223 lines
6.1 KiB
ObjectPascal
223 lines
6.1 KiB
ObjectPascal
#define BUILD_DIRECTORY $[HAVE_BULLET]
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#define BUILDING_DLL BUILDING_PANDABULLET
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#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
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#begin lib_target
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#define TARGET p3bullet
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#define LOCAL_LIBS p3pgraph p3linmath p3grutil
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#define USE_PACKAGES bullet
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#define COMBINED_SOURCES $[TARGET]_composite.cxx
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#define SOURCES \
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bulletAllHitsRayResult.I \
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bulletAllHitsRayResult.h \
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bulletBodyNode.I \
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bulletBodyNode.h \
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bulletBoxShape.I \
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bulletBoxShape.h \
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bulletCapsuleShape.I \
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bulletCapsuleShape.h \
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bulletCharacterControllerNode.I \
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bulletCharacterControllerNode.h \
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bulletClosestHitRayResult.I \
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bulletClosestHitRayResult.h \
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bulletClosestHitSweepResult.I \
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bulletClosestHitSweepResult.h \
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bulletConeShape.I \
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bulletConeShape.h \
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bulletConeTwistConstraint.I \
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bulletConeTwistConstraint.h \
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bulletConstraint.I \
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bulletConstraint.h \
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bulletContactCallbacks.h \
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bulletContactResult.I \
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bulletContactResult.h \
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bulletConvexHullShape.I \
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bulletConvexHullShape.h \
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bulletConvexPointCloudShape.I \
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bulletConvexPointCloudShape.h \
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bulletCylinderShape.I \
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bulletCylinderShape.h \
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bulletDebugNode.I \
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bulletDebugNode.h \
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bulletGenericConstraint.I \
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bulletGenericConstraint.h \
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bulletGhostNode.I \
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bulletGhostNode.h \
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bulletHeightfieldShape.I \
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bulletHeightfieldShape.h \
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bulletHelper.I \
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bulletHelper.h \
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bulletHingeConstraint.I \
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bulletHingeConstraint.h \
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bulletManifoldPoint.I \
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bulletManifoldPoint.h \
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bulletPersistentManifold.I \
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bulletPersistentManifold.h \
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bulletPlaneShape.I \
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bulletPlaneShape.h \
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bulletRigidBodyNode.I \
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bulletRigidBodyNode.h \
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bulletShape.I \
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bulletShape.h \
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bulletSliderConstraint.I \
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bulletSliderConstraint.h \
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bulletSoftBodyConfig.I \
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bulletSoftBodyConfig.h \
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bulletSoftBodyMaterial.I \
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bulletSoftBodyMaterial.h \
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bulletSoftBodyNode.I \
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bulletSoftBodyNode.h \
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bulletSoftBodyShape.I \
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bulletSoftBodyShape.h \
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bulletSoftBodyWorldInfo.I \
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bulletSoftBodyWorldInfo.h \
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bulletSphereShape.I \
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bulletSphereShape.h \
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bulletSphericalConstraint.I \
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bulletSphericalConstraint.h \
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bulletTriangleMesh.I \
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bulletTriangleMesh.h \
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bulletTriangleMeshShape.I \
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bulletTriangleMeshShape.h \
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bulletVehicle.I \
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bulletVehicle.h \
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bulletWheel.I \
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bulletWheel.h \
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bulletWorld.I \
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bulletWorld.h \
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bullet_includes.h \
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bullet_utils.I \
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bullet_utils.h \
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config_bullet.h \
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#define INCLUDED_SOURCES \
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bulletAllHitsRayResult.cxx \
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bulletBodyNode.cxx \
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bulletBoxShape.cxx \
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bulletCapsuleShape.cxx \
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bulletCharacterControllerNode.cxx \
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bulletClosestHitRayResult.cxx \
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bulletClosestHitSweepResult.cxx \
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bulletConeShape.cxx \
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bulletConeTwistConstraint.cxx \
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bulletConstraint.cxx \
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bulletContactResult.cxx \
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bulletConvexHullShape.cxx \
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bulletConvexPointCloudShape.cxx \
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bulletCylinderShape.cxx \
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bulletDebugNode.cxx \
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bulletGenericConstraint.cxx \
