_fullscreen(mode)) {
|
|
// Yay! Our resolution has changed.
|
|
_properties.set_size(width, height);
|
|
properties.clear_size();
|
|
|
|
} else {
|
|
cocoadisplay_cat.error()
|
|
<< "Failed to change display mode.\n";
|
|
}
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
if (properties.has_origin() && !_properties.get_fullscreen()) {
|
|
int x = properties.get_x_origin();
|
|
int y = properties.get_y_origin();
|
|
|
|
// Get the frame for the screen
|
|
NSRect frame;
|
|
NSRect container;
|
|
if (_window != nil) {
|
|
NSRect window_frame = [_window frame];
|
|
frame = [_window contentRectForFrameRect:window_frame];
|
|
NSScreen *screen = [_window screen];
|
|
nassertv(screen != nil);
|
|
container = [screen frame];
|
|
|
|
// Prevent the centering from overlapping the Dock
|
|
if (y < 0) {
|
|
NSRect visible_frame = [screen visibleFrame];
|
|
if (window_frame.size.height == visible_frame.size.height) {
|
|
y = 0;
|
|
}
|
|
}
|
|
} else {
|
|
frame = [_view frame];
|
|
container = [[_view superview] frame];
|
|
}
|
|
|
|
if (x < 0) {
|
|
x = floor(container.size.width / 2 - frame.size.width / 2);
|
|
}
|
|
if (y < 0) {
|
|
y = floor(container.size.height / 2 - frame.size.height / 2);
|
|
}
|
|
_properties.set_origin(x, y);
|
|
|
|
if (!_properties.get_fullscreen()) {
|
|
// Remember, Mac OS X coordinates are flipped in the vertical axis.
|
|
frame.origin.x = x;
|
|
frame.origin.y = container.size.height - y - frame.size.height;
|
|
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
cocoadisplay_cat.debug()
|
|
<< "Setting window content origin to "
|
|
<< frame.origin.x << ", " << frame.origin.y << "\n";
|
|
}
|
|
|
|
if (_window != nil) {
|
|
[_window setFrame:[_window frameRectForContentRect:frame] display:NO];
|
|
} else {
|
|
[_view setFrame:frame];
|
|
}
|
|
}
|
|
properties.clear_origin();
|
|
}
|
|
|
|
if (properties.has_foreground() && !_properties.get_fullscreen() && _window != nil) {
|
|
_properties.set_foreground(properties.get_foreground());
|
|
if (!_properties.get_minimized()) {
|
|
if (properties.get_foreground()) {
|
|
[_window makeKeyAndOrderFront: nil];
|
|
} else {
|
|
[_window orderBack: nil];
|
|
}
|
|
}
|
|
properties.clear_foreground();
|
|
}
|
|
|
|
// TODO: support raw mice.
|
|
|
|
if (properties.has_cursor_hidden()) {
|
|
if (properties.get_cursor_hidden() != _properties.get_cursor_hidden()) {
|
|
if (properties.get_cursor_hidden() && _input->get_pointer().get_in_window()) {
|
|
[NSCursor hide];
|
|
_mouse_hidden = true;
|
|
} else if (_mouse_hidden) {
|
|
[NSCursor unhide];
|
|
_mouse_hidden = false;
|
|
}
|
|
_properties.set_cursor_hidden(properties.get_cursor_hidden());
|
|
}
|
|
properties.clear_cursor_hidden();
|
|
}
|
|
|
|
if (properties.has_icon_filename()) {
|
|
Filename icon_filename = properties.get_icon_filename();
|
|
NSImage *image = load_image(icon_filename);
|
|
|
|
if (image != nil || icon_filename.empty()) {
|
|
// We're technically changing the application icon, but this is most
|
|
// likely what the developer means. There isn't really a "window icon"
|
|
// in Mac OS X.
|
|
[NSApp setApplicationIconImage:image];
|
|
_properties.set_icon_filename(icon_filename);
|
|
properties.clear_icon_filename();
|
|
}
|
|
}
|
|
|
|
if (properties.has_cursor_filename()) {
|
|
Filename cursor_filename = properties.get_cursor_filename();
|
|
|
|
if (cursor_filename.empty()) {
|
|
// Release the existing cursor.
|
|
if (_cursor != nil) {
|
|
[_cursor release];
|
|
_cursor = nil;
|
|
}
|
|
properties.set_cursor_filename(cursor_filename);
|
|
properties.clear_cursor_filename();
|
|
} else {
|
|
NSCursor *cursor = load_cursor(cursor_filename);
|
|
if (cursor != nil) {
|
|
// Replace the existing cursor.
|
|
if (_cursor != nil) {
|
|
[_cursor release];
|
|
}
|
|
_cursor = cursor;
|
|
_properties.set_cursor_filename(cursor_filename);
|
|
properties.clear_cursor_filename();
|
|
}
|
|
}
|
|
// This will ensure that NSView's resetCursorRects gets called, which sets
|
|
// the appropriate cursor rects.
|
|
[[_view window] invalidateCursorRectsForView:_view];
|
|
}
|
|
|
|
if (properties.has_z_order() && _window != nil) {
|
|
_properties.set_z_order(properties.get_z_order());
|
|
|
|
if (!_properties.get_fullscreen()) {
|
|
switch (properties.get_z_order()) {
|
|
case WindowProperties::Z_bottom:
|
|
[_window setLevel: NSNormalWindowLevel - 1];
|
|
break;
|
|
|
|
case WindowProperties::Z_normal:
|
|
[_window setLevel: NSNormalWindowLevel];
|
|
break;
|
|
|
|
case WindowProperties::Z_top:
|
|
[_window setLevel: NSPopUpMenuWindowLevel];
|
|
break;
|
|
}
|
|
}
|
|
properties.clear_z_order();
|
|
}
|
|
|
|
if (properties.has_mouse_mode()) {
|
|
switch (properties.get_mouse_mode()) {
|
|
case WindowProperties::M_absolute:
|
|
case WindowProperties::M_confined: // confined is maintained in mouse move event
|
|
CGAssociateMouseAndMouseCursorPosition(true);
|
|
_properties.set_mouse_mode(properties.get_mouse_mode());
|
|
properties.clear_mouse_mode();
|
|
break;
|
|
|
|
case WindowProperties::M_relative:
|
|
CGAssociateMouseAndMouseCursorPosition(false);
|
|
_properties.set_mouse_mode(properties.get_mouse_mode());
|
|
properties.clear_mouse_mode();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_context_needs_update && _gsg != nullptr) {
|
|
CocoaGraphicsStateGuardian *cocoagsg;
|
|
DCAST_INTO_V(cocoagsg, _gsg);
|
|
|
|
if (cocoagsg != nullptr && cocoagsg->_context != nil) {
|
|
cocoagsg->lock_context();
|
|
_context_needs_update = false;
|
|
[cocoagsg->_context update];
|
|
cocoagsg->unlock_context();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns an appropriate CGDisplayModeRef for the given width and height, or
|
|
* NULL if none was found.
|
|
*/
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
CFMutableArrayRef CocoaGraphicsWindow::
|
|
find_display_modes(int width, int height) {
|
|
CFDictionaryRef options = NULL;
|
|
// On macOS 10.15+ (Catalina), we want to select the display mode with the
|
|
// samescaling factor as the current view to avoid cropping or scaling issues.
|
|
// This is a workaround until HiDPI display or scaling factor is properly
|
|
// handled. CGDisplayCopyAllDisplayModes() does not return upscaled display
|
|
// mode unless explicitly asked with kCGDisplayShowDuplicateLowResolutionModes
|
|
// (which is undocumented...).
