open_toontown_panda3d/panda/src/builder/builderBucket.h

117 lines
3.4 KiB
C++

// Filename: builderBucket.h
// Created by: drose (09Sep97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef BUILDERBUCKET_H
#define BUILDERBUCKET_H
#include "pandabase.h"
#include "builderProperties.h"
#include "namable.h"
#include "pointerToArray.h"
#include "luse.h"
#include "pta_Vertexf.h"
#include "pta_Normalf.h"
#include "pta_Colorf.h"
#include "pta_TexCoordf.h"
#include "renderState.h"
#include "stdlib.h"
class Geom;
class PandaNode;
class GeomNode;
///////////////////////////////////////////////////////////////////
// Class : BuilderBucket
// Description : The main grouping tool for BuilderPrims. See the
// comments at the beginning of builder.h.
//
// As each primitive is added to the builder, it is
// associated with a bucket. The bucket stores the
// scene-graph properties of the primitive, and is used
// to identify primitives that have the same properties
// and thus may be joined into a common triangle strip.
//
// This grouping is done via the ordering operator, <,
// which defines an arbitrary ordering for buckets and
// identifies those buckets which are equivalent to each
// other. By subclassing off of BuilderBucket and
// redefining this operator, you can change the grouping
// behavior to suit your needs, if necessary.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG BuilderBucket : public BuilderProperties, public Namable {
public:
BuilderBucket();
BuilderBucket(const BuilderBucket &copy);
BuilderBucket &operator = (const BuilderBucket &copy);
virtual ~BuilderBucket();
virtual BuilderBucket *make_copy() const;
virtual GeomNode *make_geom_node();
virtual Geom *done_geom(Geom *geom);
void add_attrib(const RenderAttrib *attrib);
virtual bool operator < (const BuilderBucket &other) const;
INLINE void set_coords(const PTA_Vertexf &coords);
INLINE PTA_Vertexf get_coords() const;
INLINE void set_normals(const PTA_Normalf &normals);
INLINE PTA_Normalf get_normals() const;
INLINE void set_texcoords(const PTA_TexCoordf &texcoords);
INLINE PTA_TexCoordf get_texcoords() const;
INLINE void set_colors(const PTA_Colorf &colors);
INLINE PTA_Colorf get_colors() const;
INLINE static BuilderBucket *get_default_bucket();
virtual void output(ostream &out) const;
PandaNode *_node;
short _drawBin;
unsigned int _drawOrder;
CPT(RenderState) _state;
protected:
PTA_Vertexf _coords;
PTA_Normalf _normals;
PTA_TexCoordf _texcoords;
PTA_Colorf _colors;
static BuilderBucket *_default_bucket;
private:
BuilderBucket(int);
};
INLINE ostream &operator << (ostream &out, const BuilderBucket &bucket) {
bucket.output(out);
return out;
}
#include "builderBucket.I"
#endif