open_toontown_panda3d/panda/src/bullet/Sources.pp

223 lines
6.1 KiB
ObjectPascal

#define BUILD_DIRECTORY $[HAVE_BULLET]
#define BUILDING_DLL BUILDING_PANDABULLET
#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
#begin lib_target
#define TARGET p3bullet
#define LOCAL_LIBS p3pgraph p3linmath p3grutil
#define USE_PACKAGES bullet
#define COMBINED_SOURCES $[TARGET]_composite.cxx
#define SOURCES \
bulletAllHitsRayResult.I \
bulletAllHitsRayResult.h \
bulletBodyNode.I \
bulletBodyNode.h \
bulletBoxShape.I \
bulletBoxShape.h \
bulletCapsuleShape.I \
bulletCapsuleShape.h \
bulletCharacterControllerNode.I \
bulletCharacterControllerNode.h \
bulletClosestHitRayResult.I \
bulletClosestHitRayResult.h \
bulletClosestHitSweepResult.I \
bulletClosestHitSweepResult.h \
bulletConeShape.I \
bulletConeShape.h \
bulletConeTwistConstraint.I \
bulletConeTwistConstraint.h \
bulletConstraint.I \
bulletConstraint.h \
bulletContactCallbacks.h \
bulletContactResult.I \
bulletContactResult.h \
bulletConvexHullShape.I \
bulletConvexHullShape.h \
bulletConvexPointCloudShape.I \
bulletConvexPointCloudShape.h \
bulletCylinderShape.I \
bulletCylinderShape.h \
bulletDebugNode.I \
bulletDebugNode.h \
bulletGenericConstraint.I \
bulletGenericConstraint.h \
bulletGhostNode.I \
bulletGhostNode.h \
bulletHeightfieldShape.I \
bulletHeightfieldShape.h \
bulletHelper.I \
bulletHelper.h \
bulletHingeConstraint.I \
bulletHingeConstraint.h \
bulletManifoldPoint.I \
bulletManifoldPoint.h \
bulletPersistentManifold.I \
bulletPersistentManifold.h \
bulletPlaneShape.I \
bulletPlaneShape.h \
bulletRigidBodyNode.I \
bulletRigidBodyNode.h \
bulletShape.I \
bulletShape.h \
bulletSliderConstraint.I \
bulletSliderConstraint.h \
bulletSoftBodyConfig.I \
bulletSoftBodyConfig.h \
bulletSoftBodyMaterial.I \
bulletSoftBodyMaterial.h \
bulletSoftBodyNode.I \
bulletSoftBodyNode.h \
bulletSoftBodyShape.I \
bulletSoftBodyShape.h \
bulletSoftBodyWorldInfo.I \
bulletSoftBodyWorldInfo.h \
bulletSphereShape.I \
bulletSphereShape.h \
bulletSphericalConstraint.I \
bulletSphericalConstraint.h \
bulletTriangleMesh.I \
bulletTriangleMesh.h \
bulletTriangleMeshShape.I \
bulletTriangleMeshShape.h \
bulletVehicle.I \
bulletVehicle.h \
bulletWheel.I \
bulletWheel.h \
bulletWorld.I \
bulletWorld.h \
bullet_includes.h \
bullet_utils.I \
bullet_utils.h \
config_bullet.h \
#define INCLUDED_SOURCES \
bulletAllHitsRayResult.cxx \
bulletBodyNode.cxx \
bulletBoxShape.cxx \
bulletCapsuleShape.cxx \
bulletCharacterControllerNode.cxx \
bulletClosestHitRayResult.cxx \
bulletClosestHitSweepResult.cxx \
bulletConeShape.cxx \
bulletConeTwistConstraint.cxx \
bulletConstraint.cxx \
bulletContactResult.cxx \
bulletConvexHullShape.cxx \
