112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
// Filename: collisionHandlerPhysical.h
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLISIONHANDLERPHYSICAL_H
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#define COLLISIONHANDLERPHYSICAL_H
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#include "pandabase.h"
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#include "collisionHandlerEvent.h"
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#include "collisionNode.h"
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#include "driveInterface.h"
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#include "pointerTo.h"
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#include "pandaNode.h"
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////////////////////////////////////////////////////////////////////
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// Class : CollisionHandlerPhysical
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// Description : The abstract base class for a number of
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// CollisionHandlers that have some physical effect on
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// their moving bodies: they need to update the nodes'
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// positions based on the effects of the collision.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CollisionHandlerPhysical : public CollisionHandlerEvent {
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public:
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CollisionHandlerPhysical();
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virtual ~CollisionHandlerPhysical();
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virtual void begin_group();
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virtual void add_entry(CollisionEntry *entry);
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virtual bool end_group();
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PUBLISHED:
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void add_collider(const NodePath &collider, const NodePath &target);
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void add_collider(const NodePath &collider, const NodePath &target,
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DriveInterface *drive_interface);
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bool remove_collider(const NodePath &collider);
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bool has_collider(const NodePath &collider) const;
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void clear_colliders();
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INLINE void set_center(const NodePath ¢er);
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INLINE void clear_center();
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INLINE const NodePath &get_center() const;
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INLINE bool has_center() const;
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INLINE bool has_contact() const;
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protected:
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bool _has_contact; // Are we in contact with anything?
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protected:
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class ColliderDef {
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public:
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INLINE void set_target(const NodePath &target,
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DriveInterface *drive_interface = NULL);
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INLINE void updated_transform();
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NodePath _target;
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PT(DriveInterface) _drive_interface;
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};
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virtual bool handle_entries()=0;
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virtual void apply_linear_force(ColliderDef &def, const LVector3f &force)=0;
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typedef pvector< PT(CollisionEntry) > Entries;
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typedef pmap<NodePath, Entries> FromEntries;
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FromEntries _from_entries;
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typedef pmap<NodePath, ColliderDef> Colliders;
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Colliders _colliders;
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NodePath _center;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandlerEvent::init_type();
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register_type(_type_handle, "CollisionHandlerPhysical",
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CollisionHandlerEvent::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionHandlerPhysical.I"
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#endif
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