open_toontown_panda3d/panda/src/sgattrib/textureApplyProperty.I

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// Filename: textureApplyProperty.I
// Created by: drose (23Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextureApplyProperty::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextureApplyProperty::
TextureApplyProperty(TextureApplyProperty::Mode mode) :
_mode(mode)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyProperty::Constructor
// Access: Public
// Description: This should only be called in the Protected
// constructor of TextureApplyTransition. It is made
// public, only for that to access, and is necessary
// for creating an object in make_TextureApplyTransition
// before any information has been read
////////////////////////////////////////////////////////////////////
INLINE TextureApplyProperty::
TextureApplyProperty(void)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyProperty::set_mode
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextureApplyProperty::
set_mode(TextureApplyProperty::Mode mode) {
_mode = mode;
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyProperty::get_mode
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextureApplyProperty::Mode TextureApplyProperty::
get_mode() const {
return _mode;
}
////////////////////////////////////////////////////////////////////
// Function: TextureApplyProperty::compare_to
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE int TextureApplyProperty::
compare_to(const TextureApplyProperty &other) const {
return (int)_mode - (int)other._mode;
}