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
|
|
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_14) {
|
|
const CFStringRef dictkeys[] = {kCGDisplayShowDuplicateLowResolutionModes};
|
|
const CFBooleanRef dictvalues[] = {kCFBooleanTrue};
|
|
options = CFDictionaryCreate(NULL,
|
|
(const void **)dictkeys,
|
|
(const void **)dictvalues,
|
|
1,
|
|
&kCFCopyStringDictionaryKeyCallBacks,
|
|
&kCFTypeDictionaryValueCallBacks);
|
|
}
|
|
#endif
|
|
CFMutableArrayRef valid_modes;
|
|
valid_modes = CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks);
|
|
|
|
CFArrayRef modes = CGDisplayCopyAllDisplayModes(_display, options);
|
|
if (options != NULL) {
|
|
CFRelease(options);
|
|
}
|
|
|
|
size_t num_modes = CFArrayGetCount(modes);
|
|
CGDisplayModeRef mode;
|
|
|
|
// Get the current refresh rate and pixel encoding.
|
|
CFStringRef current_pixel_encoding;
|
|
double refresh_rate;
|
|
mode = CGDisplayCopyDisplayMode(_display);
|
|
|
|
// First check if the current mode is adequate.
|
|
// This test not done for macOS 10.15 and above as the mode resolution is
|
|
// not enough to identify a mode.
|
|
if (floor(NSAppKitVersionNumber) <= NSAppKitVersionNumber10_14 &&
|
|
CGDisplayModeGetWidth(mode) == width &&
|
|
CGDisplayModeGetHeight(mode) == height) {
|
|
CFArrayAppendValue(valid_modes, mode);
|
|
CGDisplayModeRelease(mode);
|
|
return valid_modes;
|
|
}
|
|
|
|
current_pixel_encoding = CGDisplayModeCopyPixelEncoding(mode);
|
|
refresh_rate = CGDisplayModeGetRefreshRate(mode);
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
|
|
// Calculate the pixel width and height of the fullscreen mode we want using
|
|
// the currentdisplay mode dimensions and pixel dimensions.
|
|
size_t expected_pixel_width = (size_t(width) * CGDisplayModeGetPixelWidth(mode)) / CGDisplayModeGetWidth(mode);
|
|
size_t expected_pixel_height = (size_t(height) * CGDisplayModeGetPixelHeight(mode)) / CGDisplayModeGetHeight(mode);
|
|
#endif
|
|
CGDisplayModeRelease(mode);
|
|
|
|
for (size_t i = 0; i < num_modes; ++i) {
|
|
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
|
|
|
CFStringRef pixel_encoding = CGDisplayModeCopyPixelEncoding(mode);
|
|
|
|
// As explained above, we want to select the fullscreen display mode using
|
|
// the same scaling factor, but only for MacOS 10.15+ To do this we check
|
|
// the mode width and height but also actual pixel widh and height.
|
|
if (CGDisplayModeGetWidth(mode) == width &&
|
|
CGDisplayModeGetHeight(mode) == height &&
|
|
(int)(CGDisplayModeGetRefreshRate(mode) + 0.5) == (int)(refresh_rate + 0.5) &&
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
|
|
(floor(NSAppKitVersionNumber) <= NSAppKitVersionNumber10_14 ||
|
|
(CGDisplayModeGetPixelWidth(mode) == expected_pixel_width &&
|
|
CGDisplayModeGetPixelHeight(mode) == expected_pixel_height)) &&
|
|
#endif
|
|
CFStringCompare(pixel_encoding, current_pixel_encoding, 0) == kCFCompareEqualTo) {
|
|
|
|
if (CGDisplayModeGetRefreshRate(mode) == refresh_rate) {
|
|
// Exact match for refresh rate, prioritize this.
|
|
CFArrayInsertValueAtIndex(valid_modes, 0, mode);
|
|
} else {
|
|
CFArrayAppendValue(valid_modes, mode);
|
|
}
|
|
}
|
|
CFRelease(pixel_encoding);
|
|
}
|
|
|
|
CFRelease(current_pixel_encoding);
|
|
CFRelease(modes);
|
|
return valid_modes;
|
|
}
|
|
#else // Version for pre-10.6.
|
|
CFDictionaryRef CocoaGraphicsWindow::
|
|
find_display_mode(int width, int height) {
|
|
// Get the current mode and extract its properties.
|
|
CFDictionaryRef current_mode = CGDisplayCurrentMode(_display);
|
|
int current_width, current_height, current_bpp, current_refresh_rate;
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(current_mode, kCGDisplayWidth),
|
|
kCFNumberIntType, ¤t_width);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(current_mode, kCGDisplayHeight),
|
|
kCFNumberIntType, ¤t_height);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(current_mode, kCGDisplayBitsPerPixel),
|
|
kCFNumberIntType, ¤t_bpp);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(current_mode, kCGDisplayRefreshRate),
|
|
kCFNumberIntType, ¤t_refresh_rate);
|
|
|
|
// Check if it is suitable and if so, return it.
|
|
if (current_width == width && current_height == height) {
|
|
return current_mode;
|
|
}
|
|
|
|
// Iterate over the modes to find a suitable one.
|
|
CFArrayRef modes = CGDisplayAvailableModes(_display);
|
|
size_t num_modes = CFArrayGetCount(modes);
|
|
int mode_width, mode_height, mode_bpp, mode_refresh_rate;
|
|
|
|
for (size_t i = 0; i < num_modes; ++i) {
|
|
CFDictionaryRef mode = (CFDictionaryRef) CFArrayGetValueAtIndex(modes, i);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayWidth),
|
|
kCFNumberIntType, &mode_width);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayHeight),
|
|
kCFNumberIntType, &mode_height);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayBitsPerPixel),
|
|
kCFNumberIntType, &mode_bpp);
|
|
|
|
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayRefreshRate),
|
|
kCFNumberIntType, &mode_refresh_rate);
|
|
|
|
if (mode_width == width && mode_height == height &&
|
|
mode_refresh_rate == current_refresh_rate &&
|
|
mode_bpp == current_bpp) {
|
|
return mode;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Switches to the indicated fullscreen mode, or back to windowed if NULL was
|
|
* given. Returns true on success, false on failure.
|
|
*/
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
bool CocoaGraphicsWindow::
|
|
do_switch_fullscreen(CGDisplayModeRef mode) {
|
|
#else
|
|
bool CocoaGraphicsWindow::
|
|
do_switch_fullscreen(CFDictionaryRef mode) {
|
|
#endif
|
|
if (mode == NULL) {
|
|
if (_windowed_mode == NULL) {
|
|
// Already windowed.
|
|
return true;
|
|
}
|
|
|
|
// Switch back to the mode we were in when we were still windowed.