bulletConvexPointCloudShape.cxx \
bulletCylinderShape.cxx \
bulletDebugNode.cxx \
bulletGenericConstraint.cxx \
bulletGhostNode.cxx \
bulletHeightfieldShape.cxx \
bulletHelper.cxx \
bulletHingeConstraint.cxx \
bulletManifoldPoint.cxx \
bulletPersistentManifold.cxx \
bulletPlaneShape.cxx \
bulletRigidBodyNode.cxx \
bulletShape.cxx \
bulletSliderConstraint.cxx \
bulletSoftBodyConfig.cxx \
bulletSoftBodyMaterial.cxx \
bulletSoftBodyNode.cxx \
bulletSoftBodyShape.cxx \
bulletSoftBodyWorldInfo.cxx \
bulletSphereShape.cxx \
bulletSphericalConstraint.cxx \
bulletTriangleMesh.cxx \
bulletTriangleMeshShape.cxx \
bulletVehicle.cxx \
bulletWheel.cxx \
bulletWorld.cxx \
p3bullet_composite.cxx \
bullet_utils.cxx \
config_bullet.cxx \
#define INSTALL_HEADERS \
bulletAllHitsRayResult.I \
bulletAllHitsRayResult.h \
bulletBodyNode.I \
bulletBodyNode.h \
bulletBoxShape.I \
bulletBoxShape.h \
bulletCapsuleShape.I \
bulletCapsuleShape.h \
bulletCharacterControllerNode.I \
bulletCharacterControllerNode.h \
bulletClosestHitRayResult.I \
bulletClosestHitRayResult.h \
bulletClosestHitSweepResult.I \
bulletClosestHitSweepResult.h \
bulletConeShape.I \
bulletConeShape.h \
bulletConeTwistConstraint.I \
bulletConeTwistConstraint.h \
bulletConstraint.I \
bulletConstraint.h \
bulletContactCallbacks.h \
bulletContactResult.I \
bulletContactResult.h \
bulletConvexHullShape.I \
bulletConvexHullShape.h \
bulletConvexPointCloudShape.I \
bulletConvexPointCloudShape.h \
bulletCylinderShape.I \
bulletCylinderShape.h \
bulletDebugNode.I \
bulletDebugNode.h \
bulletGenericConstraint.I \
bulletGenericConstraint.h \
bulletGhostNode.I \
bulletGhostNode.h \
bulletHeightfieldShape.I \
bulletHeightfieldShape.h \
bulletHelper.I \
bulletHelper.h \
bulletHingeConstraint.I \
bulletHingeConstraint.h \
bulletManifoldPoint.I \
bulletManifoldPoint.h \
bulletPersistentManifold.I \
bulletPersistentManifold.h \
bulletPlaneShape.I \
bulletPlaneShape.h \
bulletRigidBodyNode.I \
bulletRigidBodyNode.h \
bulletShape.I \
bulletShape.h \
bulletSliderConstraint.I \
bulletSliderConstraint.h \
bulletSoftBodyConfig.I \
bulletSoftBodyConfig.h \
bulletSoftBodyMaterial.I \
bulletSoftBodyMaterial.h \
bulletSoftBodyNode.I \
bulletSoftBodyNode.h \
bulletSoftBodyShape.I \
bulletSoftBodyShape.h \
bulletSoftBodyWorldInfo.I \
bulletSoftBodyWorldInfo.h \
bulletSphereShape.I \
bulletSphereShape.h \
bulletSphericalConstraint.I \
bulletSphericalConstraint.h \
bulletTriangleMesh.I \
bulletTriangleMesh.h \
bulletTriangleMeshShape.I \
bulletTriangleMeshShape.h \
bulletVehicle.I \
bulletVehicle.h \
bulletWheel.I \
bulletWheel.h \
bulletWorld.I \
bulletWorld.h \
bullet_includes.h \
bullet_utils.I \
bullet_utils.h \
#define IGATESCAN all
#end lib_target