open_toontown_panda3d/panda/src/gobj/texturePool_ext.cxx

110 lines
2.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texturePool_ext.cxx
* @author Derzsi Daniel
* @date 2020-06-24
*/
#include "texturePool_ext.h"
#ifdef HAVE_PYTHON
#include "pythonTexturePoolFilter.h"
#include "texturePoolFilter.h"
/**
* Registers a texture pool filter that is implemented in Python.
*/
bool Extension<TexturePool>::
register_filter(PyObject *tex_filter) {
if (find_existing_filter(tex_filter) != nullptr) {
PyObject *repr = PyObject_Repr(tex_filter);
gobj_cat->warning()
<< "Attempted to register Python texture filter " << PyUnicode_AsUTF8(repr)
<< " more than once.\n";
return false;
}
PythonTexturePoolFilter *filter = new PythonTexturePoolFilter();
if (filter->init(tex_filter)) {
return _this->ns_register_filter(filter);
}
delete filter;
return false;
}
/**
* If the given Python texture pool filter is registered, unregisters it.
*/
bool Extension<TexturePool>::
unregister_filter(PyObject *tex_filter) {
// Keep looping until we've removed all instances of it.
bool unregistered = false;
while (true) {
TexturePoolFilter *filter = find_existing_filter(tex_filter);
if (filter == nullptr) {
// Last filter has been removed.
break;
}
unregistered = _this->ns_unregister_filter(filter);
}
if (!unregistered) {
PyObject *repr = PyObject_Repr(tex_filter);
gobj_cat->warning()
<< "Attempted to unregister Python texture filter " << PyUnicode_AsUTF8(repr)
<< " which was not registered.\n";
}
return unregistered;
}
/**
* If the given Python texture pool filter is registered, returns true.
*/
bool Extension<TexturePool>::
is_filter_registered(PyObject *tex_filter) {
return find_existing_filter(tex_filter) != nullptr;
}
/**
* Looks for a texture pool filter that is using the
* given Python implementation of the texture filter.
*
* Returns nullptr if none has been found.
*/
TexturePoolFilter *Extension<TexturePool>::
find_existing_filter(PyObject *tex_filter) {
size_t num_filters = _this->get_num_filters();
for (size_t i = 0; i < num_filters; ++i) {
TexturePoolFilter *filter = _this->get_filter(i);
if (filter != nullptr && filter->is_of_type(PythonTexturePoolFilter::get_class_type())) {
PythonTexturePoolFilter *py_filter = (PythonTexturePoolFilter *)filter;
if (py_filter->_entry_point == tex_filter) {
return filter;
}
}
}
// No filter found.
return nullptr;
}
#endif