52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
// Filename: materialAttribute.I
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// Created by: drose (22Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: MaterialAttribute::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE MaterialAttribute::
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MaterialAttribute() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: MaterialAttribute::set_on
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void MaterialAttribute::
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set_on(const Material *material) {
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nassertv(material != (const Material *)NULL);
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_value = material;
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OnOffAttribute::set_on();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MaterialAttribute::get_material
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// Access: Public
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// Description: Returns the material that the MaterialAttribute
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// represents. It is only valid to call this if is_on()
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// has returned true.
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////////////////////////////////////////////////////////////////////
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INLINE const Material *MaterialAttribute::
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get_material() const {
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nassertr(is_on(), NULL);
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return _value;
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}
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