open_toontown_panda3d/panda/src/bullet/bulletTriangleMeshShape.h

78 lines
2.1 KiB
C++

// Filename: bulletTriangleMeshShape.h
// Created by: enn0x (09Feb10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef __BULLET_TRIANGLE_MESH_SHAPE_H__
#define __BULLET_TRIANGLE_MESH_SHAPE_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bulletShape.h"
#include "luse.h"
class BulletTriangleMesh;
////////////////////////////////////////////////////////////////////
// Class : BulletTriangleMeshShape
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDABULLET BulletTriangleMeshShape : public BulletShape {
PUBLISHED:
BulletTriangleMeshShape(BulletTriangleMesh *mesh, bool dynamic, bool compress=true, bool bvh=true);
INLINE BulletTriangleMeshShape(const BulletTriangleMeshShape &copy);
INLINE void operator = (const BulletTriangleMeshShape &copy);
INLINE ~BulletTriangleMeshShape();
void refit_tree(const LPoint3 &aabb_min, const LPoint3 &aabb_max);
INLINE bool is_static() const;
INLINE bool is_dynamic() const;
public:
virtual btCollisionShape *ptr() const;
private:
btBvhTriangleMeshShape *_bvh_shape;
btGImpactMeshShape *_gimpact_shape;
PT(BulletTriangleMesh) _mesh;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BulletShape::init_type();
register_type(_type_handle, "BulletTriangleMeshShape",
BulletShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletTriangleMeshShape.I"
#endif // __BULLET_TRIANGLE_MESH_SHAPE_H__