open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsBuffer.h

68 lines
1.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glxGraphicsBuffer.h
* @author drose
* @date 2004-02-09
*/
#ifndef GLXGRAPHICSBUFFER_H
#define GLXGRAPHICSBUFFER_H
#include "pandabase.h"
#include "glxGraphicsPipe.h"
#include "graphicsBuffer.h"
/**
* An offscreen buffer in the GLX environment. This creates a GLXPbuffer.
*/
class glxGraphicsBuffer : public GraphicsBuffer {
public:
glxGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~glxGraphicsBuffer();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
X11_Display *_display;
GLXPbuffer _pbuffer;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "glxGraphicsBuffer",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glxGraphicsBuffer.I"
#endif