open_toontown_panda3d/panda/src/glxdisplay/glxGraphicsWindow.h

69 lines
1.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glxGraphicsWindow.h
* @author mike
* @date 1997-01-09
*/
#ifndef GLXGRAPHICSWINDOW_H
#define GLXGRAPHICSWINDOW_H
#include "pandabase.h"
#include "x11GraphicsWindow.h"
#include "glxGraphicsPipe.h"
#include "graphicsWindow.h"
#include "buttonHandle.h"
/**
* An interface to the glx system for managing GL windows under X.
*/
class glxGraphicsWindow : public x11GraphicsWindow {
public:
glxGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~glxGraphicsWindow() {};
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void end_flip();
protected:
virtual void close_window();
virtual bool open_window();
private:
virtual void setup_colormap(GLXFBConfig fbconfig);
virtual void setup_colormap(XVisualInfo *visual);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
x11GraphicsWindow::init_type();
register_type(_type_handle, "glxGraphicsWindow",
x11GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif