open_toontown_panda3d/panda/src/bullet/bulletGhostNode.I

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// Filename: bulletGhostNode.I
// Created by: enn0x (19Nov10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: BulletGhostNode::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE BulletGhostNode::
~BulletGhostNode() {
delete _ghost;
}
////////////////////////////////////////////////////////////////////
// Function: BulletGhostNode::get_num_overlapping_nodes
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE int BulletGhostNode::
get_num_overlapping_nodes() const {
return _ghost->getNumOverlappingObjects();
}
////////////////////////////////////////////////////////////////////
// Function: BulletGhostNode::get_overlapping_node
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PandaNode *BulletGhostNode::
get_overlapping_node(int idx) const {
nassertr(idx >=0 && idx < _ghost->getNumOverlappingObjects(), NULL);
btCollisionObject *object = _ghost->getOverlappingObject(idx);
return (object) ? (PandaNode *)object->getUserPointer() : NULL;
}