open_toontown_panda3d/direct/src/controls/TwoDWalker.py

65 lines
2.6 KiB
Python

"""
TwoDWalker.py is for controlling the avatars in a 2D scroller game environment.
"""
from .GravityWalker import GravityWalker
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.showbase.InputStateGlobal import inputState
from direct.showbase.MessengerGlobal import messenger
from direct.task.Task import Task
from panda3d.core import ConfigVariableBool, Vec3
class TwoDWalker(GravityWalker):
"""
The TwoDWalker is primarily for a 2D Scroller game environment. Eg - Toon Blitz minigame.
TODO: This class is still work in progress.
Currently Toon Blitz is using this only for jumping.
Moving the Toon left to right is handled by toontown/src/minigame/TwoDDrive.py.
I eventually want this class to control all the 2 D movements, possibly with a
customizable input list.
"""
notify = directNotify.newCategory("TwoDWalker")
wantDebugIndicator = ConfigVariableBool('want-avatar-physics-indicator', False)
wantFloorSphere = ConfigVariableBool('want-floor-sphere', False)
earlyEventSphere = ConfigVariableBool('early-event-sphere', False)
# special methods
def __init__(self, gravity = -32.1740, standableGround=0.707,
hardLandingForce=16.0):
assert self.notify.debugStateCall(self)
self.notify.debug('Constructing TwoDWalker')
GravityWalker.__init__(self)
def handleAvatarControls(self, task):
"""
Check on the arrow keys and update the avatar.
"""
# get the button states:
jump = inputState.isSet("forward")
if self.lifter.isOnGround():
if self.isAirborne:
self.isAirborne = 0
assert self.debugPrint("isAirborne 0 due to isOnGround() true")
impact = self.lifter.getImpactVelocity()
messenger.send("jumpLand")
assert self.isAirborne == 0
self.priorParent = Vec3.zero()
else:
if self.isAirborne == 0:
assert self.debugPrint("isAirborne 1 due to isOnGround() false")
self.isAirborne = 1
return Task.cont
def jumpPressed(self):
"""This function should be called from TwoDDrive when the jump key is pressed."""
if self.lifter.isOnGround():
if self.isAirborne == 0:
if self.mayJump:
# The jump button is down and we're close enough to the ground to jump.
self.lifter.addVelocity(self.avatarControlJumpForce)
messenger.send("jumpStart")
self.isAirborne = 1
assert self.debugPrint("isAirborne 1 due to jump")