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
CGDisplaySetDisplayMode(_display, _windowed_mode, NULL);
|
|
CGDisplayModeRelease(_windowed_mode);
|
|
#else
|
|
CGDisplaySwitchToMode(_display, _windowed_mode);
|
|
#endif
|
|
if (CGDisplayIsMain(_display)) {
|
|
CGReleaseAllDisplays();
|
|
} else {
|
|
CGDisplayRelease(_display);
|
|
}
|
|
_windowed_mode = NULL;
|
|
_context_needs_update = true;
|
|
|
|
} else {
|
|
if (_windowed_mode != NULL && _fullscreen_mode == mode) {
|
|
// Already fullscreen in that size.
|
|
return true;
|
|
}
|
|
|
|
// Store the existing mode under _windowed_mode.
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
_windowed_mode = CGDisplayCopyDisplayMode(_display);
|
|
#else
|
|
_windowed_mode = CGDisplayCurrentMode(_display);
|
|
#endif
|
|
_fullscreen_mode = mode;
|
|
_context_needs_update = true;
|
|
|
|
// Display must be captured by the application before switching mode.
|
|
// If not, the change of mode and resolution will be applied on all the other applications,
|
|
// although they are no longer visible.
|
|
// This also leads to weird bugs when switching back to the desktop mode.
|
|
CGError err;
|
|
if (CGDisplayIsMain(_display)) {
|
|
// In multidisplay setup, all the displays must be captured or the switch will be notified anyway.
|
|
err = CGCaptureAllDisplays();
|
|
} else {
|
|
err = CGDisplayCapture(_display);
|
|
}
|
|
if (err != kCGErrorSuccess) {
|
|
return false;
|
|
}
|
|
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
|
err = CGDisplaySetDisplayMode(_display, _fullscreen_mode, NULL);
|
|
#else
|
|
err = CGDisplaySwitchToMode(_display, _fullscreen_mode);
|
|
#endif
|
|
|
|
if (err != kCGErrorSuccess) {
|
|
if (CGDisplayIsMain(_display)) {
|
|
CGReleaseAllDisplays();
|
|
} else {
|
|
CGDisplayRelease(_display);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
NSRect frame = [[[_view window] screen] frame];
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
NSString *str = NSStringFromRect(frame);
|
|
cocoadisplay_cat.debug()
|
|
<< "Switched to fullscreen, screen rect is now " << [str UTF8String] << "\n";
|
|
}
|
|
|
|
if (_window != nil) {
|
|
// Exit macOS' own fullscreen mode, since our own fullscreen mode
|
|
// doesn't work properly with it.
|
|
if ([_window styleMask] & NSFullScreenWindowMask) {
|
|
[_window toggleFullScreen:nil];
|
|
}
|
|
[_window setFrame:frame display:YES];
|
|
[_view setFrame:NSMakeRect(0, 0, frame.size.width, frame.size.height)];
|
|
[_window update];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Loads the indicated filename and returns an NSData pointer (which can then
|
|
* be used to create a CGImageSource or NSImage), or NULL on failure. Must be
|
|
* called from the window thread. May return nil.
|
|
*/
|
|
NSData *CocoaGraphicsWindow::
|
|
load_image_data(const Filename &filename) {
|
|
if (filename.empty()) {
|
|
return nil;
|
|
}
|
|
|
|
// Note: perhaps eventually we will need to create an NSImageRep
|
|
// implementation, but for now, Apple seems to support the major image
|
|
// formats.
|
|
|
|
// Resolve the filename on the model path.
|
|
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
|
|
Filename resolved (filename);
|
|
if (!vfs->resolve_filename(resolved, get_model_path())) {
|
|
// The filename doesn't exist.
|
|
cocoadisplay_cat.warning()
|
|
<< "Could not find filename " << filename << "\n";
|
|
return 0;
|
|
}
|
|
|
|
// Look in our index.
|
|
IconImages::const_iterator it = _images.find(resolved);
|
|
if (it != _images.end()) {
|
|
// Found it.
|
|
return (*it).second;
|
|
}
|
|
|
|
cocoadisplay_cat.info()
|
|
<< "Loading NSImage from file " << resolved << "\n";
|
|
|
|
PT(VirtualFile) vfile = vfs->get_file(resolved);
|
|
if (vfile == NULL) {
|
|
return nil;
|
|
}
|
|
std::istream *str = vfile->open_read_file(true);
|
|
if (str == NULL) {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not open file " << filename << " for reading\n";
|
|
return nil;
|
|
}
|
|
|
|
size_t size = vfile->get_file_size(str);
|
|
char* buffer = (char*) malloc(size);
|
|
str->read(buffer, size);
|
|
vfile->close_read_file(str);
|
|
|
|
NSData *data = [NSData dataWithBytesNoCopy:buffer length:size];
|
|
if (data == nil) {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not load image data from file " << filename << "\n";
|
|
return nil;
|
|
}
|
|
|
|
_images[resolved] = data;
|
|
return data;
|
|
}
|
|
|
|
/**
|
|
* Wraps image data loaded by load_image_data with an NSImage. The returned
|
|
* pointer is autoreleased. May return nil.
|
|
*/
|
|
NSImage *CocoaGraphicsWindow::
|
|
load_image(const Filename &filename) {
|
|
NSData *image_data = load_image_data(filename);
|
|
NSImage *image = [[[NSImage alloc] initWithData:image_data] autorelease];
|
|
if (image == nil) {
|
|
cocoadisplay_cat.error()
|
|
<< "Could not load image from file " << filename << "\n";
|
|
return nil;
|
|
}
|
|
return image;
|
|
}
|
|
|
|
/**
|
|
* Returns a cursor with the proper hotspot if a .cur filename is passed in.
|
|
* You must release the returned pointer. May return nil.
|
|
*/
|
|
NSCursor *CocoaGraphicsWindow::
|
|
load_cursor(const Filename &filename) {
|
|
NSData *image_data = load_image_data(cursor_filename);
|
|
if (image_data == nil) {
|
|
return nil;
|
|
}
|
|
|
|
// Read the metadata from the image, which should contain hotspotX and
|
|
// hotspotY properties.
|
|
CGImageSourceRef cg_image = CGImageSourceCreateWithData((CFDataRef)image_data, nullptr);
|
|
if (cg_image == NULL) {
|
|
return nil;
|
|
}
|
|
|
|
NSDictionary *image_props = (NSDictionary *)CGImageSourceCopyPropertiesAtIndex(cg_image, 0, nil);
|
|
CFRelease(cg_image);
|
|
|
|
if (image_props == nil) {
|
|
return nil;
|
|
}
|
|
|
|
CGFloat hotspot_x = 0.0f;
|
|
CGFloat hotspot_y = 0.0f;
|
|
if (NSNumber *number = [image_props objectForKey:@"hotspotX"]) {
|
|
hotspot_x = [number floatValue];
|
|
}
|
|
if (NSNumber *number = [image_props objectForKey:@"hotspotY"]) {
|
|
hotspot_y = [number floatValue];
|
|
}
|
|
[image_props release];
|
|
|
|
NSImage *image = [[NSImage alloc] initWithData:image_data];
|
|
|
|
NSCursor *cursor = nil;
|
|
if (image != nil) {
|
|
// Apple recognizes that hotspots are usually specified from a .cur
|
|
// file, whose origin is in the top-left, so there's no need to flip
|
|
// it like most other Cocoa coordinates.