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bulletGhostNode.cxx \
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bulletHeightfieldShape.cxx \
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bulletHelper.cxx \
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bulletHingeConstraint.cxx \
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bulletManifoldPoint.cxx \
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bulletPersistentManifold.cxx \
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bulletPlaneShape.cxx \
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bulletRigidBodyNode.cxx \
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bulletShape.cxx \
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bulletSliderConstraint.cxx \
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bulletSoftBodyConfig.cxx \
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bulletSoftBodyMaterial.cxx \
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bulletSoftBodyNode.cxx \
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bulletSoftBodyShape.cxx \
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bulletSoftBodyWorldInfo.cxx \
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bulletSphereShape.cxx \
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bulletSphericalConstraint.cxx \
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bulletTriangleMesh.cxx \
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bulletTriangleMeshShape.cxx \
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bulletVehicle.cxx \
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bulletWheel.cxx \
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bulletWorld.cxx \
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p3bullet_composite.cxx \
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bullet_utils.cxx \
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config_bullet.cxx \
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#define INSTALL_HEADERS \
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bulletAllHitsRayResult.I \
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bulletAllHitsRayResult.h \
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bulletBodyNode.I \
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bulletBodyNode.h \
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bulletBoxShape.I \
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bulletBoxShape.h \
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bulletCapsuleShape.I \
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bulletCapsuleShape.h \
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bulletCharacterControllerNode.I \
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bulletCharacterControllerNode.h \
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bulletClosestHitRayResult.I \
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bulletClosestHitRayResult.h \
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bulletClosestHitSweepResult.I \
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bulletClosestHitSweepResult.h \
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bulletConeShape.I \
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bulletConeShape.h \
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bulletConeTwistConstraint.I \
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bulletConeTwistConstraint.h \
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bulletConstraint.I \
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bulletConstraint.h \
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bulletContactCallbacks.h \
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bulletContactResult.I \
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bulletContactResult.h \
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bulletConvexHullShape.I \
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bulletConvexHullShape.h \
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bulletConvexPointCloudShape.I \
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bulletConvexPointCloudShape.h \
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bulletCylinderShape.I \
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bulletCylinderShape.h \
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bulletDebugNode.I \
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bulletDebugNode.h \
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bulletGenericConstraint.I \
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bulletGenericConstraint.h \
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bulletGhostNode.I \
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bulletGhostNode.h \
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bulletHeightfieldShape.I \
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bulletHeightfieldShape.h \
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bulletHelper.I \
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bulletHelper.h \
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bulletHingeConstraint.I \
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bulletHingeConstraint.h \
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bulletManifoldPoint.I \
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bulletManifoldPoint.h \
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bulletPersistentManifold.I \
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bulletPersistentManifold.h \
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bulletPlaneShape.I \
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bulletPlaneShape.h \
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bulletRigidBodyNode.I \
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bulletRigidBodyNode.h \
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bulletShape.I \
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bulletShape.h \
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bulletSliderConstraint.I \
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bulletSliderConstraint.h \
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bulletSoftBodyConfig.I \
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bulletSoftBodyConfig.h \
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bulletSoftBodyMaterial.I \
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bulletSoftBodyMaterial.h \
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bulletSoftBodyNode.I \
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bulletSoftBodyNode.h \
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bulletSoftBodyShape.I \
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bulletSoftBodyShape.h \
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bulletSoftBodyWorldInfo.I \
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bulletSoftBodyWorldInfo.h \
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bulletSphereShape.I \
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bulletSphereShape.h \
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bulletSphericalConstraint.I \
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bulletSphericalConstraint.h \
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bulletTriangleMesh.I \
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bulletTriangleMesh.h \
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bulletTriangleMeshShape.I \
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bulletTriangleMeshShape.h \
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bulletVehicle.I \
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bulletVehicle.h \
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bulletWheel.I \
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bulletWheel.h \
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bulletWorld.I \
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bulletWorld.h \
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bullet_includes.h \
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bullet_utils.I \
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bullet_utils.h \
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#define IGATESCAN all
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#end lib_target
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