open_toontown_panda3d/panda/src/gobj/material.h

138 lines
3.7 KiB
C++

// Filename: material.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MATERIAL_H
#define MATERIAL_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "luse.h"
#include "numeric_types.h"
#include "config_gobj.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : Material
// Description : Defines the way an object appears in the presence of
// lighting. A material is only necessary if lighting
// is to be enabled; otherwise, the material isn't used.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GOBJ Material : public TypedWritableReferenceCount, public Namable {
PUBLISHED:
INLINE Material(const string &name = "");
INLINE Material(const Material &copy);
void operator = (const Material &copy);
INLINE ~Material();
INLINE static Material *get_default();
INLINE bool has_ambient() const;
INLINE const LColor &get_ambient() const;
void set_ambient(const LColor &color);
INLINE void clear_ambient();
INLINE bool has_diffuse() const;
INLINE const LColor &get_diffuse() const;
void set_diffuse(const LColor &color);
INLINE void clear_diffuse();
INLINE bool has_specular() const;
INLINE const LColor &get_specular() const;
void set_specular(const LColor &color);
INLINE void clear_specular();
INLINE bool has_emission() const;
INLINE const LColor &get_emission() const;
void set_emission(const LColor &color);
INLINE void clear_emission();
INLINE PN_stdfloat get_shininess() const;
INLINE void set_shininess(PN_stdfloat shininess);
INLINE bool get_local() const;
INLINE void set_local(bool local);
INLINE bool get_twoside() const;
INLINE void set_twoside(bool twoside);
INLINE bool operator == (const Material &other) const;
INLINE bool operator != (const Material &other) const;
INLINE bool operator < (const Material &other) const;
int compare_to(const Material &other) const;
void output(ostream &out) const;
void write(ostream &out, int indent) const;
INLINE bool is_attrib_locked() const;
INLINE void set_attrib_lock();
private:
LColor _ambient;
LColor _diffuse;
LColor _specular;
LColor _emission;
PN_stdfloat _shininess;
static PT(Material) _default;
enum Flags {
F_ambient = 0x001,
F_diffuse = 0x002,
F_specular = 0x004,
F_emission = 0x008,
F_local = 0x010,
F_twoside = 0x020,
F_attrib_lock = 0x040
};
int _flags;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
protected:
static TypedWritable *make_Material(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "Material",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const Material &m) {
m.output(out);
return out;
}
#include "material.I"
#endif