|
|
cursor = [[NSCursor alloc] initWithImage:image
|
|
hotSpot:NSMakePoint(hotspot_x, hotspot_y)];
|
|
[image release];
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
/**
|
|
* Called by CocoaPandaView or the window delegate when the frame rect
|
|
* changes.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_move_event() {
|
|
// Remember, Mac OS X uses flipped coordinates
|
|
NSRect frame;
|
|
int x, y;
|
|
if (_window == nil) {
|
|
frame = [_view frame];
|
|
x = frame.origin.x;
|
|
y = [[_view superview] bounds].size.height - frame.origin.y - frame.size.height;
|
|
} else {
|
|
frame = [_window contentRectForFrameRect:[_window frame]];
|
|
x = frame.origin.x;
|
|
y = [[_window screen] frame].size.height - frame.origin.y - frame.size.height;
|
|
}
|
|
|
|
if (x != _properties.get_x_origin() ||
|
|
y != _properties.get_y_origin()) {
|
|
|
|
WindowProperties properties;
|
|
properties.set_origin(x, y);
|
|
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Window changed origin to (" << x << ", " << y << ")\n";
|
|
}
|
|
system_changed_properties(properties);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called by CocoaPandaView or the window delegate when the frame rect
|
|
* changes.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_resize_event() {
|
|
if (_window != nil) {
|
|
NSRect contentRect = [_window contentRectForFrameRect:[_window frame]];
|
|
[_view setFrameSize:contentRect.size];
|
|
}
|
|
|
|
NSRect frame = [_view convertRect:[_view bounds] toView:nil];
|
|
|
|
if (frame.size.width != _properties.get_x_size() ||
|
|
frame.size.height != _properties.get_y_size()) {
|
|
|
|
WindowProperties properties;
|
|
properties.set_size(frame.size.width, frame.size.height);
|
|
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Window changed size to (" << frame.size.width
|
|
<< ", " << frame.size.height << ")\n";
|
|
}
|
|
system_changed_properties(properties);
|
|
}
|
|
|
|
_context_needs_update = true;
|
|
}
|
|
|
|
/**
|
|
* Called by the window delegate when the window is miniaturized or
|
|
* deminiaturized.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_minimize_event(bool minimized) {
|
|
if (minimized == _properties.get_minimized()) {
|
|
return;
|
|
}
|
|
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
if (minimized) {
|
|
cocoadisplay_cat.debug() << "Window was miniaturized\n";
|
|
} else {
|
|
cocoadisplay_cat.debug() << "Window was deminiaturized\n";
|
|
}
|
|
}
|
|
|
|
WindowProperties properties;
|
|
properties.set_minimized(minimized);
|
|
system_changed_properties(properties);
|
|
}
|
|
|
|
/**
|
|
* Called by the window delegate when the window has become the key window or
|
|
* resigned that status.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_foreground_event(bool foreground) {
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
if (foreground) {
|
|
cocoadisplay_cat.debug() << "Window became key\n";
|
|
} else {
|
|
cocoadisplay_cat.debug() << "Window resigned key\n";
|
|
}
|
|
}
|
|
|
|
_dead_key_state = 0;
|
|
|
|
WindowProperties properties;
|
|
properties.set_foreground(foreground);
|
|
system_changed_properties(properties);
|
|
|
|
if (foreground && _properties.get_mouse_mode() != WindowProperties::M_relative) {
|
|
// The mouse position may have changed during the time that we were not
|
|
// the key window.
|
|
NSPoint pos = [_window mouseLocationOutsideOfEventStream];
|
|
|
|
NSPoint loc = [_view convertPoint:pos fromView:nil];
|
|
BOOL inside = [_view mouse:loc inRect:[_view bounds]];
|
|
|
|
handle_mouse_moved_event(inside, loc.x, loc.y, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called by the window delegate when the user requests to close the window.
|
|
* This may not always be called, which is why there is also a
|
|
* handle_close_event. Returns false if the user indicated that he wants to
|
|
* handle the close request himself, true if the operating system should
|
|
* continue closing the window.
|
|
*/
|
|
bool CocoaGraphicsWindow::
|
|
handle_close_request() {
|
|
std::string close_request_event = get_close_request_event();
|
|
if (!close_request_event.empty()) {
|
|
// In this case, the app has indicated a desire to intercept the request
|
|
// and process it directly.
|
|
throw_event(close_request_event);
|
|
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
cocoadisplay_cat.debug()
|
|
<< "Window requested close. Rejecting, throwing event "
|
|
<< close_request_event << " instead\n";
|
|
}
|
|
|
|
// Prevent the operating system from closing the window.
|
|
return false;
|
|
}
|
|
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
cocoadisplay_cat.debug()
|
|
<< "Window requested close, accepting\n";
|
|
}
|
|
|
|
// Let the operating system close the window normally.
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called by the window delegate when the window closes.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_close_event() {
|
|
if (cocoadisplay_cat.is_debug()) {
|
|
cocoadisplay_cat.debug() << "Window is about to close\n";
|
|
}
|
|
|
|
_window = nil;
|
|
|
|
// Get rid of the GSG
|
|
if (_gsg != (GraphicsStateGuardian *)NULL) {
|
|
CocoaGraphicsStateGuardian *cocoagsg;
|
|
cocoagsg = DCAST(CocoaGraphicsStateGuardian, _gsg);
|
|
|
|
if (cocoagsg != NULL && cocoagsg->_context != nil) {
|
|
cocoagsg->lock_context();
|
|
[cocoagsg->_context clearDrawable];
|
|
cocoagsg->unlock_context();
|
|
}
|
|
_gsg.clear();
|
|
_vsync_enabled = false;
|
|
}
|
|
|
|
// Dump the view, too
|
|
if (_view != nil) {
|
|
[_view release];
|
|
_view = nil;
|
|
}
|
|
|
|
// Unhide the mouse cursor
|
|
if (_mouse_hidden) {
|
|
[NSCursor unhide];
|
|
_mouse_hidden = false;
|
|
}
|
|
|
|
// Release the cursor.
|
|
if (_cursor != nil) {
|
|
[_cursor release];
|
|
_cursor = nil;
|
|
}
|
|
|
|
WindowProperties properties;
|
|
properties.set_open(false);
|
|
properties.set_cursor_hidden(false);
|
|
system_changed_properties(properties);
|
|
|
|
GraphicsWindow::close_window();
|
|
}
|
|
|
|
/**
|
|
* This method processes the NSEvent of type NSKeyUp, NSKeyDown or
|
|
* NSFlagsChanged and passes the information on to Panda. Should only be
|
|
* called by CocoaPandaView.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_key_event(NSEvent *event) {
|
|
NSUInteger modifierFlags = [event modifierFlags];
|
|
|
|
// NB. This is actually a on-off toggle, not up-down. Should we instead
|
|
// rapidly fire two successive up-down events?
