83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
// Filename: config_interrogatedb.cxx
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// Created by: drose (01Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_interrogatedb.h"
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#include "interrogate_request.h"
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#include <dconfig.h>
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#if defined(WIN32_VC) && defined(_DEBUG)
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// _DEBUG assumes you are linking to msvcrt70d.dll, not msvcrt70.dll
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#define USE_WIN32_DBGHEAP
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#include <crtdbg.h>
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#endif
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Configure(config_interrogatedb);
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NotifyCategoryDef(interrogatedb, "");
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ConfigureFn(config_interrogatedb) {
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// interrogate_request_library("types");
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#ifdef USE_WIN32_DBGHEAP
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string use_win32_dbgheap_str = config_interrogatedb.GetString("use-win32-dbgheap", "");
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bool win32_report_leaks = config_interrogatedb.GetBool("win32-report-leaks", false);
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int dbg_flags = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
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if (use_win32_dbgheap_str == "full") {
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// "full" means check the heap after *every* alloc/dealloc.
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// Expensive.
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dbg_flags |= (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF |
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_CRTDBG_CHECK_CRT_DF);
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} else {
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// Otherwise, it's a bool flag. true means check the heap
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// normally, false means don't do any debug checking.
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bool use_win32_dbgheap_bool = config_interrogatedb.GetBool("use-win32-dbgheap", false);
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if (!use_win32_dbgheap_bool) {
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// deflt disable complete heap verify every 1024 allocations (VC7 deflt).
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// With vc7 stl small-string-optimization causing more allocs,
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// this can cause order-of-magnitude slowdowns in dbg builds
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dbg_flags = 0;
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}
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}
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if (win32_report_leaks) {
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// Report memory still allocated at program termination. Not sure
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// how useful this is, as many things get allocated once and never
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// freed, but they aren't really leaks.
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dbg_flags |= _CRTDBG_LEAK_CHECK_DF;
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}
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_CrtSetDbgFlag(dbg_flags);
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#endif
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}
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const DSearchPath &
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get_interrogatedb_path() {
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static DSearchPath *interrogatedb_path = NULL;
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if (interrogatedb_path == (DSearchPath *)NULL) {
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interrogatedb_path = new DSearchPath(".");
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interrogatedb_path->append_path
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(config_interrogatedb.GetString("ETC_PATH", "."));
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}
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return *interrogatedb_path;
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}
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