open_toontown_panda3d/panda/src/glstuff/glBufferContext_src.cxx

50 lines
1.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glBufferContext_src.cxx
* @author rdb
* @date 2016-12-12
*/
TypeHandle CLP(BufferContext)::_type_handle;
/**
* Evicts the page from the LRU. Called internally when the LRU determines
* that it is full. May also be called externally when necessary to
* explicitly evict the page.
*
* It is legal for this method to either evict the page as requested, do
* nothing (in which case the eviction will be requested again at the next
* epoch), or requeue itself on the tail of the queue (in which case the
* eviction will be requested again much later).
*/
void CLP(BufferContext)::
evict_lru() {
dequeue_lru();
// Make sure the buffer is unbound before we delete it.
if (_glgsg->_current_ibuffer_index == _index) {
if (GLCAT.is_debug() && gl_debug_buffers) {
GLCAT.debug()
<< "unbinding index buffer\n";
}
_glgsg->_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
_glgsg->_current_ibuffer_index = 0;
}
// Free the buffer.
_glgsg->_glDeleteBuffers(1, &_index);
// We still need a valid index number, though, in case we want to re-load
// the buffer later.
_glgsg->_glGenBuffers(1, &_index);
update_data_size_bytes(0);
set_resident(false);
}