|
|
handle_modifier(modifierFlags, NSAlphaShiftKeyMask, KeyboardButton::caps_lock());
|
|
|
|
// Check if any of the modifier keys have changed.
|
|
handle_modifier(modifierFlags, NSShiftKeyMask, KeyboardButton::shift());
|
|
handle_modifier(modifierFlags, NSControlKeyMask, KeyboardButton::control());
|
|
handle_modifier(modifierFlags, NSAlternateKeyMask, KeyboardButton::alt());
|
|
handle_modifier(modifierFlags, NSCommandKeyMask, KeyboardButton::meta());
|
|
|
|
// These are not documented, but they seem to be a reliable indicator of the
|
|
// status of the leftright modifier keys.
|
|
handle_modifier(modifierFlags, 0x0002, KeyboardButton::lshift());
|
|
handle_modifier(modifierFlags, 0x0004, KeyboardButton::rshift());
|
|
handle_modifier(modifierFlags, 0x0001, KeyboardButton::lcontrol());
|
|
handle_modifier(modifierFlags, 0x2000, KeyboardButton::rcontrol());
|
|
handle_modifier(modifierFlags, 0x0020, KeyboardButton::lalt());
|
|
handle_modifier(modifierFlags, 0x0040, KeyboardButton::ralt());
|
|
handle_modifier(modifierFlags, 0x0008, KeyboardButton::lmeta());
|
|
handle_modifier(modifierFlags, 0x0010, KeyboardButton::rmeta());
|
|
|
|
_modifier_keys = modifierFlags;
|
|
|
|
// Get the raw button and send it.
|
|
ButtonHandle raw_button = map_raw_key([event keyCode]);
|
|
if (raw_button != ButtonHandle::none()) {
|
|
// This is not perfect. Eventually, this whole thing should probably be
|
|
// replaced with something that uses IOKit or so. In particular, the
|
|
// flaws are: - OS eats unmodified F11, F12, scroll lock, pause - no up
|
|
// events for caps lock - no robust way to distinguish updown for modkeys
|
|
if ([event type] == NSKeyUp) {
|
|
_input->raw_button_up(raw_button);
|
|
|
|
} else if ([event type] == NSFlagsChanged) {
|
|
bool down = false;
|
|
if (raw_button == KeyboardButton::lshift()) {
|
|
down = (modifierFlags & 0x0002);
|
|
} else if (raw_button == KeyboardButton::rshift()) {
|
|
down = (modifierFlags & 0x0004);
|
|
} else if (raw_button == KeyboardButton::lcontrol()) {
|
|
down = (modifierFlags & 0x0001);
|
|
} else if (raw_button == KeyboardButton::rcontrol()) {
|
|
down = (modifierFlags & 0x2000);
|
|
} else if (raw_button == KeyboardButton::lalt()) {
|
|
down = (modifierFlags & 0x0020);
|
|
} else if (raw_button == KeyboardButton::ralt()) {
|
|
down = (modifierFlags & 0x0040);
|
|
} else if (raw_button == KeyboardButton::lmeta()) {
|
|
down = (modifierFlags & 0x0008);
|
|
} else if (raw_button == KeyboardButton::rmeta()) {
|
|
down = (modifierFlags & 0x0010);
|
|
} else if (raw_button == KeyboardButton::caps_lock()) {
|
|
// Emulate down-up, annoying hack!
|
|
_input->raw_button_down(raw_button);
|
|
}
|
|
if (down) {
|
|
_input->raw_button_down(raw_button);
|
|
} else {
|
|
_input->raw_button_up(raw_button);
|
|
}
|
|
} else if (![event isARepeat]) {
|
|
_input->raw_button_down(raw_button);
|
|
}
|
|
}
|
|
|
|
// FlagsChanged events only carry modifier key information.
|
|
if ([event type] == NSFlagsChanged) {
|
|
return;
|
|
}
|
|
|
|
TISInputSourceRef input_source = TISCopyCurrentKeyboardLayoutInputSource();
|
|
CFDataRef layout_data = (CFDataRef)TISGetInputSourceProperty(input_source, kTISPropertyUnicodeKeyLayoutData);
|
|
const UCKeyboardLayout *layout = (const UCKeyboardLayout *)CFDataGetBytePtr(layout_data);
|
|
|
|
if ([event type] == NSKeyDown) {
|
|
// Translate it to a unicode character for keystrokes. I would use
|
|
// interpretKeyEvents and insertText, but that doesn't handle dead keys.
|
|
UInt32 modifier_state = (modifierFlags >> 16) & 0xFF;
|
|
UniChar ustr[8];
|
|
UniCharCount length;
|
|
|
|
UCKeyTranslate(layout, [event keyCode], kUCKeyActionDown, modifier_state,
|
|
LMGetKbdType(), 0, &_dead_key_state, sizeof(ustr), &length, ustr);
|
|
|
|
for (int i = 0; i < length; ++i) {
|
|
UniChar c = ustr[i];
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Handling keystroke, character " << (int)c;
|
|
if (c < 128 && isprint(c)) {
|
|
cocoadisplay_cat.spam(false) << " '" << (char)c << "'";
|
|
}
|
|
cocoadisplay_cat.spam(false) << "\n";
|
|
}
|
|
_input->keystroke(c);
|
|
}
|
|
}
|
|
|
|
// [NSEvent charactersIgnoringModifiers] doesn't ignore the shift key, so we
|
|
// need to do what that method is doing manually.
|
|
_dead_key_state = 0;
|
|
UniChar c;
|
|
UniCharCount length;
|
|
UCKeyTranslate(layout, [event keyCode], kUCKeyActionDisplay,
|
|
0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysMask, &_dead_key_state,
|
|
sizeof(c), &length, &c);
|
|
CFRelease(input_source);
|
|
|
|
if (length != 1) {
|
|
return;
|
|
}
|
|
|
|
// If UCKeyTranslate could not map the key into a valid unicode character or
|
|
// reserved symbol (See NSEvent.h), it returns 0x10 as translated character.
|
|
// This happens e.g.e with the combination Fn+F1.. keys.
|
|
// In that case, as fallback, we use charactersIgnoringModifiers to retrieve
|
|
// the character without modifiers.
|
|
if (c == 0x10) {
|
|
NSString *str = [event charactersIgnoringModifiers];
|
|
if (str == nil || [str length] != 1) {
|
|
return;
|
|
}
|
|
c = [str characterAtIndex: 0];
|
|
}
|
|
|
|
ButtonHandle button = map_key(c);
|
|
|
|
if (button == ButtonHandle::none()) {
|
|
// That done, continue trying to find out the button handle.
|
|
NSString *str = [[NSString alloc] initWithCharacters:&c length:length];
|
|
if ([str canBeConvertedToEncoding: NSASCIIStringEncoding]) {
|
|
// Nhm, ascii character perhaps?
