open_toontown_panda3d/panda/src/particlesystem/geomParticleRenderer.I

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// Filename: geomParticleRenderer.I
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : set_geom_node
// Access : public
////////////////////////////////////////////////////////////////////
// we're forcing a pool resize to remove every arc in the vector.
// this is because arcs are reference-counted, and we have to
// explicitly remove them from the node they were previously
// pointing at.
INLINE void GeomParticleRenderer::
set_geom_node(Node *node) {
_geom_node = node;
resize_pool(_pool_size);
}
////////////////////////////////////////////////////////////////////
// Function : get_geom_node
// Access : public
////////////////////////////////////////////////////////////////////
INLINE Node *GeomParticleRenderer::
get_geom_node(void) {
return _geom_node;
}
////////////////////////////////////////////////////////////////////
// Function : kill_arcs
// Access : private
////////////////////////////////////////////////////////////////////
INLINE void GeomParticleRenderer::
kill_arcs(void) {
vector< PT(RenderRelation) >::iterator vec_iter = _arc_vector.begin();
for (; vec_iter != _arc_vector.end(); vec_iter++)
remove_arc(*vec_iter);
_arc_vector.erase(_arc_vector.begin(), _arc_vector.end());
}