open_toontown_panda3d/dtool/src/interrogatedb/config_interrogatedb.cxx

83 lines
2.6 KiB
C++

// Filename: config_interrogatedb.cxx
// Created by: drose (01Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "config_interrogatedb.h"
#include "interrogate_request.h"
#include <dconfig.h>
#if defined(WIN32_VC) && defined(_DEBUG)
// _DEBUG assumes you are linking to msvcrt70d.dll, not msvcrt70.dll
#define USE_WIN32_DBGHEAP
#include <crtdbg.h>
#endif
Configure(config_interrogatedb);
NotifyCategoryDef(interrogatedb, "");
ConfigureFn(config_interrogatedb) {
// interrogate_request_library("types");
#ifdef USE_WIN32_DBGHEAP
string use_win32_dbgheap_str = config_interrogatedb.GetString("use-win32-dbgheap", "");
bool win32_report_leaks = config_interrogatedb.GetBool("win32-report-leaks", false);
int dbg_flags = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
if (use_win32_dbgheap_str == "full") {
// "full" means check the heap after *every* alloc/dealloc.
// Expensive.
dbg_flags |= (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF |
_CRTDBG_CHECK_CRT_DF);
} else {
// Otherwise, it's a bool flag. true means check the heap
// normally, false means don't do any debug checking.
bool use_win32_dbgheap_bool = config_interrogatedb.GetBool("use-win32-dbgheap", false);
if (!use_win32_dbgheap_bool) {
// deflt disable complete heap verify every 1024 allocations (VC7 deflt).
// With vc7 stl small-string-optimization causing more allocs,
// this can cause order-of-magnitude slowdowns in dbg builds
dbg_flags = 0;
}
}
if (win32_report_leaks) {
// Report memory still allocated at program termination. Not sure
// how useful this is, as many things get allocated once and never
// freed, but they aren't really leaks.
dbg_flags |= _CRTDBG_LEAK_CHECK_DF;
}
_CrtSetDbgFlag(dbg_flags);
#endif
}
const DSearchPath &
get_interrogatedb_path() {
static DSearchPath *interrogatedb_path = NULL;
if (interrogatedb_path == (DSearchPath *)NULL) {
interrogatedb_path = new DSearchPath(".");
interrogatedb_path->append_path
(config_interrogatedb.GetString("ETC_PATH", "."));
}
return *interrogatedb_path;
}