|
|
str = [str lowercaseString];
|
|
const char *c_str = [str cStringUsingEncoding: NSASCIIStringEncoding];
|
|
button = KeyboardButton::ascii_key(c_str[0]);
|
|
}
|
|
}
|
|
|
|
if (button == ButtonHandle::none()) {
|
|
cocoadisplay_cat.warning()
|
|
<< "Unhandled keypress, character " << (int) c << ", keyCode " << [event keyCode]
|
|
<< ", type " << [event type] << ", flags " << [event modifierFlags] << "\n";
|
|
return;
|
|
}
|
|
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Handled keypress, character " << (int) c << ", keyCode " << [event keyCode]
|
|
<< ", type " << [event type] << ", flags " << [event modifierFlags] << "\n";
|
|
}
|
|
|
|
// Let's get it off our chest.
|
|
if ([event type] == NSKeyUp) {
|
|
_input->button_up(button);
|
|
} else {
|
|
_input->button_down(button);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called by handle_key_event to read the state of a modifier key.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_modifier(NSUInteger modifierFlags, NSUInteger mask, ButtonHandle button) {
|
|
if ((modifierFlags ^ _modifier_keys) & mask) {
|
|
if (modifierFlags & mask) {
|
|
_input->button_down(button);
|
|
} else {
|
|
_input->button_up(button);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method processes the NSEvents related to mouse button presses. Should
|
|
* only be called by CocoaPandaView.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_mouse_button_event(int button, bool down) {
|
|
if (down) {
|
|
_input->button_down(MouseButton::button(button));
|
|
|
|
#ifndef NDEBUG
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Mouse button " << button << " down\n";
|
|
}
|
|
#endif
|
|
} else {
|
|
_input->button_up(MouseButton::button(button));
|
|
|
|
#ifndef NDEBUG
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Mouse button " << button << " up\n";
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method processes the NSEvents of the mouseMoved and mouseDragged
|
|
* types. Should only be called by CocoaPandaView.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_mouse_moved_event(bool in_window, double x, double y, bool absolute) {
|
|
double nx, ny;
|
|
|
|
if (absolute) {
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
if (in_window != _input->get_pointer().get_in_window()) {
|
|
if (in_window) {
|
|
cocoadisplay_cat.spam() << "Mouse pointer entered window\n";
|
|
} else {
|
|
cocoadisplay_cat.spam() << "Mouse pointer exited window\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
nx = x;
|
|
ny = y;
|
|
|
|
} else {
|
|
// We received deltas, so add it to the current mouse position.
|
|
MouseData md = _input->get_pointer();
|
|
nx = md.get_x() + x;
|
|
ny = md.get_y() + y;
|
|
}
|
|
|
|
if (_properties.get_mouse_mode() == WindowProperties::M_confined
|
|
&& !in_window) {
|
|
CGPoint point;
|
|
|
|
nx = std::max(0., std::min((double) get_x_size() - 1, nx));
|
|
ny = std::max(0., std::min((double) get_y_size() - 1, ny));
|
|
|
|
if (_properties.get_fullscreen()) {
|
|
point = CGPointMake(nx, ny);
|
|
} else {
|
|
point = CGPointMake(nx + _properties.get_x_origin(),
|
|
ny + _properties.get_y_origin());
|
|
}
|
|
|
|
if (CGWarpMouseCursorPosition(point) == kCGErrorSuccess) {
|
|
//After moving (or warping) the mouse position, CG starts an event
|
|
// suppression interval during which no more mouse events can occur
|
|
// This interval can be interupted by the following call :
|
|
CGAssociateMouseAndMouseCursorPosition(YES);
|
|
in_window = true;
|
|
} else {
|
|
cocoadisplay_cat.warning() << "Failed to return mouse pointer to window\n";
|
|
}
|
|
}
|
|
|
|
if (in_window) {
|
|
_input->set_pointer_in_window(nx, ny);
|
|
} else {
|
|
_input->set_pointer_out_of_window();
|
|
}
|
|
|
|
if (in_window != _mouse_hidden && _properties.get_cursor_hidden()) {
|
|
// Hide the cursor if the mouse enters the window, and unhide it when the
|
|
// mouse leaves the window.
|
|
if (in_window) {
|
|
[NSCursor hide];
|
|
} else {
|
|
[NSCursor unhide];
|
|
}
|
|
_mouse_hidden = in_window;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called by CocoaPandaView to inform that the scroll wheel has been used.
|
|
*/
|
|
void CocoaGraphicsWindow::
|
|
handle_wheel_event(double x, double y) {
|
|
if (cocoadisplay_cat.is_spam()) {
|
|
cocoadisplay_cat.spam()
|
|
<< "Wheel delta " << x << ", " << y << "\n";
|
|
}
|
|
|
|
if (y > 0.0) {
|
|
_input->button_down(MouseButton::wheel_up());
|
|
_input->button_up(MouseButton::wheel_up());
|
|
} else if (y < 0.0) {
|
|
_input->button_down(MouseButton::wheel_down());
|
|
_input->button_up(MouseButton::wheel_down());
|
|
}
|
|
|
|
if (x != 0 && cocoa_invert_wheel_x) {
|
|
x = -x;
|
|
}
|
|
|
|
if (x < 0.0) {
|
|
_input->button_down(MouseButton::wheel_right());
|
|
_input->button_up(MouseButton::wheel_right());
|
|
} else if (x > 0.0) {
|
|
_input->button_down(MouseButton::wheel_left());
|
|
_input->button_up(MouseButton::wheel_left());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a ButtonMap containing the association between raw buttons and
|
|
* virtual buttons.
|
|
*/
|
|
ButtonMap *CocoaGraphicsWindow::
|
|
get_keyboard_map() const {
|
|
TISInputSourceRef input_source;
|
|
CFDataRef layout_data;
|
|
const UCKeyboardLayout *layout;
|
|
|
|
// Get the current keyboard layout data.
|
|
input_source = TISCopyCurrentKeyboardLayoutInputSource();
|
|
layout_data = (CFDataRef) TISGetInputSourceProperty(input_source, kTISPropertyUnicodeKeyLayoutData);
|
|
layout = (const UCKeyboardLayout *)CFDataGetBytePtr(layout_data);
|
|
|
|
ButtonMap *map = new ButtonMap;
|
|
|
|
UniChar chars[4];
|
|
UniCharCount num_chars;
|
|
|
|
// Iterate through the known scancode range and see what every scan code is
|
|
// mapped to.
