open_toontown_panda3d/panda/src/pgraph/cullResult.h

124 lines
3.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cullResult.h
* @author drose
* @date 2002-02-27
*/
#ifndef CULLRESULT_H
#define CULLRESULT_H
#include "pandabase.h"
#include "cullBin.h"
#include "cullBinManager.h"
#include "renderState.h"
#include "cullableObject.h"
#include "geomMunger.h"
#include "referenceCount.h"
#include "pointerTo.h"
#include "pvector.h"
#include "pset.h"
#include "pmap.h"
#include "rescaleNormalAttrib.h"
class CullTraverser;
class GraphicsStateGuardianBase;
class RenderState;
class SceneSetup;
class TransformState;
/**
* This stores the result of a BinCullHandler traversal: an ordered collection
* of CullBins, each of which holds a number of Geoms and RenderStates to be
* rendered in some defined order.
*
* This is also used to keep the results of last frame's cull traversal around
* to make next frame's traversal of the same scene a little easier.
*/
class EXPCL_PANDA_PGRAPH CullResult : public ReferenceCount {
public:
CullResult(GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector);
CullResult(const CullResult &copy) = delete;
INLINE ~CullResult();
PUBLISHED:
PT(CullResult) make_next() const;
INLINE CullBin *get_bin(int bin_index);
void add_object(CullableObject &&object, const CullTraverser *traverser);
void finish_cull(SceneSetup *scene_setup, Thread *current_thread);
void draw(Thread *current_thread);
PT(PandaNode) make_result_graph();
public:
static void bin_removed(int bin_index);
private:
CullBin *make_new_bin(int bin_index);
struct AllocationPage;
AllocationPage *new_page();
void delete_page(AllocationPage *page);
INLINE CullableObject *alloc_object(CullableObject &&object);
INLINE void check_flash_bin(CPT(RenderState) &state, CullBinManager *bin_manager, int bin_index);
INLINE void check_flash_transparency(CPT(RenderState) &state, const LColor &color);
#ifndef NDEBUG
void apply_flash_color(CPT(RenderState) &state, const LColor &flash_color);
#endif
static const RenderState *get_rescale_normal_state(RescaleNormalAttrib::Mode mode);
static const RenderState *get_alpha_state();
static const RenderState *get_binary_state();
static const RenderState *get_dual_transparent_state();
static const RenderState *get_dual_opaque_state();
static const RenderState *get_wireframe_filled_state();
static CPT(RenderState) get_wireframe_overlay_state(const RenderModeAttrib *rmode);
static CPT(RenderState) get_wireframe_overlay_state(const RenderModeAttrib *rmode, const ShaderAttrib *shader);
GraphicsStateGuardianBase *_gsg;
PStatCollector _draw_region_pcollector;
typedef pvector< PT(CullBin) > Bins;
Bins _bins;
bool _show_transparency = false;
// Arena allocator for CullableObjects.
struct AllocationPage {
AllocationPage *_next = nullptr;
static const size_t _capacity = 64;
size_t _size = 0;
alignas(CullableObject) unsigned char _memory[sizeof(CullableObject) * _capacity];
};
AllocationPage *_page;
AllocationPage _first_page;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ReferenceCount::init_type();
register_type(_type_handle, "CullResult",
ReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "cullResult.I"
#endif