78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
// Filename: bulletTriangleMeshShape.h
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// Created by: enn0x (09Feb10)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __BULLET_TRIANGLE_MESH_SHAPE_H__
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#define __BULLET_TRIANGLE_MESH_SHAPE_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "bulletShape.h"
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#include "luse.h"
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class BulletTriangleMesh;
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////////////////////////////////////////////////////////////////////
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// Class : BulletTriangleMeshShape
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDABULLET BulletTriangleMeshShape : public BulletShape {
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PUBLISHED:
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BulletTriangleMeshShape(BulletTriangleMesh *mesh, bool dynamic, bool compress=true, bool bvh=true);
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INLINE BulletTriangleMeshShape(const BulletTriangleMeshShape ©);
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INLINE void operator = (const BulletTriangleMeshShape ©);
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INLINE ~BulletTriangleMeshShape();
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void refit_tree(const LPoint3 &aabb_min, const LPoint3 &aabb_max);
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INLINE bool is_static() const;
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INLINE bool is_dynamic() const;
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public:
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virtual btCollisionShape *ptr() const;
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private:
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btBvhTriangleMeshShape *_bvh_shape;
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btGImpactMeshShape *_gimpact_shape;
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PT(BulletTriangleMesh) _mesh;
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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BulletShape::init_type();
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register_type(_type_handle, "BulletTriangleMeshShape",
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BulletShape::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "bulletTriangleMeshShape.I"
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#endif // __BULLET_TRIANGLE_MESH_SHAPE_H__
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