|
|
for (int k = 0; k <= 0x7E; ++k) {
|
|
ButtonHandle raw_button = map_raw_key(k);
|
|
if (raw_button == ButtonHandle::none()) {
|
|
continue;
|
|
}
|
|
|
|
UInt32 dead_keys = 0;
|
|
if (UCKeyTranslate(layout, k, kUCKeyActionDisplay, 0, LMGetKbdType(),
|
|
kUCKeyTranslateNoDeadKeysMask, &dead_keys, 4,
|
|
&num_chars, chars) == noErr) {
|
|
if (num_chars > 0 && chars[0] != 0x10) {
|
|
ButtonHandle button = ButtonHandle::none();
|
|
|
|
if (chars[0] > 0 && chars[0] <= 0x7f) {
|
|
button = KeyboardButton::ascii_key(chars[0]);
|
|
}
|
|
if (button == ButtonHandle::none()) {
|
|
button = map_key(chars[0]);
|
|
}
|
|
if (button != ButtonHandle::none()) {
|
|
map->map_button(raw_button, button);
|
|
}
|
|
} else {
|
|
// A special function key or modifier key, which isn't remapped by the
|
|
// OS.
|
|
map->map_button(raw_button, raw_button);
|
|
}
|
|
}
|
|
}
|
|
|
|
CFRelease(input_source);
|
|
return map;
|
|
}
|
|
|
|
/**
|
|
* Maps a unicode key character to a ButtonHandle.
|
|
*/
|
|
ButtonHandle CocoaGraphicsWindow::
|
|
map_key(unsigned short c) const {
|
|
switch (c) {
|
|
case NSEnterCharacter:
|
|
return KeyboardButton::enter();
|
|
case NSBackspaceCharacter:
|
|
case NSDeleteCharacter:
|
|
// NSDeleteCharacter fires when I press backspace.
|
|
return KeyboardButton::backspace();
|
|
case NSTabCharacter:
|
|
case NSBackTabCharacter:
|
|
// BackTabCharacter is sent when shift-tab is used.
|
|
return KeyboardButton::tab();
|
|
|
|
case 0x10:
|
|
// No idea where this constant comes from, but it is sent whenever the
|
|
// menu key is pressed.
|
|
return KeyboardButton::menu();
|
|
|
|
case 0x1e:
|
|
case NSUpArrowFunctionKey:
|
|
return KeyboardButton::up();
|
|
case 0x1f:
|
|
case NSDownArrowFunctionKey:
|
|
return KeyboardButton::down();
|
|
case 0x1c:
|
|
case NSLeftArrowFunctionKey:
|
|
return KeyboardButton::left();
|
|
case 0x1d:
|
|
case NSRightArrowFunctionKey:
|
|
return KeyboardButton::right();
|
|
case NSF1FunctionKey:
|
|
return KeyboardButton::f1();
|
|
case NSF2FunctionKey:
|
|
return KeyboardButton::f2();
|
|
case NSF3FunctionKey:
|
|
return KeyboardButton::f3();
|
|
case NSF4FunctionKey:
|
|
return KeyboardButton::f4();
|
|
case NSF5FunctionKey:
|
|
return KeyboardButton::f5();
|
|
case NSF6FunctionKey:
|
|
return KeyboardButton::f6();
|
|
case NSF7FunctionKey:
|
|
return KeyboardButton::f7();
|
|
case NSF8FunctionKey:
|
|
return KeyboardButton::f8();
|
|
case NSF9FunctionKey:
|
|
return KeyboardButton::f9();
|
|
case NSF10FunctionKey:
|
|
return KeyboardButton::f10();
|
|
case NSF11FunctionKey:
|
|
return KeyboardButton::f11();
|
|
case NSF12FunctionKey:
|
|
return KeyboardButton::f12();
|
|
case NSF13FunctionKey:
|
|
return KeyboardButton::f13();
|
|
case NSF14FunctionKey:
|
|
return KeyboardButton::f14();
|
|
case NSF15FunctionKey:
|
|
return KeyboardButton::f15();
|
|
case NSF16FunctionKey:
|
|
return KeyboardButton::f16();
|
|
case NSF17FunctionKey:
|
|
case NSF18FunctionKey:
|
|
case NSF19FunctionKey:
|
|
case NSF20FunctionKey:
|
|
case NSF21FunctionKey:
|
|
case NSF22FunctionKey:
|
|
case NSF23FunctionKey:
|
|
case NSF24FunctionKey:
|
|
case NSF25FunctionKey:
|
|
case NSF26FunctionKey:
|
|
case NSF27FunctionKey:
|
|
case NSF28FunctionKey:
|
|
case NSF29FunctionKey:
|
|
case NSF30FunctionKey:
|
|
case NSF31FunctionKey:
|
|
case NSF32FunctionKey:
|
|
case NSF33FunctionKey:
|
|
case NSF34FunctionKey:
|
|
case NSF35FunctionKey:
|
|
break;
|
|
case NSInsertFunctionKey:
|
|
return KeyboardButton::insert();
|
|
case NSDeleteFunctionKey:
|
|
return KeyboardButton::del();
|
|
case 0x01:
|
|
case NSHomeFunctionKey:
|
|
return KeyboardButton::home();
|
|
case NSBeginFunctionKey:
|
|
break;
|
|
case 0x04:
|
|
case NSEndFunctionKey:
|
|
return KeyboardButton::end();
|
|
case 0x0b:
|
|
case NSPageUpFunctionKey:
|
|
return KeyboardButton::page_up();
|
|
case 0x0c:
|
|
case NSPageDownFunctionKey:
|
|
return KeyboardButton::page_down();
|
|
case NSPrintScreenFunctionKey:
|
|
return KeyboardButton::print_screen();
|
|
case NSScrollLockFunctionKey:
|
|
return KeyboardButton::scroll_lock();
|
|
case NSPauseFunctionKey:
|
|
return KeyboardButton::pause();
|
|
case NSSysReqFunctionKey:
|
|
case NSBreakFunctionKey:
|
|
case NSResetFunctionKey:
|
|
case NSStopFunctionKey:
|
|
case NSMenuFunctionKey:
|
|
case NSUserFunctionKey:
|
|
case NSSystemFunctionKey:
|
|
case NSPrintFunctionKey:
|
|
break;
|
|
case NSClearLineFunctionKey:
|
|
return KeyboardButton::num_lock();
|
|
case NSClearDisplayFunctionKey:
|
|
case NSInsertLineFunctionKey:
|
|
case NSDeleteLineFunctionKey:
|
|
case NSInsertCharFunctionKey:
|
|
case NSDeleteCharFunctionKey:
|
|
case NSPrevFunctionKey:
|
|
case NSNextFunctionKey:
|
|
case NSSelectFunctionKey:
|
|
case NSExecuteFunctionKey:
|
|
case NSUndoFunctionKey:
|
|
case NSRedoFunctionKey:
|
|
case NSFindFunctionKey:
|
|
break;
|
|
case 0x05:
|
|
case NSHelpFunctionKey:
|
|
return KeyboardButton::help();
|
|
case NSModeSwitchFunctionKey:
|
|
break;
|
|
}
|
|
return ButtonHandle::none();
|
|
}
|
|
|
|
/**
|
|
* Maps a keycode to a ButtonHandle.
|
|
*/
|
|
ButtonHandle CocoaGraphicsWindow::
|
|
map_raw_key(unsigned short keycode) const {
|
|
if (keycode > 0x7f) {
|
|
return ButtonHandle::none();
|
|
}
|
|
switch ((unsigned char) keycode) {
|
|
/* See HIToolBox/Events.h */
|
|
case 0x00: return KeyboardButton::ascii_key('a');
|
|
case 0x01: return KeyboardButton::ascii_key('s');
|
|
case 0x02: return KeyboardButton::ascii_key('d');
|
|
case 0x03: return KeyboardButton::ascii_key('f');
|
|
case 0x04: return KeyboardButton::ascii_key('h');
|
|
case 0x05: return KeyboardButton::ascii_key('g');
|
|
case 0x06: return KeyboardButton::ascii_key('z');
|
|
case 0x07: return KeyboardButton::ascii_key('x');
|
|
case 0x08: return KeyboardButton::ascii_key('c');
|
|
case 0x09: return KeyboardButton::ascii_key('v');
|
|
case 0x0A: return KeyboardButton::ascii_key('<');
|
|
case 0x0B: return KeyboardButton::ascii_key('b');
|
|
case 0x0C: return KeyboardButton::ascii_key('q');
|
|
case 0x0D: return KeyboardButton::ascii_key('w');
|
|
case 0x0E: return KeyboardButton::ascii_key('e');
|
|
case 0x0F: return KeyboardButton::ascii_key('r');
|
|
case 0x10: return KeyboardButton::ascii_key('y');
|
|
case 0x11: return KeyboardButton::ascii_key('t');
|
|
case 0x12: return KeyboardButton::ascii_key('1');
|
|
case 0x13: return KeyboardButton::ascii_key('2');
|
|
case 0x14: return KeyboardButton::ascii_key('3');
|
|
case 0x15: return KeyboardButton::ascii_key('4');
|
|
case 0x16: return KeyboardButton::ascii_key('6');
|
|
case 0x17: return KeyboardButton::ascii_key('5');
|
|
case 0x18: return KeyboardButton::ascii_key('=');
|
|
case 0x19: return KeyboardButton::ascii_key('9');
|
|
case 0x1A: return KeyboardButton::ascii_key('7');
|
|
case 0x1B: return KeyboardButton::ascii_key('-');
|
|
case 0x1C: return KeyboardButton::ascii_key('8');
|
|
case 0x1D: return KeyboardButton::ascii_key('0');
|
|
case 0x1E: return KeyboardButton::ascii_key(']');
|
|
case 0x1F: return KeyboardButton::ascii_key('o');
|
|
case 0x20: return KeyboardButton::ascii_key('u');
|
|
case 0x21: return KeyboardButton::ascii_key('[');
|
|
case 0x22: return KeyboardButton::ascii_key('i');
|
|
case 0x23: return KeyboardButton::ascii_key('p');
|
|
case 0x24: return KeyboardButton::enter();
|
|
case 0x25: return KeyboardButton::ascii_key('l');
|
|
case 0x26: return KeyboardButton::ascii_key('j');
|
|
case 0x27: return KeyboardButton::ascii_key('\'');
|
|
case 0x28: return KeyboardButton::ascii_key('k');
|
|
case 0x29: return KeyboardButton::ascii_key(';');
|
|
case 0x2A: return KeyboardButton::ascii_key('\\');
|
|
case 0x2B: return KeyboardButton::ascii_key(',');
|
|
case 0x2C: return KeyboardButton::ascii_key('/');
|
|
case 0x2D: return KeyboardButton::ascii_key('n');
|
|
case 0x2E: return KeyboardButton::ascii_key('m');
|
|
case 0x2F: return KeyboardButton::ascii_key('.');
|
|
case 0x30: return KeyboardButton::tab();
|
|
case 0x31: return KeyboardButton::ascii_key(' ');
|
|
case 0x32: return KeyboardButton::ascii_key('`');
|
|
case 0x33: return KeyboardButton::backspace();
|
|
case 0x35: return KeyboardButton::escape();
|
|
case 0x36: return KeyboardButton::rmeta();
|
|
case 0x37: return KeyboardButton::lmeta();
|
|
case 0x38: return KeyboardButton::lshift();
|
|
case 0x39: return KeyboardButton::caps_lock();
|
|
case 0x3A: return KeyboardButton::lalt();
|
|
case 0x3B: return KeyboardButton::lcontrol();
|
|
case 0x3C: return KeyboardButton::rshift();
|
|
case 0x3D: return KeyboardButton::ralt();
|
|
case 0x3E: return KeyboardButton::rcontrol();
|
|
case 0x41: return KeyboardButton::ascii_key('.');
|
|
case 0x43: return KeyboardButton::ascii_key('*');
|
|
case 0x45: return KeyboardButton::ascii_key('+');
|
|
case 0x47: return KeyboardButton::num_lock();
|
|
case 0x4B: return KeyboardButton::ascii_key('/');
|
|
case 0x4C: return KeyboardButton::enter();
|
|
case 0x4E: return KeyboardButton::ascii_key('-');
|
|
case 0x51: return KeyboardButton::ascii_key('=');
|
|
case 0x52: return KeyboardButton::ascii_key('0');
|
|
case 0x53: return KeyboardButton::ascii_key('1');
|
|
case 0x54: return KeyboardButton::ascii_key('2');
|
|
case 0x55: return KeyboardButton::ascii_key('3');
|
|
case 0x56: return KeyboardButton::ascii_key('4');
|
|
case 0x57: return KeyboardButton::ascii_key('5');
|
|
case 0x58: return KeyboardButton::ascii_key('6');
|
|
case 0x59: return KeyboardButton::ascii_key('7');
|
|
case 0x5B: return KeyboardButton::ascii_key('8');
|
|
case 0x5C: return KeyboardButton::ascii_key('9');
|
|
case 0x60: return KeyboardButton::f5();
|
|
case 0x61: return KeyboardButton::f6();
|
|
case 0x62: return KeyboardButton::f7();
|
|
case 0x63: return KeyboardButton::f3();
|
|
case 0x64: return KeyboardButton::f8();
|
|
case 0x65: return KeyboardButton::f9();
|
|
case 0x67: return KeyboardButton::f11();
|
|
case 0x69: return KeyboardButton::print_screen();
|
|
case 0x6B: return KeyboardButton::scroll_lock();
|
|
case 0x6D: return KeyboardButton::f10();
|
|
case 0x6E: return KeyboardButton::menu();
|
|
case 0x6F: return KeyboardButton::f12();
|
|
case 0x71: return KeyboardButton::pause();
|
|
case 0x72: return KeyboardButton::insert();
|
|
case 0x73: return KeyboardButton::home();
|
|
case 0x74: return KeyboardButton::page_up();
|
|
case 0x75: return KeyboardButton::del();
|
|
case 0x76: return KeyboardButton::f4();
|
|
case 0x77: return KeyboardButton::end();
|
|
case 0x78: return KeyboardButton::f2();
|
|
case 0x79: return KeyboardButton::page_down();
|
|
case 0x7A: return KeyboardButton::f1();
|
|
case 0x7B: return KeyboardButton::left();
|
|
case 0x7C: return KeyboardButton::right();
|
|
case 0x7D: return KeyboardButton::down();
|
|
case 0x7E: return KeyboardButton::up();
|
|
default: return ButtonHandle::none();
|
|
}
|
|
}
|